VDLL vs RET (24-29 out of 53) RET Win FINAL 3/28

Finished challenges between two competitive clans.

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Extreme Ways
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VDLL vs RET (24-29 out of 53) RET Win FINAL 3/28

Post by Extreme Ways »

VDLL contact: Extreme Ways
RET contact: The_Samurai

The VDLL has clenched some very tight wins lately, and just finished their war versus AFOS. In the meantime, RET was already waiting to challenge us. Assuming statistics matter this war will be very close: 13th (VDLL) versus the 12th (RET) in the most recent F400 ranking.

VDLL Batch 1:
Spoiler
Game 16150814 Monsters RET
Game 16150815 BeNeLux RET
Game 16150840 Pelo war VDLL

Game 16150811 AoR2 VDLL
Game 16150813 Rail USA VDLL
Game 16150837 Pearl Harbor RET

Game 16150801 Iberia RET
Game 16150820 Rail Africa RET
Game 16150830 Europe 1914 RET
RET Batch 1:
Spoiler
Game 16182046 USA2.1 RET
Game 16182057 Temple of Jinn RET
Game 16182060 Rail Australia RET

Game 16182084 Tribal War - Ancient Israel RET
Game 16182085 Philadelphia VDLL
Game 16182089 Temple of Jinn RET

Game 16182091 WWII Ardennes RET
Game 16182093 Dawn of Ages VDLL
Game 16182101 Middle Ages VDLL
VDLL Batch 2:
Spoiler
Game 16243767 Stalingrad RET
Game 16243659 Feudal War RET
Game 16243624 Vancouver VDLL

Game 16243588 AoR2 VDLL
Game 16243585 Conquer Rome VDLL
Game 16243582 Pearl Harbor RET
Game 16243565 Rail Europe VDLL
Game 16243562 Hive VDLL
RET Batch 2:
Spoiler
Game 16243991 Das Schloß RET
Game 16243993 4 Star Meats RET
Game 16244000 Land and Sea RET

Game 16244004 Hive RET
Game 16244009 AoR1 RET
Game 16244010 KC1 VDLL
Game 16244012 Feudal Epic RET
Game 16244016 Forbidden City RET
VDLL Batch 3
Spoiler
RET Batch 3
Spoiler
TIebreaker:
Game 16150850 Temple of Jinn (random) VDLL


Terms of War:
Spoiler
53 total games (Each game equals 1 point)
- 14 doubles
- 14 triples
- 14 quads
- 10 Poly Games (See more below for poly rules)
- 1 Tiebreaker

For purposes of the war term agreements, the double, triple, and quad games will be defined as "traditional" and the Poly games will be defined as "Poly".

20 round limit mandatory in Trench games.

Traditional games = 43 games

- Set 1 - 3 doubles, 3 triples, 3 quads per clan + tie-breaker
- Set 2 - 1 doubles, 1 triples, 1 quads + 5 polys
- Set 3 - 3 doubles, 3 triples, 3 quads per clan
- Each clan member can only participate in 20 traditional games per clan war
- Each clan will pick the map and settings for exactly half of the games.
- The 43th game will be Trips on Random, sunny, chained, escalating
- Game 43 does not count towards player traditional game total
- Each map can only be used twice per clan for traditional games but can only be used once per game type (i.e. once for triples and once for quads)
- There will be no freestyle, speed, manual deployments, beta maps, zombie, or no forts games allowed.
- The following maps will not be used: Doodle Earth, Luxembourg.
- The 12-hour fog rule will be in force.

Poly Games = 10 games

- Each Clan will setup 5 home Poly Games in batch 2.
- Have to setup a minimum of each types (1 dubs,2 trips,2 quads)
- Following Player and Map Restrictions will be used for Poly Games:
- Poly Map usage WILL be counted as 1 out of the 2 times a clan can use a home map.
- Clan member may only participate in 1 home and 1 away poly game. Poly games do not count toward the maximum of 20 traditional games per member.
- The following maps will not be used: Doodle Earth, Luxembourg
- There will be no freestyle, speed, manual deployments, beta maps, zombie, or no forts games allowed.

For combined traditional and poly games, a maximum of 16 trench games (30%) and 16 parachute games (30%) is allowed.

The fog rule used:
If the second team to join a foggy game also gets the first turn, they must hold their attack for 12 hours or until a member of the opposing team announces that they have taken their snapshot. Should that team accidentally break this agreement, then they will give all relevant information to their opponents in the game chat. eg. territories taken during the first turn, plus the owners of any other territory thrown into the fog as a result of the attack (Note that this does not necessarily include attack information). If all information is provided accurately after the accidental breaking of the agreement, absolutely no consequences shall result of the turn being taken early. This also holds if the other team got the first turn, but the joining team was unable to take a snap.

The agreement can be ignored, if the following conditions are met;
a) No borders are shared by both teams at the start. (Conquer Style Maps ie. Antartica, AoR I, AoR II, AoR III, Clandemonium, Feudal, Feudal Epic, Jamaica, King’s Court, Lunar War, Monsters, Peloponnesian War, Woodboro, WWII Poland)

b) If there is no intent to attack an enemy position, but to only drop, fort and leave, then the turn may be taken.

