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ConquerMan Deploy Bug (merged topics) [Fixed]

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ConquerMan Deploy Bug (merged topics) [Fixed]

Postby potiusmori on Sat Dec 15, 2007 6:02 pm

* Bug: When a player's negative continent bonus equals 0 or goes below 0 the player seems unable to take a turn for the full hour, the game acts especially strange, and generally is not fun.

* Detailed Description: I was playing game 1396599 with a foe, knocked the other guy down to a point where he had 11 territories and a ConquerMan/Ghost -3 bonus (Netted to 0 armies). He evidently could not log in, and the game seemingly gave his 0 total armies to him 19~ times in rd 9. Similar situation in rd 10 (though it only cycled through 7 times).

A prior game, same map, with a different opponent (1391516 rd 7) had a similar problem where the opponent had "recieved" a net of -1 armies for his turn, it wouldn't let him do anything until his turn timed out. [according to chat log].

* Found Where: ConquerMan Map, though i suspect the glitch is more site-wide then map specific. Games 1396599, 1391516 [the first is the clearest example of the glitch].
Last edited by potiusmori on Sat Dec 15, 2007 6:12 pm, edited 2 times in total.
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Re: BUG: Turn Locked Up by Negative Armies Earned

Postby dominationnation on Sat Dec 15, 2007 6:06 pm

potiusmori wrote:* Bug: When a player's negative continent bonus equals 0 or goes below 0 the player seems unable to take a turn for the full hour, the game acts especially strange, and generally is not fun.

* Detailed Description: I was playing game 1396599 with a foe, knocked the other guy down to a point where he had 11 territories and a ConquerMan/Ghost -3 bonus (Netted to 0 armies). He evidently could not log in, and the game seemingly gave his 0 total armies to him 19~ times in rd 9. Similar situation in rd 10 (though it may have given/taken more or less times).

A prior game, same map, with a different opponent (1391516 rd 7) had a similar problem where the opponent had "recieved" a net of -1 armies for his turn, it wouldn't let him do anything until his turn timed out. [according to chat log].

* Found Where: ConquerMan Map, though i suspect the glitch is more site-wide then map specific. Games 1396599, 1391516 [the first is the clearest example of the glitch].

hmmm. I had thought lack codded it so that you always get at least 1 army. That is strange.
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Postby 0ojakeo0 on Sat Dec 15, 2007 6:10 pm

your always supposed to get at least 3...
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Postby potiusmori on Sat Dec 15, 2007 6:12 pm

0ojakeo0 wrote:your always supposed to get at least 3...


I'm not sure how negative continents play into that... i would have thought you were always supposed to get at least 1 in any case. In this case, there was a continent worth -3 armies.

edit: thinking about it... the cycling looks like the script went through the bonuses, wound up with 0 and went "0. i must have screwed up" and repeated when the player hit refresh or attempted otherwise to do something. Mayhap, if this is the case, it should be based off of the string length of the last system-message or whether that last message contains the substring "receives", and the army count automatically raised to 1 if it is found to be less then 1 in this scenario.

edit2: Potential proof of this cycling theory of mine [still out on a limb however]:

Game Log:

2007-12-15 23:06:21 - piano94 receives -3 armies for holding Conquer Man + Orange Alien
2007-12-15 23:06:21 - piano94 receives 3 armies for 9 territories
2007-12-15 23:06:42 - piano94 receives -3 armies for holding Conquer Man + Orange Alien
2007-12-15 23:06:42 - piano94 receives 3 armies for 9 territories

//

Chat Log:

2007-12-15 23:06:42 - piano94: thanks
Last edited by potiusmori on Sat Dec 15, 2007 6:25 pm, edited 1 time in total.
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Postby hecter on Sat Dec 15, 2007 6:18 pm

That explains why I was unable to finish my turn when I got my 32767 armies...
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Postby potiusmori on Sat Dec 15, 2007 6:23 pm

hecter wrote:That explains why I was unable to finish my turn when I got my 32767 armies...


i would guess that your bug is unrelated to this bug. but, then again. i'm just an outsider who has some php experience.
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Postby hecter on Sat Dec 15, 2007 6:27 pm

potiusmori wrote:
hecter wrote:That explains why I was unable to finish my turn when I got my 32767 armies...


i would guess that your bug is unrelated to this bug. but, then again. i'm just an outsider who has some php experience.

32767 = -1

I got that mid turn and my game froze up and I wasn't able to finish it.
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stuff

Postby Piestar on Sat Dec 15, 2007 6:41 pm

I know I've gotten 2 recently, on the USApocalypse map, so you can get less then 3.
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Postby Herakilla on Sat Dec 15, 2007 6:49 pm

ok the negatives on conquerman can lead to this so widowmakers has made and submitted a new XML with special coding that you will always get 13 armies for one territory (if you only have one i think otherwhise you dont get it) which then cancels the negatives and allows you to play. the ideal solution though is that lack programs it so the game can handle 0 deploys
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Postby potiusmori on Sat Dec 15, 2007 7:15 pm

Herakilla wrote:ok the negatives on conquerman can lead to this so widowmakers has made and submitted a new XML with special coding that you will always get 13 armies for one territory (if you only have one i think otherwhise you dont get it) which then cancels the negatives and allows you to play. the ideal solution though is that lack programs it so the game can handle 0 deploys


first off 13?

