team play deadbeats

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darknessfalls
Posts: 1
Joined: Tue Jul 03, 2007 5:09 am

team play deadbeats

Post by darknessfalls »

I find in team play, the team with a deadbeat is put at serious disadvantage not only from being unable to perform a workable team strategy, but by the loss of the deadbeat's additional armies as well. the developers have tried to address this with the 3 turn rule by passing the deadbeats territories to the next teammate but havent addressed the loss of military power. I suggest that 9 armies (3 min reinforcements x3 turns) be passed to the next team member as well. this still would not make up for the loss of a member of the team in stategic play but would atleast provide some form of compensation
turtle32
Posts: 157
Joined: Wed Jun 20, 2007 9:03 pm

Post by turtle32 »

it would be too many armies for one turn on one map, and then would cause deadbeating so a player can hold a bonus, a set, and then get the bonus of 9
Spritzking
Posts: 117
Joined: Wed Jan 03, 2007 7:19 pm
Gender: Male

Post by Spritzking »

i think 6armies would be a rather fair bonus..

when the player deadbeats his countries are past over to a team member. he will get his armies for the deadbeats "3turn" let is be a lot or a few extra. thats why i think the missed armies should be replenished by six in total...

btw: use the form
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