In short, the turn may be taken, if the enemy will not be losing a territory and are still able to see the map as it was on the original setup.
Last edited by Extreme Ways on Mon Mar 28, 2016 7:00 am, edited 17 times in total.
TOFU, ex-REP, ex-VDLL, ex-KoRT.
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The_Samurai
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Re: VDLL vs RET

Post by The_Samurai »

RET accepts the terms of war below. Have fun, VDLL !
Extreme Ways wrote:VDLL contact: Extreme Ways
RET contact: The_Samurai

The VDLL has clenched some very tight wins lately, and just finished their war versus AFOS. In the meantime, RET was already waiting to challenge us. Assuming statistics matter this war will be very close: 13th (VDLL) versus the 12th (RET) in the most Nov1 F400 ranking.

Terms of War:

53 total games (Each game equals 1 point)
- 14 doubles
- 14 triples
- 14 quads
- 10 Poly Games (See more below for poly rules)
- 1 Tiebreaker

For purposes of the war term agreements, the double, triple, and quad games will be defined as "traditional" and the Poly games will be defined as "Poly".

20 round limit mandatory in Trench games.

Traditional games = 45 games

- Set 1 - 3 doubles, 3 triples, 3 quads per clan + tie-breaker
- Set 2 - 1 doubles, 1 triples, 1 quads + 5 polys
- Set 3 - 3 doubles, 3 triples, 3 quads per clan
- Each clan member can only participate in 20 traditional games per clan war
- Each clan will pick the map and settings for exactly half of the games.
- The 45th game will be Trips on Random, sunny, chained, escalating
- Game 45 does not count towards player traditional game total
- Each map can only be used twice per clan for traditional games but can only be used once per game type (i.e. once for triples and once for quads)
- There will be no freestyle, speed, manual deployments, beta maps, zombie, or no forts games allowed.
- The following maps will not be used: Doodle Earth, Luxembourg.
- The 12-hour fog rule will be in force.

Poly Games = 10 games

- Each Clan will setup 5 home Poly Games in batch 2.
- Have to setup a minimum of each types (1 dubs,2 trips,2 quads)
- Following Player and Map Restrictions will be used for Poly Games:
- Poly Map usage WILL be counted as 1 out of the 2 times a clan can use a home map.
- Clan member may only participate in 1 home and 1 away poly game. Poly games do not count toward the maximum of 20 traditional games per member.
- The following maps will not be used: Doodle Earth, Luxembourg
- There will be no freestyle, speed, manual deployments, beta maps, zombie, or no forts games allowed.
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Re: VDLL vs RET

Post by waauw »

Good luck and have fun.
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Re: VDLL vs RET

Post by JBlombier »

Have fun, Retribution. I think we're both up for a good fight!
See you guys on the battlefield.

- JBlombier
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Re: VDLL vs RET (0-0 out of 53)

Post by CaronylKluster »

Fog of War rule is not being followed in the following games - don't know if this is a problem in other games. Please report here. Thanks!

https://www.conquerclub.com/game.php?game=16150837

https://www.conquerclub.com/game.php?game=16182046
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Re: VDLL vs RET (0-0 out of 53)

Post by Trevor33 »

Why no zombie in poly games? :?
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Extreme Ways
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Re: VDLL vs RET (0-0 out of 53)

Post by Extreme Ways »

CaronylKluster wrote:Fog of War rule is not being followed in the following games - don't know if this is a problem in other games. Please report here. Thanks!

https://www.conquerclub.com/game.php?game=16150837

https://www.conquerclub.com/game.php?game=16182046
Resolved.

If anyone encounters another problem, please message me as well so it won't have an effect on the game.
TOFU, ex-REP, ex-VDLL, ex-KoRT.
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Re: VDLL vs RET (0-0 out of 53)

Post by waauw »

question: It says sets will start in 3-week intervals. Does this mean mean 29th of november + 3 weeks, so set 2 starts one of these coming days, or does it mean 14th december + 3 weeks due to the stalling at the start of this month?
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Re: VDLL vs RET (0-0 out of 53)

Post by Extreme Ways »

waauw wrote:question: It says sets will start in 3-week intervals. Does this mean mean 29th of november + 3 weeks, so set 2 starts one of these coming days, or does it mean 14th december + 3 weeks due to the stalling at the start of this month?
Pretty sure 14th + 3 weeks, but I'll message RET about it.
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Re: VDLL vs RET (0-0 out of 53)

Post by Extreme Ways »

2nd date starts 3 weeks after the 14th of December, also known as the 4th of January.
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Re: VDLL vs RET (3-3 out of 53)

Post by Koganosi »

Game 16244012, Ltrain didnt apply the fog rule. Although the description said the rule applied.

- The 12-hour fog rule will be in force.

