[CC13] R2 S&M (33) vs AWOL (16) - S&M Win - Final 6/9/23

Finished challenges between two competitive clans.

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[CC13] R2 S&M (33) vs AWOL (16) - S&M Win - Final 6/9/23

Post by fishydance »

CC13 Quarterfinals S&M vs AWOL

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game

Link to the war page: War Page
Spoiler
[b][color=#FF0000]S&M[/color][/b] 1st: [player]josko.ri[/player] 2nd: [player]fishydance[/player] [b] [color=#00BF00]AWOL[/color][/b] 1st: [player]Nut Shot Scott[/player] 2nd: [player]iAmCaffeine[/player]
Spoiler
Set 1 - 4 dubs, 4 trips, 4 quads [color=#0080FF]Exchange fully created set - Mar 22 23:59 CCT Set 1 should be fully joined by both teams (both home and away games) by Mar 29 23:59 CCT[/color] Set 2 - 4 dubs, 4 trips, 4 quads, tie-breaker [color=#0080FF]Exchange fully created set - Apr 12 23:59 CCT Set 2 should be fully joined by both teams (both home and away games) by Apr 19 23:59 CCT[/color] Tie-breaker: Classic Trips, sunny, chained, no spoils - created by S&M A player can be involved in a maximum of 18 games during the war (tie-breaker excluded)
Spoiler
Default Rules & Settings: [list][*]Only game types allowed are "Teams" (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy (no manual) [*]All games must be sequential (no freestyle) [*]All games must have 24 hour round length (no speed) [*][color=#FF0000]All spoils are allowed including zombie spoils[/color] [*]All forts are allowed except "no forts" [*][color=#FF0000]Trench is permitted without limitation[/color] [*][color=#FF0000]Round limits are optional for non-trench games but mandatory for trench games. In doubles, 100 round limit or less can can be chosen, in triples 50 round limit or less, and in quads 30 round limit or less[/color] [*]Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) [*]Beta maps are not allowed [*]Each clan will pick the map and settings for exactly half of the games [*]Games will be exchanged in 2 sets [*]At least half of the quads games will be exchanged in the first set [*]12 Hour Fog of War Rule will not be in effect [*]New settings that are implemented after the start of the Cup will be excluded from wars [*]The game labels should include the set and the clan that created the home games (for example: Set 1: S&M Home).[/list]
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Re: [CC13] R2 S&M vs AWOL

Post by Nut Shot Scott »

Looks good.
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Re: [CC13] R2 S&M vs AWOL

Post by josko.ri »

fishydance wrote:CC13 Quarterfinals S&M vs AWOL

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game

Link to the war page: TBD
Spoiler
[b][color=#FF0000]S&M[/color][/b] 1st: [player]josko.ri[/player] 2nd: [player]fishydance[/player] [b] [color=#00BF00]AWOL[/color][/b] 1st: [player]Nut Shot Scott[/player] 2nd: [player]iAmCaffeine[/player]
Spoiler
Set 1 - 4 dubs, 4 trips, 4 quads [color=#0080FF]Exchange fully created set - Mar 22 23:59 CCT Set 1 should be fully joined by both teams (both home and away games) by Mar 29 23:59 CCT[/color] Set 2 - 4 dubs, 4 trips, 4 quads, tie-breaker [color=#0080FF]Exchange fully created set - Apr 12 23:59 CCT Set 2 should be fully joined by both teams (both home and away games) by Apr 19 23:59 CCT[/color] Tie-breaker: Classic Trips, sunny, chained, no spoils - created by S&M A player can be involved in a maximum of 18 games during the war (tie-breaker excluded)
Spoiler
Default Rules & Settings: [list][*]Only game types allowed are "Teams" (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy (no manual) [*]All games must be sequential (no freestyle) [*]All games must have 24 hour round length (no speed) [*][color=#FF0000]All spoils are allowed including zombie spoils[/color] [*]All forts are allowed except "no forts" [*][color=#FF0000]Trench is permitted without limitation[/color] [*][color=#FF0000]Round limits are optional for non-trench games but mandatory for trench games. In doubles, 100 round limit or less can can be chosen, in triples 50 round limit or less, and in quads 30 round limit or less[/color] [*]Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) [*]Beta maps are not allowed [*]Each clan will pick the map and settings for exactly half of the games [*]Games will be exchanged in 2 sets [*]At least half of the quads games will be exchanged in the first set [*]12 Hour Fog of War Rule will not be in effect [*]New settings that are implemented after the start of the Cup will be excluded from wars [*]The game labels should include the set and the clan that created the home games (for example: Set 1: S&M Home).[/list]
S&M agrees to the quoted war terms.
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Re: [CC13] R2 S&M vs AWOL

