stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.
You can uninstall one and install the other. You just have to make sure that have "Also uninstall associated preferences" checked in GM. When I first installed yetibob over old bob, my map opacity was wrong for each map. When I uninstalled and checked that box and then re-installed yetibob I was able to get my settings to stick properly.
stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.
You can uninstall one and install the other. You just have to make sure that have "Also uninstall associated preferences" checked in GM. When I first installed yetibob over old bob, my map opacity was wrong for each map. When I uninstalled and checked that box and then re-installed yetibob I was able to get my settings to stick properly.
Hey now this man knows what he's on about... I didn't even know that checkbox existed!!
stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.
You can uninstall one and install the other. You just have to make sure that have "Also uninstall associated preferences" checked in GM. When I first installed yetibob over old bob, my map opacity was wrong for each map. When I uninstalled and checked that box and then re-installed yetibob I was able to get my settings to stick properly.
Hey now this man knows what he's on about... I didn't even know that checkbox existed!!
C.
wish i read this before i manually had to adjust opacity in 20 differnt maps or else wish i only played classic life would be so much easier.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
yeti_c wrote:Bah - end users are never happy are they?!
C.
sorry yeti thanks for helping me out and you are doing a great job
but yeah we are never happy lol
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
a) Fixed some continent stuff that I'd broken (it was incorrectly assigning some "normal" continents to the wrong people!)
TODO :
Map Inspect.
Bombardments
Confirm Buttons are a bit screwy!! <- I know why now too!!
Log problems.
a) Redemption increasing.
b) Missed turns increasing.
c) Terminator Summary repeated
a) Tweaked display on small/standard text map for multiple owners of same (required) continent.
TODO :
Map Inspect.
Bombardments
Confirm Buttons are a bit screwy!! <- I know why now too!!
Log problems.
a) Redemption increasing.
b) Missed turns increasing.
c) Terminator Summary repeated
Finished games have Map Inspect and Card Redemption Div in the wrong place.
Clock Format doesn't work <- does anyone care about this one?
stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.
How do you do that??? For a reference, I have Windows Vista.
Clock Format doesn't work <- does anyone care about this one?
C.
the clock is nice to have, and I use it. but I wouldn't give it a real high priority. I'd rather see you use the time to work on the map inspect and save the clock for when you need something to do.
Log problems.
a) Redemption increasing.
b) Missed turns increasing.
c) Terminator Summary repeated
Terminator Summary has now been moved to a new DIV so that I can update it when I need to.
Bear in mind this is a temporary fix as this has reverted back to old code - and therefore will be slow in long games
TODO :
Map Inspect.
Bombardments
Confirm Buttons are a bit screwy!! <- I know why now too!!
Finished games have Map Inspect and Card Redemption Div in the wrong place.
Speed up Logging.
Clock Format doesn't work <- does anyone care about this one?
Clock Format doesn't work <- does anyone care about this one?
C.
the clock is nice to have, and I use it. but I wouldn't give it a real high priority. I'd rather see you use the time to work on the map inspect and save the clock for when you need something to do.
-homes32
The clock does work - but the format isn't changed...
stringybeany wrote:switching back and forth between new and old bob is a bad idea. That's where you have to get in your user data files and delete them or they'll collide. You can't just uninstall the script and install the other one.
How do you do that??? For a reference, I have Windows Vista.
as do i night strike yeti explains it above just adjust in new bob opaqueness down to 10% on each map and then install old bob and turn off ajax
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
Also can you rename the script file to anything other than "Conquer Club - Bob"? Because when I install it, it replaces the BOb script that I already have and I don't know where I got the current one, so its difficult to get it back.
Thanks!
Please!
Also about Continents override, I assume continents will be overridden in maps like World 2.1 etc where for example, for North America you get extra 3 armies then the total bonus applied together. So why not, not count the whole bonus and just give the individual bonus plus the extra bonus?
Con someone please help me with this mapfade issue. I clicked the box on uninstall of old BOB and did everything I read about, but i cannot get a clear picture.
The blue player is in europe and the green player is in NA, but I cannot see how many armies are on each country no matter what I do with the fade option.