Now what? Your rule, keep yourself to it if you wanne force a gentlemans agreement!

urs

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Re: VDLL vs RET (3-3 out of 53)

Post by The_Samurai »

Chill out mate - no need to be so abrupt. Anyway this is a map where nothing is visible except neutrals, so it is well known in the clan world that the 12h fog rule doesn't apply to those maps.
Koganosi wrote:Game 16244012, Ltrain didnt apply the fog rule. Although the description said the rule applied.

- The 12-hour fog rule will be in force.

Now what? Your rule, keep yourself to it if you wanne force a gentlemans agreement!

urs

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Re: VDLL vs RET (3-3 out of 53)

Post by Koganosi »

The_Samurai wrote:Chill out mate - no need to be so abrupt. Anyway this is a map where nothing is visible except neutrals, so it is well known in the clan world that the 12h fog rule doesn't apply to those maps.
Koganosi wrote:Game 16244012, Ltrain didnt apply the fog rule. Although the description said the rule applied.

- The 12-hour fog rule will be in force.

Now what? Your rule, keep yourself to it if you wanne force a gentlemans agreement!

urs

Koganosi
Then state it in the rules, you didnt and you even typed in the description the rule applies. You made the games yourself, why would you do that then? Now deal with the consequences?

Urs

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Re: VDLL vs RET (3-3 out of 53)

Post by Koganosi »

I guess samurai wrote the tag of the game wrong which made the confusion. Ill be the man here and say I am sorry.

Although it comes from his mistake.

Urs

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Re: VDLL vs RET (3-3 out of 53)

Post by Ltrain »

Koganosi, this is the most absurd thing I have seen in clan wars in the 2 years I've been involved. But if you want to restart the game, I really don't give a f*ck because it doesn't make the slightest difference.

You are clearly just making this an issue because members of your clan violated the fog rule in game where it actually affected what we could see. But it was fixed and we moved on, no big deal, it happens. I'm sure we've done it in important games nobody's perfect.

But dude, you have played Feudal War 70 times, and even if you had never played a game of risk in your life it would be so painfully clear looking at the map that the fog rule doesn't apply on a map like that. We and our other opponents skip it on maps like that ALL THE TIME. This is absolutely the first time I've even seen someone make a scene about such an obvious exception to the rule.

I'm only going on here because I just got online and saw all this text in game chat, thru email, and on the message board about this dumb shit. You just wasted a ton of my clan leader's time. So don't even pull some "I'll be a man and same I'm sorry- oh but it's really your fault" bullshit.
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Re: VDLL vs RET (3-3 out of 53)

Post by Ltrain »

Koganosi, this is the most absurd thing I have seen in clan wars in the 2 years I've been involved. But if you want to restart the game, I really don't give a f*ck because it doesn't make the slightest difference.

You are clearly just making this an issue because members of your clan violated the fog rule in game where it actually affected what we could see. But it was fixed and we moved on, no big deal, it happens. I'm sure we've done it in important games nobody's perfect.

But dude, you have played Feudal War 70 times, and even if you had never played a game of risk in your life it would be so painfully clear looking at the map that the fog rule doesn't apply on a map like that. We and our other opponents skip it on maps like that ALL THE TIME. This is absolutely the first time I've even seen someone make a scene about such an obvious exception to the rule.

I'm only going on here because I just got online and saw all this text in game chat, thru email, and on the message board about this dumb shit. You just wasted a ton of my clan leader's time. So don't even pull some "I'll be a man and say I'm sorry- oh but it's really your fault" bullshit.
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Re: VDLL vs RET (3-3 out of 53)

Post by The_Samurai »

Extreme Ways and I have agreed that there is no need to wait for 12h on the Feudal map as there are no consequences in doing so, as per the accepted 'broad' fog rule which gives space to common sense. The game can continue.
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Re: VDLL vs RET (8-15 out of 53)

Post by The_Samurai »

22-12 for Retribution so far. 5 wins away from victory :)
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Re: VDLL vs RET (8-15 out of 53)

Post by waauw »

Congratulations to RET, you thoroughly deserve it.
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Re: VDLL vs RET (8-15 out of 53)

Post by The_Samurai »

not won yet
waauw wrote:Congratulations to RET, you thoroughly deserve it.
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Re: VDLL vs RET (8-15 out of 53)

Post by waauw »

The_Samurai wrote:not won yet
waauw wrote:Congratulations to RET, you thoroughly deserve it.
Seems highly unlikely you're not going to win though.
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Re: VDLL vs RET (8-15 out of 53)

Post by The_Samurai »

29-24 for Retribution seems to be the most likely final score.

Thanks for the war, VDLL ! See you again on the battlefield.
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Re: VDLL vs RET (8-15 out of 53)

Post by Extreme Ways »

The_Samurai wrote:29-24 for Retribution seems to be the most likely final score.

Thanks for the war, VDLL ! See you again on the battlefield.
29-24 indeed. Both Hives are pretty much decided as is Conquer Rome. I should probably update this thread some day in the future.

GG Retribution!
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Re: VDLL vs RET (24-29 out of 53)

Post by sniffie »

well played gentlemen!
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Re: VDLL vs RET (24-29 out of 53)

Post by JBlombier »

Congratulations, Retribution. We've had some awesome games against you, guys. Thanks a lot!

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