49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game
Link to the war page: War Page
Moderator: Clan Directors

S&M agrees to the quoted war terms.fishydance wrote:CC13 Quarterfinals S&M vs AWOL
49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game
Link to the war page: TBD
Spoiler
[b][color=#FF0000]S&M[/color][/b] 1st: [player]josko.ri[/player] 2nd: [player]fishydance[/player] [b] [color=#00BF00]AWOL[/color][/b] 1st: [player]Nut Shot Scott[/player] 2nd: [player]iAmCaffeine[/player]Spoiler
Set 1 - 4 dubs, 4 trips, 4 quads [color=#0080FF]Exchange fully created set - Mar 22 23:59 CCT Set 1 should be fully joined by both teams (both home and away games) by Mar 29 23:59 CCT[/color] Set 2 - 4 dubs, 4 trips, 4 quads, tie-breaker [color=#0080FF]Exchange fully created set - Apr 12 23:59 CCT Set 2 should be fully joined by both teams (both home and away games) by Apr 19 23:59 CCT[/color] Tie-breaker: Classic Trips, sunny, chained, no spoils - created by S&M A player can be involved in a maximum of 18 games during the war (tie-breaker excluded)Spoiler
Default Rules & Settings: [list][*]Only game types allowed are "Teams" (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy (no manual) [*]All games must be sequential (no freestyle) [*]All games must have 24 hour round length (no speed) [*][color=#FF0000]All spoils are allowed including zombie spoils[/color] [*]All forts are allowed except "no forts" [*][color=#FF0000]Trench is permitted without limitation[/color] [*][color=#FF0000]Round limits are optional for non-trench games but mandatory for trench games. In doubles, 100 round limit or less can can be chosen, in triples 50 round limit or less, and in quads 30 round limit or less[/color] [*]Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) [*]Beta maps are not allowed [*]Each clan will pick the map and settings for exactly half of the games [*]Games will be exchanged in 2 sets [*]At least half of the quads games will be exchanged in the first set [*]12 Hour Fog of War Rule will not be in effect [*]New settings that are implemented after the start of the Cup will be excluded from wars [*]The game labels should include the set and the clan that created the home games (for example: Set 1: S&M Home).[/list]

no shit, you posted themjosko.ri wrote:S&M agrees to the quoted war terms.fishydance wrote:CC13 Quarterfinals S&M vs AWOL
49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game
Link to the war page: TBD
Spoiler
[b][color=#FF0000]S&M[/color][/b] 1st: [player]josko.ri[/player] 2nd: [player]fishydance[/player] [b] [color=#00BF00]AWOL[/color][/b] 1st: [player]Nut Shot Scott[/player] 2nd: [player]iAmCaffeine[/player]Spoiler
Set 1 - 4 dubs, 4 trips, 4 quads [color=#0080FF]Exchange fully created set - Mar 22 23:59 CCT Set 1 should be fully joined by both teams (both home and away games) by Mar 29 23:59 CCT[/color] Set 2 - 4 dubs, 4 trips, 4 quads, tie-breaker [color=#0080FF]Exchange fully created set - Apr 12 23:59 CCT Set 2 should be fully joined by both teams (both home and away games) by Apr 19 23:59 CCT[/color] Tie-breaker: Classic Trips, sunny, chained, no spoils - created by S&M A player can be involved in a maximum of 18 games during the war (tie-breaker excluded)Spoiler
Default Rules & Settings: [list][*]Only game types allowed are "Teams" (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy (no manual) [*]All games must be sequential (no freestyle) [*]All games must have 24 hour round length (no speed) [*][color=#FF0000]All spoils are allowed including zombie spoils[/color] [*]All forts are allowed except "no forts" [*][color=#FF0000]Trench is permitted without limitation[/color] [*][color=#FF0000]Round limits are optional for non-trench games but mandatory for trench games. In doubles, 100 round limit or less can can be chosen, in triples 50 round limit or less, and in quads 30 round limit or less[/color] [*]Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) [*]Beta maps are not allowed [*]Each clan will pick the map and settings for exactly half of the games [*]Games will be exchanged in 2 sets [*]At least half of the quads games will be exchanged in the first set [*]12 Hour Fog of War Rule will not be in effect [*]New settings that are implemented after the start of the Cup will be excluded from wars [*]The game labels should include the set and the clan that created the home games (for example: Set 1: S&M Home).[/list]

