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team play deadbeats

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team play deadbeats

Postby darknessfalls on Wed Sep 12, 2007 1:01 am

I find in team play, the team with a deadbeat is put at serious disadvantage not only from being unable to perform a workable team strategy, but by the loss of the deadbeat's additional armies as well. the developers have tried to address this with the 3 turn rule by passing the deadbeats territories to the next teammate but havent addressed the loss of military power. I suggest that 9 armies (3 min reinforcements x3 turns) be passed to the next team member as well. this still would not make up for the loss of a member of the team in stategic play but would atleast provide some form of compensation
Corporal darknessfalls
 
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Joined: Tue Jul 03, 2007 5:09 am

Postby turtle32 on Wed Sep 12, 2007 5:00 pm

it would be too many armies for one turn on one map, and then would cause deadbeating so a player can hold a bonus, a set, and then get the bonus of 9
Sergeant turtle32
 
Posts: 157
Joined: Wed Jun 20, 2007 9:03 pm

Postby Spritzking on Wed Sep 12, 2007 7:01 pm

i think 6armies would be a rather fair bonus..

when the player deadbeats his countries are past over to a team member. he will get his armies for the deadbeats "3turn" let is be a lot or a few extra. thats why i think the missed armies should be replenished by six in total...

btw: use the form
Major Spritzking
 
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Joined: Wed Jan 03, 2007 7:19 pm


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