Inventory crafting

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dakky21
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Inventory crafting

Post by dakky21 »

The idea is to make inventory items craftable, for start there could be simple recipes like 3 auburn stars plus 3 orange stars give you one cyan star.
Of course, like in all games, recipes should be secret.

Example of Secret recipe: 17 auburn + 14 drab + 19 orange + 5 silver + 2 cyan + 1 pink = 1 red star. If you miss the recipe and put 18 orange instead of 19, you get something else.

Game inside of a game! What you think?

edit: if no secret recipes/formulas then make it fun with 'public' forumals: example 2+2+1, 5+3+1 etc. of different quality stars
Last edited by dakky21 on Mon Jan 13, 2014 10:05 pm, edited 1 time in total.
benga
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Re: Inventory crafting

Post by benga »

oh yea! lets do some crafting!
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Metsfanmax
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Re: Inventory crafting

Post by Metsfanmax »

This idea has so much win in it.
dakky21
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Re: Inventory crafting

Post by dakky21 »

After someone hits the recipe for Red star, the recipe should automatically randomly change so no massive Red stars are produced by sharing recipe... the simple ones should never change.
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Swifte
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Re: Inventory crafting

Post by Swifte »

Without exactly knowing the long term plan for the inventory items, I do like the idea of trading up lower stars for higher stars... I'm not so sure about 'secret formulas' or 'changing formulas'...
betiko
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Re: Inventory crafting

Post by betiko »

This sounds interresting
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dakky21
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Re: Inventory crafting

Post by dakky21 »

Swifte wrote:Without exactly knowing the long term plan for the inventory items, I do like the idea of trading up lower stars for higher stars... I'm not so sure about 'secret formulas' or 'changing formulas'...


They can easily add copper, aluminium, gold, nickel, platinum, bronze etc. stars so the Red one becames Common instead of "unheared of" if there are too many of them in the system. I guess it would be fun to try to find a formula which can easily get you a very rare star, or more probably, destroy the lower ones because you missed the formula. Or get them all degraded. Try it at your own risk ;)
betiko
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Re: Inventory crafting

Post by betiko »

how about betting stars on a game?
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Foxglove
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Re: Inventory crafting

Post by Foxglove »

I like the idea of having established star exchange rates! I don't love the idea of secret recipes yielding random results. :)

It would be helpful for things like tournaments - if you need 4 of X star, and you only have 3 -it would be nice to be able to exchange ones you do have.
jigger1986
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Re: Inventory crafting

Post by jigger1986 »

Lets get out the Horadric Cube.....

(old D2 reference)
dakky21
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Re: Inventory crafting

Post by dakky21 »

jigger1986 wrote:Lets get out the Horadric Cube.....

(old D2 reference)


Belive it or not, that was my starting point... remembered that and the idea was here
2 X stars + 2 Y stars + 1 Z star = 1 greater star

Finding forumlas is a great entertainment if you have a lot of items
codierose
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Re: Inventory crafting

Post by codierose »

Swifte wrote:Without exactly knowing the long term plan for the inventory items, I do like the idea of trading up lower stars for higher stars... I'm not so sure about 'secret formulas' or 'changing formulas'...

money
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Gilligan
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Re: Inventory crafting

Post by Gilligan »

star synthesis, sounds fun :D
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Dukasaur
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Re: Inventory crafting

Post by Dukasaur »

Oh, god, this will be like Morrowind.

In Morrowind I spent all my time mixing potions, never had time to use them.

:lol: :lol: :lol:

On a serious note, I support this suggestion. With the proviso that it includes the variant where a recipe mutates, to prevent a glut of manufactured stars.
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chapcrap
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Re: Inventory crafting

Post by chapcrap »

I support this. I want to mix and match.
benga
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Re: Inventory crafting

Post by benga »

Just got an idea, one of the monthly challenges prize would be a secret formula or opportunity to make a star that is very very rare to get.

As for standard formulas it should go something like this:
extremely common for another extremely common - 3 for 1
extremely common for another very common - 3 of each for 1
very common for another common - 10 for 1 of your choice
common for another common - 5 for 1
common for rare - 5 of each
etc.
dakky21
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Re: Inventory crafting

Post by dakky21 »

Nice thinking there benga...

So something like this would be perfect for a start... of course, numbers can be changed...

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And there should be some secret recipes
benga
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Re: Inventory crafting

Post by benga »

dont think it should be allowed to degrade, only updagrade

also it would be great to make secret formula so we can roll 7 and it would be restricted to either couple of rolls or just one game ;)
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sempaispellcheck
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Re: Inventory crafting

Post by sempaispellcheck »

benga wrote:Just got an idea, one of the monthly challenges prize would be a secret formula or opportunity to make a star that is very very rare to get.

I like this idea - and I'm sure DoomYoshi will, too.

This, on the other hand:
benga wrote:also it would be great to make secret formula so we can roll 7 and it would be restricted to either couple of rolls or just one game ;)

...is probably not going to happen.

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dakky21
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Re: Inventory crafting

Post by dakky21 »

I also disagree with being possible to roll 7's, that changes the entire gameplay and is not related with stars. However, monthly challenge prize to a secret formula seems a very good idea :) (as long as any other member can guess it too by try & fail method)
betiko
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Re: Inventory crafting

Post by betiko »

ok, some stats.
I have 33 of the 6 most common type of stars. Maybe that's not a large enough sample, but here is what it's like so far:

orange 9%
grey 18%
violet 15%
electric green 12%
auburn 18%
drab 27%

i'm not sure your exchange rate sounds interesting given the type of stars we get naturally from logging, joining or winning games.
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Metsfanmax
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Re: Inventory crafting

Post by Metsfanmax »

sempaispellcheck wrote:This, on the other hand:
benga wrote:also it would be great to make secret formula so we can roll 7 and it would be restricted to either couple of rolls or just one game ;)

...is probably not going to happen.

sempai


I am very skeptical of any use for inventory items that would change gameplay, unless that were specifically restricted to a game type that explicitly allowed their use.
cooldeals
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Re: Inventory crafting

Post by cooldeals »

I like the general idea of bringing minecraft to CC. Exchanging stars for others seems like a fun idea.
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Supreme_Pookie
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Re: Inventory crafting

Post by Supreme_Pookie »

Request withdrawn.
Last edited by Supreme_Pookie on Sat Feb 01, 2014 1:02 am, edited 1 time in total.
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DoomYoshi
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Re: Inventory crafting

Post by DoomYoshi »

This idea sucks.

I can just log in and log out all day collecting stars and then get whatever ones I want. if you want to upgrade your stars, join the star-upgrading tournaments.

Even if that is untrue (it doesn't hold up to experiment after 10 attempts, I got no stars) it still doesn't explain why you should be able to get stars that are reserved for certain activities, like beating 12-player games or tournaments, out of stars that are gained for joining a Bot game.
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