Moderator: Cartographers
Lol, I'm not so sure, carry on.riskllama wrote:HOORAY4PROGRESS!!!
iancanton wrote:other than jerusalem, one other random starting neutral is not good enough. this is because, in 1v1 games, the starting neutral has a 74% chance of being on one of the big three bonuses, when we need it to be on one of the 3-region bonuses.CHAMPOS wrote:- decided to have Jerusalem and one other random territory starting neutral, following iancanton comments (not Jerusalem and neighbouring Ayyubid Caliphate)
- felt the bonuses of 7 were adequate for the larger regions, particularly as could combine with some smaller ones
even when one starting neutral is in oriental orthodox, there is a 7% chance of someone starting with the eastern orthodox bonus. we can eliminate this by using exactly 3 start positions, being bulgaria, serbia and empire of nicaea. in 2-player and 3-player games, each player will start with 14 regions.
do u dislike having to specify a starting neutral in oriental orthodox? if so, then another solution is to use exactly 3 start positions of one eastern orthodox region paired with one oriental orthodox region. u need to choose the pairings. in 2-player and 3-player games, each player will also start with 14 regions.
when u use exactly 3 start positions, games with 4 or more players are unaffected.
please put the map version number in the title to aid identification.
ian.
now that ayyubid caliphate no longer starts neutral, jerusalem becomes too attractive again, especially in trench games.Paengars wrote:Jerusalem is just too good in it's present state a 3 neutral for a +1 is ok in a map were bonus are easy to get. But here for a +1 you need to put troop on 3 territory and face multiple border.
Noted, two solutions...iancanton wrote:now that ayyubid caliphate no longer starts neutral, jerusalem becomes too attractive again, especially in trench games.Paengars wrote:Jerusalem is just too good in it's present state a 3 neutral for a +1 is ok in a map were bonus are easy to get. But here for a +1 you need to put troop on 3 territory and face multiple border.
ian.
The starting sequence should probably be oo, oo, oo, eo, eo, eo for the first six territories allocated, to minimise one player having all three in various player number games.CHAMPOS wrote:Noted, two solutions...iancanton wrote:now that ayyubid caliphate no longer starts neutral, jerusalem becomes too attractive again, especially in trench games.Paengars wrote:Jerusalem is just too good in it's present state a 3 neutral for a +1 is ok in a map were bonus are easy to get. But here for a +1 you need to put troop on 3 territory and face multiple border.
ian.
I. Higher starting troops on Jerusalem, say 4 or 5
Ii. Ayyubid and Jerusalem both start neutral with 3 each, being the two neutral territories. We then allocate the 6 eastern orth and oriental orth territories and the first six allocated, say oo, eo, oo, eo, eo, oo, to minimise the odds of one player receiving all at the start
Any views, think I prefer the latter, but flexible....
Champos
under this option, u do not list 6 individual regions to allocate first, but 3 eo-oo pairs, each pair being a start position. in 1v1 games, only 2 pairs are allocated, leaving 39 regions to divide by 3; this has the undesirable side-effect of letting player 1 start with 15 regions and being able to reduce his opponent to 14 regions easily.CHAMPOS wrote:Ii. Ayyubid and Jerusalem both start neutral with 3 each, being the two neutral territories. We then allocate the 6 eastern orth and oriental orth territories and the first six allocated, say oo, eo, oo, eo, eo, oo, to minimise the odds of one player receiving all at the start
this leaves the jerusalem-oo neutral combination, coupled with 3 eo start positions, as a fairer choice.CHAMPOS wrote:I. Higher starting troops on Jerusalem, say 4 or 5
it also makes it needlessly hard to conquer ayyubid caliphate, already the most difficult bonus before this change.CHAMPOS wrote:2 start neutral with 3 armies - being Jerusalem and Ayyubid Caliphate - this makes it harder to obtain Jerusalem early as two neutral territories would need to be conquered
if u specify 6 single-region start positions as above then, in 2-player games, each player receives 3 random start positions from the 6 listed, plus 12 normal regions, giving 15 each, which means player 1 needs to take only 1 region from player 2 to reduce his deployment.CHAMPOS wrote:then the first six territories would be allocated as follows (in this order):
- Makuria - OO
- Serbia - EO
- Alodia - OO
- Begwena - OO
- Bulgaria - EO
- Empire of Nicea - EO
in 2-player games, there are 2 chances in 20 of player 1 starting with either the EO or OO bonus, which is too high.CHAMPOS wrote:Under 2, 3, 4, 5 and 6 player games, no player could start with a religeon from the outset
Why would it cause offense?Symmetry wrote:Dude, everyone knows that this is a map that will cause offence. That's the way that it's designed.
