Coding AJAX-compatible GM scripts

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Boilers2000
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Post by Boilers2000 »

stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.


You can uninstall one and install the other. You just have to make sure that have "Also uninstall associated preferences" checked in GM. When I first installed yetibob over old bob, my map opacity was wrong for each map. When I uninstalled and checked that box and then re-installed yetibob I was able to get my settings to stick properly.
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Post by yeti_c »

sgstanton wrote:
stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.


You can uninstall one and install the other. You just have to make sure that have "Also uninstall associated preferences" checked in GM. When I first installed yetibob over old bob, my map opacity was wrong for each map. When I uninstalled and checked that box and then re-installed yetibob I was able to get my settings to stick properly.


Hey now this man knows what he's on about... I didn't even know that checkbox existed!!

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Post by rebelman »

yeti_c wrote:
sgstanton wrote:
stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.


You can uninstall one and install the other. You just have to make sure that have "Also uninstall associated preferences" checked in GM. When I first installed yetibob over old bob, my map opacity was wrong for each map. When I uninstalled and checked that box and then re-installed yetibob I was able to get my settings to stick properly.


Hey now this man knows what he's on about... I didn't even know that checkbox existed!!

C.


wish i read this before i manually had to adjust opacity in 20 differnt maps or else wish i only played classic life would be so much easier.
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Post by yeti_c »

Bah - end users are never happy are they?!

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Post by rebelman »

yeti_c wrote:Bah - end users are never happy are they?!

C.


sorry yeti thanks for helping me out and you are doing a great job

but yeah we are never happy lol
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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Post by yeti_c »

rebelman wrote:
yeti_c wrote:Bah - end users are never happy are they?!

C.


sorry yeti thanks for helping me out and you are doing a great job

but yeah we are never happy lol


No worries...

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Post by yeti_c »

OK - I've just uploaded the latest version...

FIXED :

a) Fixed some continent stuff that I'd broken (it was incorrectly assigning some "normal" continents to the wrong people!)

TODO :

Map Inspect.
Bombardments
Confirm Buttons are a bit screwy!! <- I know why now too!!
Log problems.
a) Redemption increasing.
b) Missed turns increasing.
c) Terminator Summary repeated

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Post by yeti_c »

OK - I've just uploaded the latest version...

FIXED :

a) Tweaked display on small/standard text map for multiple owners of same (required) continent.

TODO :

Map Inspect.
Bombardments
Confirm Buttons are a bit screwy!! <- I know why now too!!
Log problems.
a) Redemption increasing.
b) Missed turns increasing.
c) Terminator Summary repeated
Finished games have Map Inspect and Card Redemption Div in the wrong place.
Clock Format doesn't work <- does anyone care about this one?

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Post by Night Strike »

stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.


How do you do that??? For a reference, I have Windows Vista.
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Post by homes32 »

yeti_c wrote:TODO :

Clock Format doesn't work <- does anyone care about this one?

C.


the clock is nice to have, and I use it. but I wouldn't give it a real high priority. I'd rather see you use the time to work on the map inspect and save the clock for when you need something to do.

-homes32
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Post by yeti_c »

OK - I've just uploaded the latest version...

FIXED :

Log problems.
a) Redemption increasing.
b) Missed turns increasing.
c) Terminator Summary repeated
Terminator Summary has now been moved to a new DIV so that I can update it when I need to.

Bear in mind this is a temporary fix as this has reverted back to old code - and therefore will be slow in long games

TODO :

Map Inspect.
Bombardments
Confirm Buttons are a bit screwy!! <- I know why now too!!
Finished games have Map Inspect and Card Redemption Div in the wrong place.
Speed up Logging.
Clock Format doesn't work <- does anyone care about this one?

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Post by yeti_c »

homes32 wrote:
yeti_c wrote:TODO :

Clock Format doesn't work <- does anyone care about this one?

C.


the clock is nice to have, and I use it. but I wouldn't give it a real high priority. I'd rather see you use the time to work on the map inspect and save the clock for when you need something to do.

-homes32


The clock does work - but the format isn't changed...

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Post by rebelman »

Night Strike wrote:
stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.


How do you do that??? For a reference, I have Windows Vista.


as do i night strike yeti explains it above just adjust in new bob opaqueness down to 10% on each map and then install old bob and turn off ajax
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
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Post by homes32 »

I was referring to the old behavior of having the time of the next round underneath the time left....

example

21hrs 30mins 34sec
tommorow @ 10:58 AM <-- This

does this work and I have a problem with my settings?
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Post by yeti_c »

homes32 wrote:I was referring to the old behavior of having the time of the next round underneath the time left....

example

21hrs 30mins 34sec
tommorow @ 10:58 AM <-- This

does this work and I have a problem with my settings?


Nope that don't work yet...

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Post by Sven Hassel »

i install the new script, i works great, i log out of mozilla and when i log in again it doesn't show the map at all.

do you know why?
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Post by adul »

Sven Hassel wrote:i install the new script, i works great, i log out of mozilla and when i log in again it doesn't show the map at all.

do you know why?


play with the opacity settings. Well cycle through it seems to clear it up.
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Post by Sven Hassel »

thanks a lot :D
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Post by CrabNebula »

CrabNebula wrote:Great job yeti_c!

Also can you rename the script file to anything other than "Conquer Club - Bob"? Because when I install it, it replaces the BOb script that I already have and I don't know where I got the current one, so its difficult to get it back.

Thanks!


Please!

Also about Continents override, I assume continents will be overridden in maps like World 2.1 etc where for example, for North America you get extra 3 armies then the total bonus applied together. So why not, not count the whole bonus and just give the individual bonus plus the extra bonus?
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Post by kenbeuken »

Con someone please help me with this mapfade issue. I clicked the box on uninstall of old BOB and did everything I read about, but i cannot get a clear picture.

Check out this game
http://www.conquerclub.com/game.php?game=817664

The blue player is in europe and the green player is in NA, but I cannot see how many armies are on each country no matter what I do with the fade option.

Please help.
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Post by Aerial Attack »

Missed turns not working in newest version. It never increments (always on 0).

This is a speed game - Game #1047665
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Post by Tisha »

i was wondering if the slowness in older games is something that is going to be fixed?
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Post by hecter »

Tisha wrote:i was wondering if the slowness in older games is something that is going to be fixed?

Ya, that's a good one. The longer the game log, the slower it gets... Sometimes I'd have to wait 2 minutes before it would refresh after attacking...
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Post by yeti_c »

Tisha wrote:i was wondering if the slowness in older games is something that is going to be fixed?


I had a partial fix for this - but it didn't calculate some stuff correctly!!

Don't fear I will recode this to work better though.

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Post by yeti_c »

Aerial Attack wrote:Missed turns not working in newest version. It never increments (always on 0).

This is a speed game - Game #1047665


Soz - the game is over - so I can't repro - it does work in my test game though - If anyone else can reproduce reliably please inform me ASAP.

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