Gilligan wrote:Ika Pakao wrote:Maybe it can be a random capital and a random tribe?
That is what kabanellas tried above. Unfortunately you can only have one <positions> tag.
I'm sorry. I'm illiterate when it comes to coding.
m=0
Moderator: Cartographers
Gilligan wrote:Ika Pakao wrote:Maybe it can be a random capital and a random tribe?
That is what kabanellas tried above. Unfortunately you can only have one <positions> tag.

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		koontz1973 wrote:Oneyed wrote:I must again call for make capitals of dioceses as starting points like in the third crusade map. they do not need to start with 6 units, just distribute them so that each player will has the same number of them. or make them as 2 neutrals from start.
look on this map.
http://www.conquerclub.com/game.php?game=11955507
Oneyed
Cannot as the game is fog.

 ender516
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		nolefan5311 wrote:I'm just going on the record that I don't think it needs to be changed.

 thenobodies80
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		ender516 wrote:Yes, but what is possible and has been suggested a few times, most recently by Ika Pakao in an admirably detailed post, is simply making the capitals starting positions. We wouldn't even need a maximum for 2-player games, as the capitals do not provide a bonus with which to overwhelm an opponent on the first turn.

 Oneyed
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		Oneyed wrote:ender516 wrote:Yes, but what is possible and has been suggested a few times, most recently by Ika Pakao in an admirably detailed post, is simply making the capitals starting positions. We wouldn't even need a maximum for 2-player games, as the capitals do not provide a bonus with which to overwhelm an opponent on the first turn.
100% agreed.
Oneyed

 nolefan5311
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		nolefan5311 wrote:Oneyed wrote:ender516 wrote:Yes, but what is possible and has been suggested a few times, most recently by Ika Pakao in an admirably detailed post, is simply making the capitals starting positions. We wouldn't even need a maximum for 2-player games, as the capitals do not provide a bonus with which to overwhelm an opponent on the first turn.
100% agreed.
Oneyed
If the capitals are made starting positions, they will either have to be tied to certain barbarian tribes, or the barbarians tribes will have to be removed as starting positions, both of which are significantly larger changes to the gameplay than making sure an even amount of capitals are distributed.

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		Night Strike wrote:Playing this map for the first time. It completely sucks.



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			Night Strike wrote:Playing this map for the first time. It completely sucks.
 
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		koontz1973 wrote:Night Strike wrote:Playing this map for the first time. It completely sucks.
OK, why? Post like this always make me think of this.

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		 Bombarding other regions
  Bombarding other regions 
 CMetternich
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		 jawsua
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		jawsua wrote:Can somebody please help me with this map? I have no clue how I just lost. The guy I was playing against would respond to any questions I had. He was a bitch. lol

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		CMetternich wrote:I played this map, it is really a complete mess.
The author should at least try to explain the bonus system instead of giving us a history lesson (which, as it was already mentioned by another contributor, needs some tidying up).
This bonus systemBombarding other regions
I hold the region, another player gets the bonus. Why? There is virtually no explanation apart from the short history lesson. Again, what a mess.
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		Kabanellas wrote:
The author does explain how the map works, or wouldn't be almost 23.000 games played on this map so far.
This map requires, though, a little more than the elaborate thinking that led you to believe that there's a history lesson implicit. (Which isn't more than an historical contextualization btw, not a lesson)
 
  CMetternich
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		 rousseau72
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		rousseau72 wrote:This is one of my favorite maps. It has a learning curve but so do most great games. There is checkers for people who want simple games (or doodle the map) Conquer Rome has many subtle strategies and it takes a while to master. Its why I prefer chess and why I prefer maps like this. This map has the additional benefit of given the "feel" of the the historical context of its time better than almost any other map as well.
If you don't like it - then don't play it but please don't insult the map maker with your "impartial" views. Kudos to all the mapmakers who make CC what it is and especially to Kabanellas who does it exceptionally well.

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