Post by iAmCaffeine »

josko.ri wrote:
fishydance wrote:CC13 Quarterfinals S&M vs AWOL

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game

Link to the war page: TBD
Spoiler
[b][color=#FF0000]S&M[/color][/b] 1st: [player]josko.ri[/player] 2nd: [player]fishydance[/player] [b] [color=#00BF00]AWOL[/color][/b] 1st: [player]Nut Shot Scott[/player] 2nd: [player]iAmCaffeine[/player]
Spoiler
Set 1 - 4 dubs, 4 trips, 4 quads [color=#0080FF]Exchange fully created set - Mar 22 23:59 CCT Set 1 should be fully joined by both teams (both home and away games) by Mar 29 23:59 CCT[/color] Set 2 - 4 dubs, 4 trips, 4 quads, tie-breaker [color=#0080FF]Exchange fully created set - Apr 12 23:59 CCT Set 2 should be fully joined by both teams (both home and away games) by Apr 19 23:59 CCT[/color] Tie-breaker: Classic Trips, sunny, chained, no spoils - created by S&M A player can be involved in a maximum of 18 games during the war (tie-breaker excluded)
Spoiler
Default Rules & Settings: [list][*]Only game types allowed are "Teams" (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy (no manual) [*]All games must be sequential (no freestyle) [*]All games must have 24 hour round length (no speed) [*][color=#FF0000]All spoils are allowed including zombie spoils[/color] [*]All forts are allowed except "no forts" [*][color=#FF0000]Trench is permitted without limitation[/color] [*][color=#FF0000]Round limits are optional for non-trench games but mandatory for trench games. In doubles, 100 round limit or less can can be chosen, in triples 50 round limit or less, and in quads 30 round limit or less[/color] [*]Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) [*]Beta maps are not allowed [*]Each clan will pick the map and settings for exactly half of the games [*]Games will be exchanged in 2 sets [*]At least half of the quads games will be exchanged in the first set [*]12 Hour Fog of War Rule will not be in effect [*]New settings that are implemented after the start of the Cup will be excluded from wars [*]The game labels should include the set and the clan that created the home games (for example: Set 1: S&M Home).[/list]
S&M agrees to the quoted war terms.
no shit, you posted them
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Re: [CC13] R2 S&M vs AWOL

Post by Caymanmew »

fishydance wrote:CC13 Quarterfinals S&M vs AWOL

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game

Link to the war page: TBD
Spoiler
[b][color=#FF0000]S&M[/color][/b] 1st: [player]josko.ri[/player] 2nd: [player]fishydance[/player] [b] [color=#00BF00]AWOL[/color][/b] 1st: [player]Nut Shot Scott[/player] 2nd: [player]iAmCaffeine[/player]
Spoiler
Set 1 - 4 dubs, 4 trips, 4 quads [color=#0080FF]Exchange fully created set - Mar 22 23:59 CCT Set 1 should be fully joined by both teams (both home and away games) by Mar 29 23:59 CCT[/color] Set 2 - 4 dubs, 4 trips, 4 quads, tie-breaker [color=#0080FF]Exchange fully created set - Apr 12 23:59 CCT Set 2 should be fully joined by both teams (both home and away games) by Apr 19 23:59 CCT[/color] Tie-breaker: Classic Trips, sunny, chained, no spoils - created by S&M A player can be involved in a maximum of 18 games during the war (tie-breaker excluded)
Spoiler
Default Rules & Settings: [list][*]Only game types allowed are "Teams" (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy (no manual) [*]All games must be sequential (no freestyle) [*]All games must have 24 hour round length (no speed) [*][color=#FF0000]All spoils are allowed including zombie spoils[/color] [*]All forts are allowed except "no forts" [*][color=#FF0000]Trench is permitted without limitation[/color] [*][color=#FF0000]Round limits are optional for non-trench games but mandatory for trench games. In doubles, 100 round limit or less can can be chosen, in triples 50 round limit or less, and in quads 30 round limit or less[/color] [*]Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) [*]Beta maps are not allowed [*]Each clan will pick the map and settings for exactly half of the games [*]Games will be exchanged in 2 sets [*]At least half of the quads games will be exchanged in the first set [*]12 Hour Fog of War Rule will not be in effect [*]New settings that are implemented after the start of the Cup will be excluded from wars [*]The game labels should include the set and the clan that created the home games (for example: Set 1: S&M Home).[/list]

