Greater China [Quenched] (thanks Widowmakers)

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Wisse
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Post by Wisse »

KEYOGI wrote:Something I just noticed is there are 29 territories, which you can't divide with 3, 4, 5 or 6. If you add just one more territory, you'll only get neutrals in a 4 player game.

Some of your borders are looking a bit jagged, the Shenyang/Dead territory border in particular. You could probably use a bit more definition in the legend as well. A small shadow or outline to the text will perhaps fix it up. Apart from those little things, the map is shaping up nicely Wisse. :D

i can add anather terretory wich i deleted in the begin of the map

and i don't understand what jagged means so can you explain it :)

and i have problem with the double texture, the emboss won't be deleted...
(non-playable land) so if someone could help me with that it wuld be awsome
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KEYOGI
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Post by KEYOGI »

Wisse wrote:i can add anather terretory wich i deleted in the begin of the map

and i don't understand what jagged means so can you explain it :)

and i have problem with the double texture, the emboss won't be deleted...
(non-playable land) so if someone could help me with that it wuld be awsome

Jagged means you have sharp edges that look pixelated or aliased. It would be nice if you could smooth them out a bit.

I'm not entirely sure what you mean about the double texture and emboss. Feel free to PM me with more details if you want me to have a look.
ParadiceCity9
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Post by ParadiceCity9 »

i think it looks great like this
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Wisse
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Post by Wisse »

KEYOGI wrote:
Wisse wrote:i can add anather terretory wich i deleted in the begin of the map

and i don't understand what jagged means so can you explain it :)

and i have problem with the double texture, the emboss won't be deleted...
(non-playable land) so if someone could help me with that it wuld be awsome

Jagged means you have sharp edges that look pixelated or aliased. It would be nice if you could smooth them out a bit.

I'm not entirely sure what you mean about the double texture and emboss. Feel free to PM me with more details if you want me to have a look.


the emboss of the brown non-playable land (where it looks like it is going to be higher like a kind of a hill) i think thats what you mean with the pixely border too
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KEYOGI
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Post by KEYOGI »

Wisse wrote:the emboss of the brown non-playable land (where it looks like it is going to be higher like a kind of a hill) i think thats what you mean with the pixely border too

Is there a purpose to the emboss around the edge of the map? It does look a bit odd on the coastal areas.
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Wisse
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Post by Wisse »

KEYOGI wrote:
Wisse wrote:the emboss of the brown non-playable land (where it looks like it is going to be higher like a kind of a hill) i think thats what you mean with the pixely border too

Is there a purpose to the emboss around the edge of the map? It does look a bit odd on the coastal areas.

that was because of the dubble texture i used in the unplayable land
but i have found out anatherway to do it i will be update it
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Wisse
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Post by Wisse »

Update:
Image
deleted emboss
changed unplayable land texture
deleted the floating shadow and replaced it for something else
edited china text

i can put a border at the unplayable land too (near the sea) but i thought this looks better
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KEYOGI
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Post by KEYOGI »

No extra territory?

Visually, it's looking very nice. The only major thing that sticks out is the borders along the sea. They look a bit strange, perhaps a side-effect of blurring?
KEYOGI
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Post by KEYOGI »

a lot of updates choose if you don't want or want some things [picture on page 11]

remove the texture of the unplayable map
0% [ 0 ]
make the bridges just brown with a black stroke on it, no brown vertical strokes
13% [ 3 ]
remove the name china in the flag
13% [ 3 ]
1 & 2
4% [ 1 ]
1 & 3
0% [ 0 ]
2 & 3
4% [ 1 ]
1 & 2 & 3
13% [ 3 ]
don't remove anything
52% [ 12 ]

Total Votes : 23
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Wisse
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Post by Wisse »

KEYOGI wrote:No extra territory?

Visually, it's looking very nice. The only major thing that sticks out is the borders along the sea. They look a bit strange, perhaps a side-effect of blurring?

no i wanted that, doesn't it look good? it is something else than the shadow

and the terretory will be added next
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KEYOGI
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Post by KEYOGI »

Wisse wrote:no i wanted that, doesn't it look good? it is something else than the shadow

Ok, I can see what you've done now that I've had a closer look. I prefered it the way it was before, but see what others have to say about it. :wink:
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Wisse
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Post by Wisse »

update:
Image
added anather territory and a route from that one to shandong
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edbeard
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Post by edbeard »

I don't like being able to go all the way around the world.

why don't you just split up any of the bigger territories in two?
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Wisse
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Post by Wisse »

edbeard wrote:I don't like being able to go all the way around the world.

why don't you just split up any of the bigger territories in two?

because i don't like that ;)

but if anyone has a better idea for that country than going round the world say it ;)
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Wisse
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Post by Wisse »

bumpo?
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anamainiacks
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Post by anamainiacks »

is there any reason for the 1-way borders? they dont really appeal to me and i dont see any reason for them being there really... but if theres an explanation i'd be glad to know it (:
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Wisse
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Post by Wisse »

anamainiacks wrote:is there any reason for the 1-way borders? they dont really appeal to me and i dont see any reason for them being there really... but if theres an explanation i'd be glad to know it (:

ehhh. gameplay?
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boberz
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Post by boberz »

edbeard wrote:I don't like being able to go all the way around the world.

why don't you just split up any of the bigger territories in two?


i agree but have no ideas sorry, i also dont like the one-way borders graphic
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Wisse
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Post by Wisse »

boberz wrote:
edbeard wrote:I don't like being able to go all the way around the world.

why don't you just split up any of the bigger territories in two?


i agree but have no ideas sorry, i also dont like the one-way borders graphic

the arrows or the obstacels?
and what do you not like about them?
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Wisse
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Post by Wisse »

xml update:
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added xml to the new country and all the armys are now at the same point in the army circles
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snufkin
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Post by snufkin »

If you are keeping the "going-around-the-world feature" then at least make it a taikonaut launch site or something. just an idea

Chinese call their space shuttles shenzhou (divine vessel) - pretty cool name..

..but I still think it´s better if you find a more logical solution.

(It says they use "extensively modified" Soyuz-capsules but I doubt they are so heavily modified that they can carry several armies. :lol: )
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Wisse
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Post by Wisse »

snufkin wrote:If you are keeping the "going-around-the-world feature" then at least make it a taikonaut launch site or something. just an idea

Chinese call their space shuttles shenzhou (divine vessel) - pretty cool name..

..but I still think it´s better if you find a more logical solution.

(It says they use "extensively modified" Soyuz-capsules but I doubt they are so heavily modified that they can carry several armies. :lol: )

well yeah this was just a solution for now, i did already think there will be much complaiments but i don't know anything else

P.S
the country is named \\\ in the xml
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mibi
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Post by mibi »

why is there a whole in the wall in one place... and a one way in another place?
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sam_levi_11
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Post by sam_levi_11 »

wall of china noob.

get rid of the shangdong to nameless place route.thats a def
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Wisse
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Post by Wisse »

mibi wrote:why is there a whole in the wall in one place... and a one way in another place?

because it would stink if you can't att the countrys of the same continent
because of the game play
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