The idea is to make inventory items craftable, for start there could be simple recipes like 3 auburn stars plus 3 orange stars give you one cyan star. Of course, like in all games, recipes should be secret.
Example of Secret recipe: 17 auburn + 14 drab + 19 orange + 5 silver + 2 cyan + 1 pink = 1 red star. If you miss the recipe and put 18 orange instead of 19, you get something else.
Game inside of a game! What you think?
edit: if no secret recipes/formulas then make it fun with 'public' forumals: example 2+2+1, 5+3+1 etc. of different quality stars
Last edited by dakky21 on Mon Jan 13, 2014 10:05 pm, edited 1 time in total.
After someone hits the recipe for Red star, the recipe should automatically randomly change so no massive Red stars are produced by sharing recipe... the simple ones should never change.
Without exactly knowing the long term plan for the inventory items, I do like the idea of trading up lower stars for higher stars... I'm not so sure about 'secret formulas' or 'changing formulas'...
Swifte wrote:Without exactly knowing the long term plan for the inventory items, I do like the idea of trading up lower stars for higher stars... I'm not so sure about 'secret formulas' or 'changing formulas'...
They can easily add copper, aluminium, gold, nickel, platinum, bronze etc. stars so the Red one becames Common instead of "unheared of" if there are too many of them in the system. I guess it would be fun to try to find a formula which can easily get you a very rare star, or more probably, destroy the lower ones because you missed the formula. Or get them all degraded. Try it at your own risk
I like the idea of having established star exchange rates! I don't love the idea of secret recipes yielding random results.
It would be helpful for things like tournaments - if you need 4 of X star, and you only have 3 -it would be nice to be able to exchange ones you do have.
Swifte wrote:Without exactly knowing the long term plan for the inventory items, I do like the idea of trading up lower stars for higher stars... I'm not so sure about 'secret formulas' or 'changing formulas'...
In Morrowind I spent all my time mixing potions, never had time to use them.
On a serious note, I support this suggestion. With the proviso that it includes the variant where a recipe mutates, to prevent a glut of manufactured stars.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.” ― Voltaire
Just got an idea, one of the monthly challenges prize would be a secret formula or opportunity to make a star that is very very rare to get.
As for standard formulas it should go something like this: extremely common for another extremely common - 3 for 1 extremely common for another very common - 3 of each for 1 very common for another common - 10 for 1 of your choice common for another common - 5 for 1 common for rare - 5 of each etc.
benga wrote:Just got an idea, one of the monthly challenges prize would be a secret formula or opportunity to make a star that is very very rare to get.
I like this idea - and I'm sure DoomYoshi will, too.
This, on the other hand:
benga wrote:also it would be great to make secret formula so we can roll 7 and it would be restricted to either couple of rolls or just one game
...is probably not going to happen.
sempai
High score: 2200 - July 20, 2015 Game 13890915 - in which I helped clinch the NC4 title for LHDD
I also disagree with being possible to roll 7's, that changes the entire gameplay and is not related with stars. However, monthly challenge prize to a secret formula seems a very good idea (as long as any other member can guess it too by try & fail method)
benga wrote:also it would be great to make secret formula so we can roll 7 and it would be restricted to either couple of rolls or just one game
...is probably not going to happen.
sempai
I am very skeptical of any use for inventory items that would change gameplay, unless that were specifically restricted to a game type that explicitly allowed their use.
I can just log in and log out all day collecting stars and then get whatever ones I want. if you want to upgrade your stars, join the star-upgrading tournaments.
Even if that is untrue (it doesn't hold up to experiment after 10 attempts, I got no stars) it still doesn't explain why you should be able to get stars that are reserved for certain activities, like beating 12-player games or tournaments, out of stars that are gained for joining a Bot game.