Approved
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Re: [CC13] R2 S&M vs AWOL

Post by SoN!c »

iAmCaffeine wrote:
josko.ri wrote:
fishydance wrote:CC13 Quarterfinals S&M vs AWOL

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game

Link to the war page: TBD
Spoiler
[b][color=#FF0000]S&M[/color][/b] 1st: [player]josko.ri[/player] 2nd: [player]fishydance[/player] [b] [color=#00BF00]AWOL[/color][/b] 1st: [player]Nut Shot Scott[/player] 2nd: [player]iAmCaffeine[/player]
Spoiler
Set 1 - 4 dubs, 4 trips, 4 quads [color=#0080FF]Exchange fully created set - Mar 22 23:59 CCT Set 1 should be fully joined by both teams (both home and away games) by Mar 29 23:59 CCT[/color] Set 2 - 4 dubs, 4 trips, 4 quads, tie-breaker [color=#0080FF]Exchange fully created set - Apr 12 23:59 CCT Set 2 should be fully joined by both teams (both home and away games) by Apr 19 23:59 CCT[/color] Tie-breaker: Classic Trips, sunny, chained, no spoils - created by S&M A player can be involved in a maximum of 18 games during the war (tie-breaker excluded)
Spoiler
Default Rules & Settings: [list][*]Only game types allowed are "Teams" (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy (no manual) [*]All games must be sequential (no freestyle) [*]All games must have 24 hour round length (no speed) [*][color=#FF0000]All spoils are allowed including zombie spoils[/color] [*]All forts are allowed except "no forts" [*][color=#FF0000]Trench is permitted without limitation[/color] [*][color=#FF0000]Round limits are optional for non-trench games but mandatory for trench games. In doubles, 100 round limit or less can can be chosen, in triples 50 round limit or less, and in quads 30 round limit or less[/color] [*]Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) [*]Beta maps are not allowed [*]Each clan will pick the map and settings for exactly half of the games [*]Games will be exchanged in 2 sets [*]At least half of the quads games will be exchanged in the first set [*]12 Hour Fog of War Rule will not be in effect [*]New settings that are implemented after the start of the Cup will be excluded from wars [*]The game labels should include the set and the clan that created the home games (for example: Set 1: S&M Home).[/list]
S&M agrees to the quoted war terms.
no shit, you posted them
Posting own terms first..., then posting self agreeing to it... to see getting "approved" message... PRICELESS!!! =D> =D> =D>

=D> =D> =D> =D>

Some would call it Psychological Home Advantage - next level
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Re: [CC13] R2 S&M vs AWOL

Post by josko.ri »

SoN!c wrote:
iAmCaffeine wrote:
josko.ri wrote:
fishydance wrote:CC13 Quarterfinals S&M vs AWOL

