HitRed wrote:DJENRE wrote:Why capturing all Pi is not a winning condition? I thought capturing Pi and holding it for a turn to win was self-evident. "Can you capture Pi?" Then above the display the Pi symbol in black the same color as the display numbers. I will confer with the artist and make a decision.

Actually I thought the same, it's written so it should be a win condition. But even written I wasn't sure 100 % it was a rule. I presume most of the players will learn about it after only one game.
Second option you write it down properly (tiny).
HitRed wrote:DJENRE wrote:Also the 1's are the most difficult to get I presume (more than 5 mostly because there is the Unity).Did you think about cancelling Unity? As far as I can tell my green and white button count is five for all the numbers except "." which is only 3. Removing Unity would remove balance. Please double check it.
Ok, First of all, please know that I'm aware of your problem of 2 "1s" and 2 "5s" into your PI number. Can be unbalanced because of those pair numbers.
I also see that you put 2 neutral for each Pi number reachable by a button.
I see 4 groups of buttons :1/ ON / = / can attack all so it's not that important at the moment.
2/ ALT L /ALT R attach each 6 so it's fair enough.
3/ EVEN (n6) and ODD (n12) because Odd can attack more territs and also can attack both 1s and 5s (huge advantage actually).
4/ PRIME / COMP / UNITY but the problem here is neutral go from 4 to 8. Pretty unbalanced.
Actually, once on green button, I need to kill only 9 neutrals to get 2 "1s" ok (bonus +6)
But I need 13 for the "5s" (bonus+6) and at least 11 for the any other Pi number (and only one bonus +3)
Also the "." need to pass throught 10+3 neutrals!! Pretty unfair.
If I have to play, I gonna head the 1s for sure!!! It's the easier solution.
But it's unbalanced.
What I would do if it was mine :1/ and 2/ don't change it.
3/ keep it like that also but, to avoid the problem with your 5s and 1s into pi number, you should keep one of each with neutral 3 and the other with neutral 5 (or 6).
So the problem with your unbalanced play into pi number is fine. You know I mean?
4/ Here it's unbalanced like I said, you could do it more balanced and in the mean time give more access to "."
COMP and UNITY can now reach "." then all Pi Number can be reachable by 5 buttons like you said. COMP is now N8, PRIME remain N8 and UNITY become N6, more balanced.
I know COMP and UNITY are not ".", but it's the only solution I found to make it more balanced!
ALSO a little thing to change is ALT R (wrong Pi order). Actually it's 5 2 5 4 . and it should be . 4 5 2 5 You know I mean?Also just a little thing about > mean attacks. I would have put ">>" or ">>>" or "=>" instead only ">" wich is a math sign.
Maybe some players will think it's also to be found on the board.
I hope it will help you!
DJ
