RET contact: The_Samurai
The VDLL has clenched some very tight wins lately, and just finished their war versus AFOS. In the meantime, RET was already waiting to challenge us. Assuming statistics matter this war will be very close: 13th (VDLL) versus the 12th (RET) in the most recent F400 ranking.
VDLL Batch 1:
Spoiler
Game 16150815 BeNeLux RET
Game 16150840 Pelo war VDLL
Game 16150811 AoR2 VDLL
Game 16150813 Rail USA VDLL
Game 16150837 Pearl Harbor RET
Game 16150801 Iberia RET
Game 16150820 Rail Africa RET
Game 16150830 Europe 1914 RET
Spoiler
Game 16182057 Temple of Jinn RET
Game 16182060 Rail Australia RET
Game 16182084 Tribal War - Ancient Israel RET
Game 16182085 Philadelphia VDLL
Game 16182089 Temple of Jinn RET
Game 16182091 WWII Ardennes RET
Game 16182093 Dawn of Ages VDLL
Game 16182101 Middle Ages VDLL
Spoiler
Game 16243659 Feudal War RET
Game 16243624 Vancouver VDLL
Game 16243588 AoR2 VDLL
Game 16243585 Conquer Rome VDLL
Game 16243582 Pearl Harbor RET
Game 16243565 Rail Europe VDLL
Game 16243562 Hive VDLL
Spoiler
Game 16243993 4 Star Meats RET
Game 16244000 Land and Sea RET
Game 16244004 Hive RET
Game 16244009 AoR1 RET
Game 16244010 KC1 VDLL
Game 16244012 Feudal Epic RET
Game 16244016 Forbidden City RET
Spoiler
Game 16329429 VDLL
Game 16329438 VDLL
Game 16329397 VDLL
Game 16329431 VDLL
Game 16329414 VDLL
Game 16329396 VDLL
Game 16329418 VDLL
Game 16329415 RET
Spoiler
Game 16330171 RET
Game 16330174 VDLL
Game 16330178 VDLL
Game 16330181 RET
Game 16330185 RET
Game 16330190 RET
Game 16330194 VDLL
Game 16330196 VDLL
Game 16150850 Temple of Jinn (random) VDLL
Terms of War:
Spoiler
- 14 doubles
- 14 triples
- 14 quads
- 10 Poly Games (See more below for poly rules)
- 1 Tiebreaker
For purposes of the war term agreements, the double, triple, and quad games will be defined as "traditional" and the Poly games will be defined as "Poly".
20 round limit mandatory in Trench games.
Traditional games = 43 games
- Set 1 - 3 doubles, 3 triples, 3 quads per clan + tie-breaker
- Set 2 - 1 doubles, 1 triples, 1 quads + 5 polys
- Set 3 - 3 doubles, 3 triples, 3 quads per clan
- Each clan member can only participate in 20 traditional games per clan war
- Each clan will pick the map and settings for exactly half of the games.
- The 43th game will be Trips on Random, sunny, chained, escalating
- Game 43 does not count towards player traditional game total
- Each map can only be used twice per clan for traditional games but can only be used once per game type (i.e. once for triples and once for quads)
- There will be no freestyle, speed, manual deployments, beta maps, zombie, or no forts games allowed.
- The following maps will not be used: Doodle Earth, Luxembourg.
- The 12-hour fog rule will be in force.
Poly Games = 10 games
- Each Clan will setup 5 home Poly Games in batch 2.
- Have to setup a minimum of each types (1 dubs,2 trips,2 quads)
- Following Player and Map Restrictions will be used for Poly Games:
- Poly Map usage WILL be counted as 1 out of the 2 times a clan can use a home map.
- Clan member may only participate in 1 home and 1 away poly game. Poly games do not count toward the maximum of 20 traditional games per member.
- The following maps will not be used: Doodle Earth, Luxembourg
- There will be no freestyle, speed, manual deployments, beta maps, zombie, or no forts games allowed.
For combined traditional and poly games, a maximum of 16 trench games (30%) and 16 parachute games (30%) is allowed.
The fog rule used:
If the second team to join a foggy game also gets the first turn, they must hold their attack for 12 hours or until a member of the opposing team announces that they have taken their snapshot. Should that team accidentally break this agreement, then they will give all relevant information to their opponents in the game chat. eg. territories taken during the first turn, plus the owners of any other territory thrown into the fog as a result of the attack (Note that this does not necessarily include attack information). If all information is provided accurately after the accidental breaking of the agreement, absolutely no consequences shall result of the turn being taken early. This also holds if the other team got the first turn, but the joining team was unable to take a snap.
The agreement can be ignored, if the following conditions are met;
a) No borders are shared by both teams at the start. (Conquer Style Maps ie. Antartica, AoR I, AoR II, AoR III, Clandemonium, Feudal, Feudal Epic, Jamaica, King’s Court, Lunar War, Monsters, Peloponnesian War, Woodboro, WWII Poland)
b) If there is no intent to attack an enemy position, but to only drop, fort and leave, then the turn may be taken.
In short, the turn may be taken, if the enemy will not be losing a territory and are still able to see the map as it was on the original setup.


