I'm sorry. I'm illiterate when it comes to coding.Gilligan wrote:That is what kabanellas tried above. Unfortunately you can only have one <positions> tag.Ika Pakao wrote:Maybe it can be a random capital and a random tribe?
Moderator: Cartographers
I'm sorry. I'm illiterate when it comes to coding.Gilligan wrote:That is what kabanellas tried above. Unfortunately you can only have one <positions> tag.Ika Pakao wrote:Maybe it can be a random capital and a random tribe?

Now that the fog has lifted, it looks to me like yellow started with 6 capitals and blue with 2, which does seem unbalanced.koontz1973 wrote:Cannot as the game is fog.Oneyed wrote:I must again call for make capitals of dioceses as starting points like in the third crusade map. they do not need to start with 6 units, just distribute them so that each player will has the same number of them. or make them as 2 neutrals from start.
look on this map.
http://www.conquerclub.com/game.php?game=11955507
Oneyed
+1nolefan5311 wrote:I'm just going on the record that I don't think it needs to be changed.
100% agreed.ender516 wrote:Yes, but what is possible and has been suggested a few times, most recently by Ika Pakao in an admirably detailed post, is simply making the capitals starting positions. We wouldn't even need a maximum for 2-player games, as the capitals do not provide a bonus with which to overwhelm an opponent on the first turn.
If the capitals are made starting positions, they will either have to be tied to certain barbarian tribes, or the barbarians tribes will have to be removed as starting positions, both of which are significantly larger changes to the gameplay than making sure an even amount of capitals are distributed.Oneyed wrote:100% agreed.ender516 wrote:Yes, but what is possible and has been suggested a few times, most recently by Ika Pakao in an admirably detailed post, is simply making the capitals starting positions. We wouldn't even need a maximum for 2-player games, as the capitals do not provide a bonus with which to overwhelm an opponent on the first turn.
Oneyed
Whoops, I had forgotten that the barbarians were starting positions. Your statement then is completely correct, and I apologize for keeping this going. Sorry, Oneyed, but until we get a change to the XML which allows independent sets of starting positions (and I would wholeheartedly support such a suggestion), I think we are stuck with the way things are.nolefan5311 wrote:If the capitals are made starting positions, they will either have to be tied to certain barbarian tribes, or the barbarians tribes will have to be removed as starting positions, both of which are significantly larger changes to the gameplay than making sure an even amount of capitals are distributed.Oneyed wrote:100% agreed.ender516 wrote:Yes, but what is possible and has been suggested a few times, most recently by Ika Pakao in an admirably detailed post, is simply making the capitals starting positions. We wouldn't even need a maximum for 2-player games, as the capitals do not provide a bonus with which to overwhelm an opponent on the first turn.
Oneyed
OK, why? Post like this always make me think of this.Night Strike wrote:Playing this map for the first time. It completely sucks.

Night Strike wrote:Playing this map for the first time. It completely sucks.
koontz1973 wrote:OK, why? Post like this always make me think of this.Night Strike wrote:Playing this map for the first time. It completely sucks.
have you any tangible questions?jawsua wrote:Can somebody please help me with this map? I have no clue how I just lost. The guy I was playing against would respond to any questions I had. He was a bitch. lol
The author does explain how the map works, or wouldn't be almost 23.000 games played on this map so far.CMetternich wrote:I played this map, it is really a complete mess.
The author should at least try to explain the bonus system instead of giving us a history lesson (which, as it was already mentioned by another contributor, needs some tidying up).
This bonus systemBombarding other regions
I hold the region, another player gets the bonus. Why? There is virtually no explanation apart from the short history lesson. Again, what a mess.
Oh, I already won a game playing this map. So your overhasty sentiment about me was wrong, I did the elaborate thinking.Kabanellas wrote:
The author does explain how the map works, or wouldn't be almost 23.000 games played on this map so far.
This map requires, though, a little more than the elaborate thinking that led you to believe that there's a history lesson implicit. (Which isn't more than an historical contextualization btw, not a lesson)
Well said.rousseau72 wrote:This is one of my favorite maps. It has a learning curve but so do most great games. There is checkers for people who want simple games (or doodle the map) Conquer Rome has many subtle strategies and it takes a while to master. Its why I prefer chess and why I prefer maps like this. This map has the additional benefit of given the "feel" of the the historical context of its time better than almost any other map as well.
If you don't like it - then don't play it but please don't insult the map maker with your "impartial" views. Kudos to all the mapmakers who make CC what it is and especially to Kabanellas who does it exceptionally well.