fishydance wrote:CC13 Quarterfinals S&M vs AWOL
49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game
Link to the war page: TBD
Spoiler
[b][color=#FF0000]S&M[/color][/b] 1st: [player]josko.ri[/player] 2nd: [player]fishydance[/player] [b] [color=#00BF00]AWOL[/color][/b] 1st: [player]Nut Shot Scott[/player] 2nd: [player]iAmCaffeine[/player]Spoiler
Set 1 - 4 dubs, 4 trips, 4 quads [color=#0080FF]Exchange fully created set - Mar 22 23:59 CCT Set 1 should be fully joined by both teams (both home and away games) by Mar 29 23:59 CCT[/color] Set 2 - 4 dubs, 4 trips, 4 quads, tie-breaker [color=#0080FF]Exchange fully created set - Apr 12 23:59 CCT Set 2 should be fully joined by both teams (both home and away games) by Apr 19 23:59 CCT[/color] Tie-breaker: Classic Trips, sunny, chained, no spoils - created by S&M A player can be involved in a maximum of 18 games during the war (tie-breaker excluded)Spoiler
Default Rules & Settings: [list][*]Only game types allowed are "Teams" (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy (no manual) [*]All games must be sequential (no freestyle) [*]All games must have 24 hour round length (no speed) [*][color=#FF0000]All spoils are allowed including zombie spoils[/color] [*]All forts are allowed except "no forts" [*][color=#FF0000]Trench is permitted without limitation[/color] [*][color=#FF0000]Round limits are optional for non-trench games but mandatory for trench games. In doubles, 100 round limit or less can can be chosen, in triples 50 round limit or less, and in quads 30 round limit or less[/color] [*]Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) [*]Beta maps are not allowed [*]Each clan will pick the map and settings for exactly half of the games [*]Games will be exchanged in 2 sets [*]At least half of the quads games will be exchanged in the first set [*]12 Hour Fog of War Rule will not be in effect [*]New settings that are implemented after the start of the Cup will be excluded from wars [*]The game labels should include the set and the clan that created the home games (for example: Set 1: S&M Home).[/list]

Posting own terms first..., then posting self agreeing to it... to see getting "approved" message... PRICELESS!!!iAmCaffeine wrote:no shit, you posted themjosko.ri wrote:S&M agrees to the quoted war terms.fishydance wrote:CC13 Quarterfinals S&M vs AWOL
49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game
Link to the war page: TBD
Spoiler
[b][color=#FF0000]S&M[/color][/b] 1st: [player]josko.ri[/player] 2nd: [player]fishydance[/player] [b] [color=#00BF00]AWOL[/color][/b] 1st: [player]Nut Shot Scott[/player] 2nd: [player]iAmCaffeine[/player]Spoiler
Set 1 - 4 dubs, 4 trips, 4 quads [color=#0080FF]Exchange fully created set - Mar 22 23:59 CCT Set 1 should be fully joined by both teams (both home and away games) by Mar 29 23:59 CCT[/color] Set 2 - 4 dubs, 4 trips, 4 quads, tie-breaker [color=#0080FF]Exchange fully created set - Apr 12 23:59 CCT Set 2 should be fully joined by both teams (both home and away games) by Apr 19 23:59 CCT[/color] Tie-breaker: Classic Trips, sunny, chained, no spoils - created by S&M A player can be involved in a maximum of 18 games during the war (tie-breaker excluded)Spoiler
Default Rules & Settings: [list][*]Only game types allowed are "Teams" (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy (no manual) [*]All games must be sequential (no freestyle) [*]All games must have 24 hour round length (no speed) [*][color=#FF0000]All spoils are allowed including zombie spoils[/color] [*]All forts are allowed except "no forts" [*][color=#FF0000]Trench is permitted without limitation[/color] [*][color=#FF0000]Round limits are optional for non-trench games but mandatory for trench games. In doubles, 100 round limit or less can can be chosen, in triples 50 round limit or less, and in quads 30 round limit or less[/color] [*]Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) [*]Beta maps are not allowed [*]Each clan will pick the map and settings for exactly half of the games [*]Games will be exchanged in 2 sets [*]At least half of the quads games will be exchanged in the first set [*]12 Hour Fog of War Rule will not be in effect [*]New settings that are implemented after the start of the Cup will be excluded from wars [*]The game labels should include the set and the clan that created the home games (for example: Set 1: S&M Home).[/list]

