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potiusmori wrote:* Bug: When a player's negative continent bonus equals 0 or goes below 0 the player seems unable to take a turn for the full hour, the game acts especially strange, and generally is not fun.
* Detailed Description: I was playing game 1396599 with a foe, knocked the other guy down to a point where he had 11 territories and a ConquerMan/Ghost -3 bonus (Netted to 0 armies). He evidently could not log in, and the game seemingly gave his 0 total armies to him 19~ times in rd 9. Similar situation in rd 10 (though it may have given/taken more or less times).
A prior game, same map, with a different opponent (1391516 rd 7) had a similar problem where the opponent had "recieved" a net of -1 armies for his turn, it wouldn't let him do anything until his turn timed out. [according to chat log].
* Found Where: ConquerMan Map, though i suspect the glitch is more site-wide then map specific. Games 1396599, 1391516 [the first is the clearest example of the glitch].
0ojakeo0 wrote:your always supposed to get at least 3...
Game Log:
2007-12-15 23:06:21 - piano94 receives -3 armies for holding Conquer Man + Orange Alien
2007-12-15 23:06:21 - piano94 receives 3 armies for 9 territories
2007-12-15 23:06:42 - piano94 receives -3 armies for holding Conquer Man + Orange Alien
2007-12-15 23:06:42 - piano94 receives 3 armies for 9 territories
//
Chat Log:
2007-12-15 23:06:42 - piano94: thanks
hecter wrote:That explains why I was unable to finish my turn when I got my 32767 armies...
potiusmori wrote:hecter wrote:That explains why I was unable to finish my turn when I got my 32767 armies...
i would guess that your bug is unrelated to this bug. but, then again. i'm just an outsider who has some php experience.
Herakilla wrote:ok the negatives on conquerman can lead to this so widowmakers has made and submitted a new XML with special coding that you will always get 13 armies for one territory (if you only have one i think otherwhise you dont get it) which then cancels the negatives and allows you to play. the ideal solution though is that lack programs it so the game can handle 0 deploys
potiusmori wrote:Herakilla wrote:ok the negatives on conquerman can lead to this so widowmakers has made and submitted a new XML with special coding that you will always get 13 armies for one territory (if you only have one i think otherwhise you dont get it) which then cancels the negatives and allows you to play. the ideal solution though is that lack programs it so the game can handle 0 deploys
first off 13?
second off... this seems irrelevent to the situation at hand, though the effort is appreciated.
WidowMakers wrote:Wow good job. I think. I guess the only way to prevent this until lack allows ZERO deploy, is to make the XML give a minimum of 13 bonus.Shino Tenshi wrote:Woohoo! I broke the game!
I was checking out the map in a two player game (1390001) and after it became clear that I had no chance, I thought I'd check to see what happens when you get so many negative bonuses that you have 0 or less to deploy.
The result of having 0 reinfocements is that it doesn't offer a number for you to deploy, only a blank spot. When you try to click deploy, it insists that it's an illegal deployment and doesn't let you continue with your turn. In a few hours I'll be able to confirm what happens with negative reinforcements, but until Lack fixes the problem from a game hardcode standpoint, there may wish to be some protections put in place to make sure a player always has at least 1 reinforcement to deploy.
I don't know exactly how to do this but probably have an override called
Conquer Man negative error fix
Where as long as you hold 1 territory you will receive 13 armies and this will override anything that currently gives less. Does this sound correct?
Again sorry for the issue. But it had to happen eventually.
WM
Coleman wrote:BOB is broken with Conquer Man, you need to turn it off via the little monkey icon in the bottom right of your browser when playing it. If you do the lag will go away.
I believe yeti_c (the guy who works on BOB all the time) is working to resolve this.
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