Moderator: Cartographers
Yes, we will update the map for the missing hyphens.iancanton wrote:one-way is currently missing its hyphen in some places.
green-1 one-way attacks both display-1s, all reds, all yellows, all whites and all other greens.
all greens one-way attack UNITY.
UNITY one-way attacks both display-1s and nothing else.
can u think of any reason for a player to attack the n4 neutrals on UNITY?
ian.
HitRed wrote:UNITY is a doorway to two very valuable +3 display territories. UNITY starts at 4 and auto decays -1, -2 per turn. Being valuable and inexpensive it will be taken quickly.
there are two doorways, UNITY and green-1, that can attack the display-1s.iancanton wrote:green-1 one-way attacks both display-1s, all reds, all yellows, all whites and all other greens.
In the first few turns not much. Since green-1 is a direct assault into 2 display terr. without any decay it is highly likely it will be stacked with troops by its owner. If the stack is too powerful the other players will look for easier less costly alternatives to capture or bust bonus. Their choices are (UNITY, ODD, ALT-R, "=", or ON/AC) to achieve this goal.iancanton wrote:HitRed wrote:UNITY is a doorway to two very valuable +3 display territories. UNITY starts at 4 and auto decays -1, -2 per turn. Being valuable and inexpensive it will be taken quickly.there are two doorways, UNITY and green-1, that can attack the display-1s.iancanton wrote:green-1 one-way attacks both display-1s, all reds, all yellows, all whites and all other greens.
Actually, there are more. green-1, ODD, UNITY, ALT-L and "=" all can attack the 1s in the display. This is explained in the chart to the right of the calculator and explained more in the game summery. The 1s can also be bombarded by ON/AC.
from the initial position, u must kill 3 neutral troops to reach a display-1 via green-1. Yes
from the initial position, u must kill 7 neutral troops (reducing to 4 neutral troops in round 3 or 4) to reach a display-1 via UNITY. Yes
what incentive is there to use UNITY instead of green-1, considering that the forces u leave on UNITY will decay by 1 or 2 troops each round?
ian.
iancanton wrote:worth a try, or even n4, n3 and n2 starting neutrals respectively, to reduce the initial stacking period.
Ok, we will update the map.
00, 0, 7, 8, +,-,x,/ all start neutral 2
2,3,4,6,9 all start neutral 3
1 and 5 start neutral 4
if u intend the yellows, reds and whites to decay, then amend random -1, -2 to random decay -1, -2, otherwise it means that player-deployable troops are reduced by 1 or 2.
I Ok, will change to random decay HitRed
ian.

Yes, we will include it in the next round of changes.iancanton wrote:on one line, u have
while immediately below it, u have
- E.g. 3 > 3,1
so that the meaning of the commas becomes unclear.
- EVEN > 4,2,6
u must use something else other than a comma between the 3 and the 1 to reduce confusion: a dot, perhaps, like the one after the 6?
ian.
lol but it won't happen! in the list we're doing... Except if you create like 10 more 'educationnal' map.HitRed wrote:"Pi School should be filed under 'Math' or maybe 'Educational' (assuming...)." Thorthoth
Ha, love it!
HitRed


Sure, we will make the changes. I am very open to changing the neutrals to what you think is best.iancanton wrote:a couple of niggles: E.g. doesn't look quite right with a capital E, while 1's currently has a surplus apostrophe that indicates possession.
do we have the n2 and n3 neutrals the wrong way round?
3, 4, 6, 9 have n3, but u have to go thru another n3, making n6, for a bonus worth +3, which is +0.5 troops per neutral.
1 and 5 have n4, but u have to go thru another n6, making n10, for a bonus worth +6, which is +0.6 troops per neutral.
the easiest bonuses are the +, -, x, ÷ auto-deploys of +1 or +2, which have n2 and are worth average +1.5, which is +0.75 troops per neutral.
do the easiest bonuses currently give the most troops per neutral?
ian.


Full discloser, this is my first XML and so far mostly reading and looking at beta code on other maps. Random decay YES. Random auto deploy YES. Random reset neutral, unknown. Look up tranformations in the XML Guide. Interesting to read!DJENRE wrote:A few questions about the map :
Why capturing all Pi is not a winning condition? I thought capturing Pi and holding it for a turn to win was self-evident. "Can you capture Pi?" Then above the display the Pi symbol in black the same color as the display numbers. I will confer with the artist and make a decision.
Also the 1's are the most difficult to get I presume (more than 5 mostly because there is the Unity).Did you think about cancelling Unity? As far as I can tell my green and white button count is five for all the numbers except "." which is only 3. Removing Unity would remove balance. Please double check it.
For the rest, everything seems really fair, and I'm waiting forward to see that map playable.
Really good work.
Other question for me :
Also it's possible (in terms of xml) to have a random decay, a random autodep???Is it also possible to see a random reset neutral? (not on your map but I'm thinking about another one).
HitRed wrote:DJENRE wrote:Why capturing all Pi is not a winning condition? I thought capturing Pi and holding it for a turn to win was self-evident. "Can you capture Pi?" Then above the display the Pi symbol in black the same color as the display numbers. I will confer with the artist and make a decision.
Ok, First of all, please know that I'm aware of your problem of 2 "1s" and 2 "5s" into your PI number. Can be unbalanced because of those pair numbers.HitRed wrote:DJENRE wrote:Also the 1's are the most difficult to get I presume (more than 5 mostly because there is the Unity).Did you think about cancelling Unity? As far as I can tell my green and white button count is five for all the numbers except "." which is only 3. Removing Unity would remove balance. Please double check it.

One of my sub-domains has been infected w/ malware and suspended my hosting account. Things will be working normally tomorrow (fingers crossed) after a few hoops.LiveLoveTeach wrote:Hey HR, all of your images are broken - just the word "Image" where they used to be.
Thanks for the support! I'm very happy with the map.nibotha wrote:It might take some getting used to but I love the concept - keep up the good work![]()
Look forward to testing the map,
Nibotha