Terms were preagreed through private message by both clan, not our "own" terms.SoN!c wrote:Posting own terms first..., then posting self agreeing to it... to see getting "approved" message... PRICELESS!!!iAmCaffeine wrote:no shit, you posted themjosko.ri wrote:S&M agrees to the quoted war terms.fishydance wrote:CC13 Quarterfinals S&M vs AWOL
49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game
Link to the war page: TBD
Spoiler
[b][color=#FF0000]S&M[/color][/b] 1st: [player]josko.ri[/player] 2nd: [player]fishydance[/player] [b] [color=#00BF00]AWOL[/color][/b] 1st: [player]Nut Shot Scott[/player] 2nd: [player]iAmCaffeine[/player]Spoiler
Set 1 - 4 dubs, 4 trips, 4 quads [color=#0080FF]Exchange fully created set - Mar 22 23:59 CCT Set 1 should be fully joined by both teams (both home and away games) by Mar 29 23:59 CCT[/color] Set 2 - 4 dubs, 4 trips, 4 quads, tie-breaker [color=#0080FF]Exchange fully created set - Apr 12 23:59 CCT Set 2 should be fully joined by both teams (both home and away games) by Apr 19 23:59 CCT[/color] Tie-breaker: Classic Trips, sunny, chained, no spoils - created by S&M A player can be involved in a maximum of 18 games during the war (tie-breaker excluded)Spoiler
Default Rules & Settings: [list][*]Only game types allowed are "Teams" (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy (no manual) [*]All games must be sequential (no freestyle) [*]All games must have 24 hour round length (no speed) [*][color=#FF0000]All spoils are allowed including zombie spoils[/color] [*]All forts are allowed except "no forts" [*][color=#FF0000]Trench is permitted without limitation[/color] [*][color=#FF0000]Round limits are optional for non-trench games but mandatory for trench games. In doubles, 100 round limit or less can can be chosen, in triples 50 round limit or less, and in quads 30 round limit or less[/color] [*]Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) [*]Beta maps are not allowed [*]Each clan will pick the map and settings for exactly half of the games [*]Games will be exchanged in 2 sets [*]At least half of the quads games will be exchanged in the first set [*]12 Hour Fog of War Rule will not be in effect [*]New settings that are implemented after the start of the Cup will be excluded from wars [*]The game labels should include the set and the clan that created the home games (for example: Set 1: S&M Home).[/list]![]()
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Some would call it Psychological Home Advantage - next level



Due to AWOL having to change MoW to detlef just prior to the game creation deadline, we have agreed to a 24 hour extension of the first round deadline of Mar 22 23:59 CCT for game creation. The new deadline will be Mar 23 23:59 CCT. All other terms and schedules remain the same, thus completing games on schedule. This has been agreed to by detlef, Josko.ri and fishydance.fishydance wrote:CC13 Quarterfinals S&M vs AWOL
49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game
Link to the war page: TBD
Spoiler
[b][color=#FF0000]S&M[/color][/b] 1st: [player]josko.ri[/player] 2nd: [player]fishydance[/player] [b] [color=#00BF00]AWOL[/color][/b] 1st: [player]Nut Shot Scott[/player] 2nd: [player]iAmCaffeine[/player]Spoiler
Set 1 - 4 dubs, 4 trips, 4 quads [color=#0080FF]Exchange fully created set - Mar 22 23:59 CCT Set 1 should be fully joined by both teams (both home and away games) by Mar 29 23:59 CCT[/color] Set 2 - 4 dubs, 4 trips, 4 quads, tie-breaker [color=#0080FF]Exchange fully created set - Apr 12 23:59 CCT Set 2 should be fully joined by both teams (both home and away games) by Apr 19 23:59 CCT[/color] Tie-breaker: Classic Trips, sunny, chained, no spoils - created by S&M A player can be involved in a maximum of 18 games during the war (tie-breaker excluded)Spoiler
Default Rules & Settings: [list][*]Only game types allowed are "Teams" (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy (no manual) [*]All games must be sequential (no freestyle) [*]All games must have 24 hour round length (no speed) [*][color=#FF0000]All spoils are allowed including zombie spoils[/color] [*]All forts are allowed except "no forts" [*][color=#FF0000]Trench is permitted without limitation[/color] [*][color=#FF0000]Round limits are optional for non-trench games but mandatory for trench games. In doubles, 100 round limit or less can can be chosen, in triples 50 round limit or less, and in quads 30 round limit or less[/color] [*]Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) [*]Beta maps are not allowed [*]Each clan will pick the map and settings for exactly half of the games [*]Games will be exchanged in 2 sets [*]At least half of the quads games will be exchanged in the first set [*]12 Hour Fog of War Rule will not be in effect [*]New settings that are implemented after the start of the Cup will be excluded from wars [*]The game labels should include the set and the clan that created the home games (for example: Set 1: S&M Home).[/list]
At the risk of making myself look like even more of a noob than I already have, what does MoW stand for?fishydance wrote:Due to AWOL having to change MoW to detlef just prior to the game creation deadline, we have agreed to a 24 hour extension of the first round deadline of Mar 22 23:59 CCT for game creation. The new deadline will be Mar 23 23:59 CCT. All other terms and schedules remain the same, thus completing games on schedule. This has been agreed to by detlef, Josko.ri and fishydance.fishydance wrote:CC13 Quarterfinals S&M vs AWOL
49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game
Link to the war page: TBD
Spoiler
[b][color=#FF0000]S&M[/color][/b] 1st: [player]josko.ri[/player] 2nd: [player]fishydance[/player] [b] [color=#00BF00]AWOL[/color][/b] 1st: [player]Nut Shot Scott[/player] 2nd: [player]iAmCaffeine[/player]Spoiler
Set 1 - 4 dubs, 4 trips, 4 quads [color=#0080FF]Exchange fully created set - Mar 22 23:59 CCT Set 1 should be fully joined by both teams (both home and away games) by Mar 29 23:59 CCT[/color] Set 2 - 4 dubs, 4 trips, 4 quads, tie-breaker [color=#0080FF]Exchange fully created set - Apr 12 23:59 CCT Set 2 should be fully joined by both teams (both home and away games) by Apr 19 23:59 CCT[/color] Tie-breaker: Classic Trips, sunny, chained, no spoils - created by S&M A player can be involved in a maximum of 18 games during the war (tie-breaker excluded)Spoiler
Default Rules & Settings: [list][*]Only game types allowed are "Teams" (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy (no manual) [*]All games must be sequential (no freestyle) [*]All games must have 24 hour round length (no speed) [*][color=#FF0000]All spoils are allowed including zombie spoils[/color] [*]All forts are allowed except "no forts" [*][color=#FF0000]Trench is permitted without limitation[/color] [*][color=#FF0000]Round limits are optional for non-trench games but mandatory for trench games. In doubles, 100 round limit or less can can be chosen, in triples 50 round limit or less, and in quads 30 round limit or less[/color] [*]Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads) [*]Beta maps are not allowed [*]Each clan will pick the map and settings for exactly half of the games [*]Games will be exchanged in 2 sets [*]At least half of the quads games will be exchanged in the first set [*]12 Hour Fog of War Rule will not be in effect [*]New settings that are implemented after the start of the Cup will be excluded from wars [*]The game labels should include the set and the clan that created the home games (for example: Set 1: S&M Home).[/list]