2 out of 20 seems like a low level of odds within the 2 player game, particularly in the context of the 3,4,5,6 player games working well and the fact the OO or EE only have a bonus level of +1. You mention the first 6 territories would be allocated randomly - could then not just be allocated as above in a two player game - in which case neither player would end up with OO or EO at the start. Any other ideas on how to accommodate 2, 3, 4, 5 and 6 player games and no single player starting with EE,OO and IH?iancanton wrote:if u specify 6 single-region start positions as above then, in 2-player games, each player receives 3 random start positions from the 6 listed, plus 12 normal regions, giving 15 each, which means player 1 needs to take only 1 region from player 2 to reduce his deployment.CHAMPOS wrote:then the first six territories would be allocated as follows (in this order):
- Makuria - OO
- Serbia - EO
- Alodia - OO
- Begwena - OO
- Bulgaria - EO
- Empire of Nicea - EO
in 2-player games, there are 2 chances in 20 of player 1 starting with either the EO or OO bonus, which is too high.CHAMPOS wrote:Under 2, 3, 4, 5 and 6 player games, no player could start with a religeon from the outset
ian.
2 out of 20 means that, for every 100 games played, about 10 will be defective in the sense of a bonus being handed on a plate to player 1. this is a high number when compared with most other maps.CHAMPOS wrote:2 out of 20 seems like a low level of odds within the 2 player game
on virtually any map, there are more 2-player games than all of the rest put together, so 2-player games are more important than all of the rest put together.CHAMPOS wrote:particularly in the context of the 3,4,5,6 player games working well
many high-ranked players and clans will avoid selecting this map because of a high chance of their advantage being overturned by opponents starting with a bonus. this defect is so easy to fix that it needs to be done, unless we can show that the gameplay is demonstrably superior without the fix.CHAMPOS wrote:and the fact the OO or EE only have a bonus level of +1.
the start positions, of which u've listed 6, are allocated first, at random, so u cannot specify which of the 6 go to which player.CHAMPOS wrote:You mention the first 6 territories would be allocated randomly - could then not just be allocated as above in a two player game - in which case neither player would end up with OO or EO at the start.
CHAMPOS wrote:Any other ideas on how to accommodate 2, 3, 4, 5 and 6 player games and no single player starting with EE,OO and IH?
to avoid the situation in trench games of the ayyubid player conquering jerusalem on turn 1, i suggest that jerusalem is not itself a bonus, but that holding jerusalem will double any religious bonus held, rather like the forts and ships in south africa 1885; jerusalem is not coded as a starting neutral, alodia starts as n2 and the 3 EO regions are start positions. in this case, each player in 1v1 has 1 named EO, with the final EO region being returned to the pot to be allocated with the remaining 40 regions, so that each player starts with 14 regions.CHAMPOS wrote:happy to just have one neutral territory (Jerusalem) or have the other neutral in Oriental Othodox somewhere

CHAMPOS wrote:Any other ideas on how to accommodate 2, 3, 4, 5 and 6 player games and no single player starting with EE,OO and IH?
to avoid the situation in trench games of the ayyubid player conquering jerusalem on turn 1, i suggest that jerusalem is not itself a bonus, but that holding jerusalem will double any religious bonus held, rather like the forts and ships in south africa 1885; jerusalem is not coded as a starting neutral, alodia starts as n2 and the 3 EO regions are start positions. in this case, each player in 1v1 has 1 named EO, with the final EO region being returned to the pot to be allocated with the remaining 40 regions, so that each player starts with 14 regions.CHAMPOS wrote:happy to just have one neutral territory (Jerusalem) or have the other neutral in Oriental Othodox somewhere
there isn't a way to code 2 starting neutrals only for 2-player games.CHAMPOS wrote:Number of Territories:44 - two start neutral, one being Jerusalem and the other the Ayybuid Caliphate (surrounding Jerusalem), leaving 42 to be allocated, all regions start with 3 troops. (in two player games there would be an additional 2 territories starting as mandatory neutral being Alodia - Oriental Orthodox and Serbia - Eastern Orthodox)
Sorry Duk- you're obviously right, holy wars have never been the cause of long lasting grudges or offence. No claims at all of territory. No bloody invasions. No history at all of occupation. No civil wars or sectarian divisions. No claims of divine right by leaders or cults of tyrants. No arbitrary divisions based on religion.Dukasaur wrote:Why would it cause offense?Symmetry wrote:Dude, everyone knows that this is a map that will cause offence. That's the way that it's designed.