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game

Link to the war page: TBD
Spoiler
[b][color=#FF0000]S&M[/color][/b] 1st: [player]josko.ri[/player] 2nd: [player]fishydance[/player] [b] [color=#00BF00]AWOL[/color][/b] 1st: [player]Nut Shot Scott[/player] 2nd: [player]iAmCaffeine[/player]
Spoiler
Set 1 - 4 dubs, 4 trips, 4 quads [color=#0080FF]Exchange fully created set - Mar 22 23:59 CCT Set 1 should be fully joined by both teams (both home and away games) by Mar 29 23:59 CCT[/color] Set 2 - 4 dubs, 4 trips, 4 quads, tie-breaker [color=#0080FF]Exchange fully created set - Apr 12 23:59 CCT Set 2 should be fully joined by both teams (both home and away games) by Apr 19 23:59 CCT[/color] Tie-breaker: Classic Trips, sunny, chained, no spoils - created by S&M A player can be involved in a maximum of 18 games during the war (tie-breaker excluded)
Spoiler
Default Rules & Settings: [list][*]Only game types allowed are "Teams" (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy (no manual) [*]All games must be sequential (no freestyle) [*]All games must have 24 hour round length (no speed) [*][color=#FF0000]All spoils are allowed including zombie spoils[/color] [*]All forts are allowed except "no forts" [*][color=#FF0000]Trench is permitted without limitation[/color] [*][color=#FF0000]Round limits are optional for non-trench games but mandatory for trench games. In doubles, 100 round limit or less can can be chosen, in triples 50 round limit or less, and in quads 30 round limit or less[/color] [*]Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) [*]Beta maps are not allowed [*]Each clan will pick the map and settings for exactly half of the games [*]Games will be exchanged in 2 sets [*]At least half of the quads games will be exchanged in the first set [*]12 Hour Fog of War Rule will not be in effect [*]New settings that are implemented after the start of the Cup will be excluded from wars [*]The game labels should include the set and the clan that created the home games (for example: Set 1: S&M Home).[/list]
S&M agrees to the quoted war terms.
no shit, you posted them
Posting own terms first..., then posting self agreeing to it... to see getting "approved" message... PRICELESS!!! =D> =D> =D>

=D> =D> =D> =D>

Some would call it Psychological Home Advantage - next level
Terms were preagreed through private message by both clan, not our "own" terms.
Then I agreed WITH quote which NSS did not.
Later on, fishydance will edit the first post with results etc so it is important to have quoted reference on what was originally agreed on, so that fishydance dont get possibly accused that she edited the war terms afterwards (you never know what iAmCaffeine is capable of, he is currently sitting on 25 waiting public games yet he has no time to play Clan League games).
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Re: [CC13] R2 S&M vs AWOL

Post by iAmCaffeine »

who said i have no time to play clan games lol
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Re: [CC13] R2 S&M vs AWOL

Post by detlef »

I'm officially requesting privs for AWOL

And Fishydance was kind enough to update the request in the appropriate forum
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Re: [CC13] R2 S&M vs AWOL

Post by Nut Shot Scott »

LoL.
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Re: [CC13] R2 S&M vs AWOL

Post by fishydance »

