Moderator: Cartographers
riskllama wrote:HOORAY4PROGRESS!!!
iancanton wrote:CHAMPOS wrote:- decided to have Jerusalem and one other random territory starting neutral, following iancanton comments (not Jerusalem and neighbouring Ayyubid Caliphate)
- felt the bonuses of 7 were adequate for the larger regions, particularly as could combine with some smaller ones
other than jerusalem, one other random starting neutral is not good enough. this is because, in 1v1 games, the starting neutral has a 74% chance of being on one of the big three bonuses, when we need it to be on one of the 3-region bonuses.
even when one starting neutral is in oriental orthodox, there is a 7% chance of someone starting with the eastern orthodox bonus. we can eliminate this by using exactly 3 start positions, being bulgaria, serbia and empire of nicaea. in 2-player and 3-player games, each player will start with 14 regions.
do u dislike having to specify a starting neutral in oriental orthodox? if so, then another solution is to use exactly 3 start positions of one eastern orthodox region paired with one oriental orthodox region. u need to choose the pairings. in 2-player and 3-player games, each player will also start with 14 regions.
when u use exactly 3 start positions, games with 4 or more players are unaffected.
please put the map version number in the title to aid identification.
ian.
Paengars wrote:Jerusalem is just too good in it's present state a 3 neutral for a +1 is ok in a map were bonus are easy to get. But here for a +1 you need to put troop on 3 territory and face multiple border.
iancanton wrote:Paengars wrote:Jerusalem is just too good in it's present state a 3 neutral for a +1 is ok in a map were bonus are easy to get. But here for a +1 you need to put troop on 3 territory and face multiple border.
now that ayyubid caliphate no longer starts neutral, jerusalem becomes too attractive again, especially in trench games.
ian.
CHAMPOS wrote:iancanton wrote:Paengars wrote:Jerusalem is just too good in it's present state a 3 neutral for a +1 is ok in a map were bonus are easy to get. But here for a +1 you need to put troop on 3 territory and face multiple border.
now that ayyubid caliphate no longer starts neutral, jerusalem becomes too attractive again, especially in trench games.
ian.
Noted, two solutions...
I. Higher starting troops on Jerusalem, say 4 or 5
Ii. Ayyubid and Jerusalem both start neutral with 3 each, being the two neutral territories. We then allocate the 6 eastern orth and oriental orth territories and the first six allocated, say oo, eo, oo, eo, eo, oo, to minimise the odds of one player receiving all at the start
Any views, think I prefer the latter, but flexible....
Champos
CHAMPOS wrote:Ii. Ayyubid and Jerusalem both start neutral with 3 each, being the two neutral territories. We then allocate the 6 eastern orth and oriental orth territories and the first six allocated, say oo, eo, oo, eo, eo, oo, to minimise the odds of one player receiving all at the start
CHAMPOS wrote:I. Higher starting troops on Jerusalem, say 4 or 5
CHAMPOS wrote:2 start neutral with 3 armies - being Jerusalem and Ayyubid Caliphate - this makes it harder to obtain Jerusalem early as two neutral territories would need to be conquered
CHAMPOS wrote:then the first six territories would be allocated as follows (in this order):
- Makuria - OO
- Serbia - EO
- Alodia - OO
- Begwena - OO
- Bulgaria - EO
- Empire of Nicea - EO
CHAMPOS wrote:Under 2, 3, 4, 5 and 6 player games, no player could start with a religeon from the outset
Symmetry wrote:Dude, everyone knows that this is a map that will cause offence. That's the way that it's designed.
iancanton wrote:CHAMPOS wrote:then the first six territories would be allocated as follows (in this order):
- Makuria - OO
- Serbia - EO
- Alodia - OO
- Begwena - OO
- Bulgaria - EO
- Empire of Nicea - EO
if u specify 6 single-region start positions as above then, in 2-player games, each player receives 3 random start positions from the 6 listed, plus 12 normal regions, giving 15 each, which means player 1 needs to take only 1 region from player 2 to reduce his deployment.CHAMPOS wrote:Under 2, 3, 4, 5 and 6 player games, no player could start with a religeon from the outset
in 2-player games, there are 2 chances in 20 of player 1 starting with either the EO or OO bonus, which is too high.
ian.
CHAMPOS wrote:2 out of 20 seems like a low level of odds within the 2 player game
CHAMPOS wrote:particularly in the context of the 3,4,5,6 player games working well
CHAMPOS wrote:and the fact the OO or EE only have a bonus level of +1.
CHAMPOS wrote:You mention the first 6 territories would be allocated randomly - could then not just be allocated as above in a two player game - in which case neither player would end up with OO or EO at the start.
CHAMPOS wrote:Any other ideas on how to accommodate 2, 3, 4, 5 and 6 player games and no single player starting with EE,OO and IH?
CHAMPOS wrote:happy to just have one neutral territory (Jerusalem) or have the other neutral in Oriental Othodox somewhere
CHAMPOS wrote:Any other ideas on how to accommodate 2, 3, 4, 5 and 6 player games and no single player starting with EE,OO and IH?
CHAMPOS wrote:happy to just have one neutral territory (Jerusalem) or have the other neutral in Oriental Othodox somewhere
CHAMPOS wrote:Number of Territories:44 - two start neutral, one being Jerusalem and the other the Ayybuid Caliphate (surrounding Jerusalem), leaving 42 to be allocated, all regions start with 3 troops. (in two player games there would be an additional 2 territories starting as mandatory neutral being Alodia - Oriental Orthodox and Serbia - Eastern Orthodox)
Dukasaur wrote:Symmetry wrote:Dude, everyone knows that this is a map that will cause offence. That's the way that it's designed.
Why would it cause offense?
Users browsing this forum: SoN!c