second off... this seems irrelevent to the situation at hand, though the effort is appreciated.
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Postby Herakilla on Sat Dec 15, 2007 7:20 pm

potiusmori wrote:
Herakilla wrote:ok the negatives on conquerman can lead to this so widowmakers has made and submitted a new XML with special coding that you will always get 13 armies for one territory (if you only have one i think otherwhise you dont get it) which then cancels the negatives and allows you to play. the ideal solution though is that lack programs it so the game can handle 0 deploys


first off 13?

second off... this seems irrelevent to the situation at hand, though the effort is appreciated.


irrevelant? this is the measures being taken to STOP IT
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Postby Herakilla on Sat Dec 15, 2007 7:23 pm

WidowMakers wrote:
Shino Tenshi wrote:Woohoo! I broke the game! :D

I was checking out the map in a two player game (1390001) and after it became clear that I had no chance, I thought I'd check to see what happens when you get so many negative bonuses that you have 0 or less to deploy.

The result of having 0 reinfocements is that it doesn't offer a number for you to deploy, only a blank spot. When you try to click deploy, it insists that it's an illegal deployment and doesn't let you continue with your turn. In a few hours I'll be able to confirm what happens with negative reinforcements, but until Lack fixes the problem from a game hardcode standpoint, there may wish to be some protections put in place to make sure a player always has at least 1 reinforcement to deploy.
Wow good job. I think. I guess the only way to prevent this until lack allows ZERO deploy, is to make the XML give a minimum of 13 bonus.

I don't know exactly how to do this but probably have an override called

Conquer Man negative error fix
Where as long as you hold 1 territory you will receive 13 armies and this will override anything that currently gives less. Does this sound correct?

Again sorry for the issue. But it had to happen eventually.

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Postby potiusmori on Sat Dec 15, 2007 8:37 pm

Admittedly your wording threw me. i thought it irrelevent because in the cases i listed above, both players with 0 or negative reinforcements had more then 1 territory (i took your wording to be exactly one territory, based off of the phrase "if you only have one i think otherwise you don't get it"). If that sentence is true it fixes nothing, because the situation is repeatable as long as you have more then 1 territory.

I take it from the paragraph provided from another thread which i was unaware of that you will get a bonus of 13 every turn, as long as you're alive. thus overriding the potential to go to 0 or less. as far as i can see.

Thank you for the clarifying post, sorry if i misunderstood your statement or otherwise came off as indignant to the attempted correction.
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[BUG] Conquer Man : Can't Deploy when army count is 0

Postby xmaveric on Thu Dec 20, 2007 10:21 pm

Bug:
Game: http://www.conquerclub.com/game.php?game=1396386

I am unable to deploy, the box with the number of armies that you select to deploy is empty, and when I click deploy I get the error that says "Illegal Deployment You have 0 armies left to deploy"

I've tried this in IE and FF, same result. So now my turn is stuck on deployment.
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Conquer Man Deploy Bug (merged topics)

Postby mbohn2 on Fri Dec 21, 2007 11:19 am

<Loading Bug>:

Every 3 seconds in the game listed below, without hitting any keys the "loading" message came up and locked the screen for 6 seconds. I was unable to make any moves except for the 3 second windows of time between "loading", it made the game unplayable . I have NO problems with any other games and have played before and after this with no problems

Game Number 1438785


<Body>:

* Bug:
* Detailed Description:
* Found Where:
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Postby Coleman on Fri Dec 21, 2007 11:23 am

Are you running BOB?
Warning: You may be reading a really old topic.
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Postby mbohn2 on Fri Dec 21, 2007 11:38 am

Yes....
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Postby Coleman on Fri Dec 21, 2007 11:41 am

BOB is broken with Conquer Man, you need to turn it off via the little monkey icon in the bottom right of your browser when playing it. If you do the lag will go away.

I believe yeti_c (the guy who works on BOB all the time) is working to resolve this.
Warning: You may be reading a really old topic.
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Postby mbohn2 on Fri Dec 21, 2007 11:41 am

Thanx
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Postby SirLindsley on Fri Dec 21, 2007 11:52 am

Neophyte here. What's BOB?
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Postby Coleman on Fri Dec 21, 2007 2:27 pm

Firefox Script:
http://www.conquerclub.com/forum/viewtopic.php?t=33445

Does this among other things:
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Postby yeti_c on Fri Dec 21, 2007 2:46 pm

Coleman wrote:BOB is broken with Conquer Man, you need to turn it off via the little monkey icon in the bottom right of your browser when playing it. If you do the lag will go away.

I believe yeti_c (the guy who works on BOB all the time) is working to resolve this.


BOB is not broken for Conquer Man... it's just that there is a lot of data to process...

My advice is to turn off Map Inspect and ensure that Textmap isn't being used to help speed it up...

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Postby Coleman on Fri Dec 21, 2007 3:25 pm

That didn't work for me, I still need to kill it. I just keep adding my Conquer Man games to the pages it isn't allowed to work on.
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Postby yeti_c on Fri Dec 21, 2007 3:32 pm

Coleman wrote:That didn't work for me, I still need to kill it. I just keep adding my Conquer Man games to the pages it isn't allowed to work on.


You're just impatient!!

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Postby SirLindsley on Sat Dec 22, 2007 7:17 am

[quote="Coleman"]Firefox Script:
http://www.conquerclub.com/forum/viewtopic.php?t=33445


Thanks.
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