fishydance wrote:CC13 Quarterfinals S&M vs AWOL

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game

Link to the war page: TBD
Spoiler
[b][color=#FF0000]S&M[/color][/b] 1st: [player]josko.ri[/player] 2nd: [player]fishydance[/player] [b] [color=#00BF00]AWOL[/color][/b] 1st: [player]Nut Shot Scott[/player] 2nd: [player]iAmCaffeine[/player]
Spoiler
Set 1 - 4 dubs, 4 trips, 4 quads [color=#0080FF]Exchange fully created set - Mar 22 23:59 CCT Set 1 should be fully joined by both teams (both home and away games) by Mar 29 23:59 CCT[/color] Set 2 - 4 dubs, 4 trips, 4 quads, tie-breaker [color=#0080FF]Exchange fully created set - Apr 12 23:59 CCT Set 2 should be fully joined by both teams (both home and away games) by Apr 19 23:59 CCT[/color] Tie-breaker: Classic Trips, sunny, chained, no spoils - created by S&M A player can be involved in a maximum of 18 games during the war (tie-breaker excluded)
Spoiler
Default Rules & Settings: [list][*]Only game types allowed are "Teams" (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy (no manual) [*]All games must be sequential (no freestyle) [*]All games must have 24 hour round length (no speed) [*][color=#FF0000]All spoils are allowed including zombie spoils[/color] [*]All forts are allowed except "no forts" [*][color=#FF0000]Trench is permitted without limitation[/color] [*][color=#FF0000]Round limits are optional for non-trench games but mandatory for trench games. In doubles, 100 round limit or less can can be chosen, in triples 50 round limit or less, and in quads 30 round limit or less[/color] [*]Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) [*]Beta maps are not allowed [*]Each clan will pick the map and settings for exactly half of the games [*]Games will be exchanged in 2 sets [*]At least half of the quads games will be exchanged in the first set [*]12 Hour Fog of War Rule will not be in effect [*]New settings that are implemented after the start of the Cup will be excluded from wars [*]The game labels should include the set and the clan that created the home games (for example: Set 1: S&M Home).[/list]
Due to AWOL having to change MoW to detlef just prior to the game creation deadline, we have agreed to a 24 hour extension of the first round deadline of Mar 22 23:59 CCT for game creation. The new deadline will be Mar 23 23:59 CCT. All other terms and schedules remain the same, thus completing games on schedule. This has been agreed to by detlef, Josko.ri and fishydance.
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Re: [CC13] R2 S&M vs AWOL

Post by detlef »

fishydance wrote:
fishydance wrote:CC13 Quarterfinals S&M vs AWOL

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game

Link to the war page: TBD
Spoiler
[b][color=#FF0000]S&M[/color][/b] 1st: [player]josko.ri[/player] 2nd: [player]fishydance[/player] [b] [color=#00BF00]AWOL[/color][/b] 1st: [player]Nut Shot Scott[/player] 2nd: [player]iAmCaffeine[/player]
Spoiler
Set 1 - 4 dubs, 4 trips, 4 quads [color=#0080FF]Exchange fully created set - Mar 22 23:59 CCT Set 1 should be fully joined by both teams (both home and away games) by Mar 29 23:59 CCT[/color] Set 2 - 4 dubs, 4 trips, 4 quads, tie-breaker [color=#0080FF]Exchange fully created set - Apr 12 23:59 CCT Set 2 should be fully joined by both teams (both home and away games) by Apr 19 23:59 CCT[/color] Tie-breaker: Classic Trips, sunny, chained, no spoils - created by S&M A player can be involved in a maximum of 18 games during the war (tie-breaker excluded)
Spoiler
Default Rules & Settings: [list][*]Only game types allowed are "Teams" (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy (no manual) [*]All games must be sequential (no freestyle) [*]All games must have 24 hour round length (no speed) [*][color=#FF0000]All spoils are allowed including zombie spoils[/color] [*]All forts are allowed except "no forts" [*][color=#FF0000]Trench is permitted without limitation[/color] [*][color=#FF0000]Round limits are optional for non-trench games but mandatory for trench games. In doubles, 100 round limit or less can can be chosen, in triples 50 round limit or less, and in quads 30 round limit or less[/color] [*]Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) [*]Beta maps are not allowed [*]Each clan will pick the map and settings for exactly half of the games [*]Games will be exchanged in 2 sets [*]At least half of the quads games will be exchanged in the first set [*]12 Hour Fog of War Rule will not be in effect [*]New settings that are implemented after the start of the Cup will be excluded from wars [*]The game labels should include the set and the clan that created the home games (for example: Set 1: S&M Home).[/list]
Due to AWOL having to change MoW to detlef just prior to the game creation deadline, we have agreed to a 24 hour extension of the first round deadline of Mar 22 23:59 CCT for game creation. The new deadline will be Mar 23 23:59 CCT. All other terms and schedules remain the same, thus completing games on schedule. This has been agreed to by detlef, Josko.ri and fishydance.
At the risk of making myself look like even more of a noob than I already have, what does MoW stand for?
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Re: [CC13] R2 S&M vs AWOL

Post by fishydance »

detlef wrote:At the risk of making myself look like even more of a noob than I already have, what does MoW stand for?
Not dumb at all. It stands for Minster of War. Old term that I don't see used as much on CC as it was a decade ago. Basically it's who is running the games for the war... which is you for AWOL :)
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Re: [CC13] R2 S&M vs AWOL