Not dumb at all. It stands for Minster of War. Old term that I don't see used as much on CC as it was a decade ago. Basically it's who is running the games for the war... which is you for AWOLdetlef wrote:At the risk of making myself look like even more of a noob than I already have, what does MoW stand for?
You're too kind (and patient). Thank you. Just don't think that means we're going to go easy on you!fishydance wrote:Not dumb at all. It stands for Minster of War. Old term that I don't see used as much on CC as it was a decade ago. Basically it's who is running the games for the war... which is you for AWOLdetlef wrote:At the risk of making myself look like even more of a noob than I already have, what does MoW stand for?


Oh I know all about you and your very sharp knives!detlef wrote:You're too kind (and patient). Thank you. Just don't think that means we're going to go easy on you!


Use your crystal ball? All kidding aside, I’ll confer with Josko and see how close he is to doing the invites. Technically we have until the 29th to get them filled, but sooner is better in my book.Nut Shot Scott wrote:How will I ever decide who to put in your games if you dont invite your players first?
Ask Goran for advice?Nut Shot Scott wrote:How will I ever decide who to put in your games if you dont invite your players first?
fishydance wrote:Use your crystal ball? All kidding aside, I’ll confer with Josko and see how close he is to doing the invites. Technically we have until the 29th to get them filled, but sooner is better in my book.Nut Shot Scott wrote:How will I ever decide who to put in your games if you dont invite your players first?

rockfist wrote:Ask Goran for advice?Nut Shot Scott wrote:How will I ever decide who to put in your games if you dont invite your players first?


josko.ri wrote:Both you and us can fill both home and away games by the 29th. That is default rule of CCup (different than in Clan League) and we didnt change that rule during negotiations, see the war terms in the first post.

Yup, whatever we do you will lose anywayNut Shot Scott wrote:fishydance wrote:Use your crystal ball? All kidding aside, I’ll confer with Josko and see how close he is to doing the invites. Technically we have until the 29th to get them filled, but sooner is better in my book.Nut Shot Scott wrote:How will I ever decide who to put in your games if you dont invite your players first?
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This was 100% a joke. You guys do whatever you gotta do.

I'm looking forward to it.josko.ri wrote:Yup, whatever we do you will lose anywayNut Shot Scott wrote:fishydance wrote:Use your crystal ball? All kidding aside, I’ll confer with Josko and see how close he is to doing the invites. Technically we have until the 29th to get them filled, but sooner is better in my book.Nut Shot Scott wrote:How will I ever decide who to put in your games if you dont invite your players first?
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This was 100% a joke. You guys do whatever you gotta do.
Good joke BTW