Post by detlef »

fishydance wrote:
detlef wrote:At the risk of making myself look like even more of a noob than I already have, what does MoW stand for?
Not dumb at all. It stands for Minster of War. Old term that I don't see used as much on CC as it was a decade ago. Basically it's who is running the games for the war... which is you for AWOL :)
You're too kind (and patient). Thank you. Just don't think that means we're going to go easy on you! ;)
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Re: [CC13] R2 S&M vs AWOL

Post by fishydance »

detlef wrote:You're too kind (and patient). Thank you. Just don't think that means we're going to go easy on you! ;)
Oh I know all about you and your very sharp knives! :o
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Re: [CC13] R2 S&M vs AWOL

Post by Nut Shot Scott »

How will I ever decide who to put in your games if you dont invite your players first? :lol:
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Re: [CC13] R2 S&M vs AWOL

Post by fishydance »

Nut Shot Scott wrote:How will I ever decide who to put in your games if you dont invite your players first? :lol:
Use your crystal ball? All kidding aside, I’ll confer with Josko and see how close he is to doing the invites. Technically we have until the 29th to get them filled, but sooner is better in my book.
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Re: [CC13] R2 S&M vs AWOL

Post by rockfist »

Nut Shot Scott wrote:How will I ever decide who to put in your games if you dont invite your players first? :lol:
Ask Goran for advice?
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Re: [CC13] R2 S&M vs AWOL

Post by Nut Shot Scott »

fishydance wrote:
Nut Shot Scott wrote:How will I ever decide who to put in your games if you dont invite your players first? :lol:
Use your crystal ball? All kidding aside, I’ll confer with Josko and see how close he is to doing the invites. Technically we have until the 29th to get them filled, but sooner is better in my book.

:lol:

This was 100% a joke. You guys do whatever you gotta do. :D
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Re: [CC13] R2 S&M vs AWOL

Post by Nut Shot Scott »

rockfist wrote:
Nut Shot Scott wrote:How will I ever decide who to put in your games if you dont invite your players first? :lol:
Ask Goran for advice?

I'd rather drop a rockfist sized dumbbell on my johnson.
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Re: [CC13] R2 S&M vs AWOL

Post by josko.ri »

Both you and us can fill both home and away games by the 29th. That is default rule of CCup (different than in Clan League) and we didnt change that rule during negotiations, see the war terms in the first post.
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Re: [CC13] R2 S&M vs AWOL

Post by Nut Shot Scott »

josko.ri wrote:Both you and us can fill both home and away games by the 29th. That is default rule of CCup (different than in Clan League) and we didnt change that rule during negotiations, see the war terms in the first post.

Read the fuckin room.
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Re: [CC13] R2 S&M vs AWOL

Post by josko.ri »

Nut Shot Scott wrote:
fishydance wrote:
Nut Shot Scott wrote:How will I ever decide who to put in your games if you dont invite your players first? :lol:
Use your crystal ball? All kidding aside, I’ll confer with Josko and see how close he is to doing the invites. Technically we have until the 29th to get them filled, but sooner is better in my book.

:lol:

This was 100% a joke. You guys do whatever you gotta do. :D
Yup, whatever we do you will lose anyway ;)

Good joke BTW
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Nut Shot Scott
Posts: 1432
Joined: Sun Feb 16, 2014 3:03 pm

Re: [CC13] R2 S&M vs AWOL

Post by Nut Shot Scott »

josko.ri wrote:
Nut Shot Scott wrote:
fishydance wrote:
Nut Shot Scott wrote:How will I ever decide who to put in your games if you dont invite your players first? :lol:
Use your crystal ball? All kidding aside, I’ll confer with Josko and see how close he is to doing the invites. Technically we have until the 29th to get them filled, but sooner is better in my book.

:lol:

This was 100% a joke. You guys do whatever you gotta do. :D
Yup, whatever we do you will lose anyway ;)

Good joke BTW
I'm looking forward to it. ;)
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