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bryanbr wrote:What are everyone's thoughts on a scoring/ranking system that differentiates between games played as a team (doubles/triples) and games that were not?
This would allow players to specialize in a particular mode of game play.
Also, has the obvious option of not having a particular game affect scoring at all been considered?
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
alstergren wrote:bryanbr wrote:What are everyone's thoughts on a scoring/ranking system that differentiates between games played as a team (doubles/triples) and games that were not?
This would allow players to specialize in a particular mode of game play.
Also, has the obvious option of not having a particular game affect scoring at all been considered?
I like the idea. There's a lot of other statistical possibilities that could be implemented as well. For example win/loss ration, separation between no card games and card games, doubles and triples, various maps etc. The scoring system as it stands right now is rather crude. One may keep the current one as a main one listing the ranks of each player, number of games and overall score and then add a number of different charts showing the rankings for various maps and various plays. That would create an incentment for different players in different ways and add an extra dimension to the game since different players would compete in different scoring charts.
I don't know much about programing, but compared to the development of the actual engine itself I guess it wouldn't be that difficult (if the time is there) to set up various score charts etc. since all the played games are saved and since the game engine apparently is very able to deal with various game settings. But what do I know.
bryanbr wrote:alstergren wrote:bryanbr wrote:What are everyone's thoughts on a scoring/ranking system that differentiates between games played as a team (doubles/triples) and games that were not?
This would allow players to specialize in a particular mode of game play.
Also, has the obvious option of not having a particular game affect scoring at all been considered?
I like the idea. There's a lot of other statistical possibilities that could be implemented as well. For example win/loss ration, separation between no card games and card games, doubles and triples, various maps etc. The scoring system as it stands right now is rather crude. One may keep the current one as a main one listing the ranks of each player, number of games and overall score and then add a number of different charts showing the rankings for various maps and various plays. That would create an incentment for different players in different ways and add an extra dimension to the game since different players would compete in different scoring charts.
I don't know much about programing, but compared to the development of the actual engine itself I guess it wouldn't be that difficult (if the time is there) to set up various score charts etc. since all the played games are saved and since the game engine apparently is very able to deal with various game settings. But what do I know.
You are right as far as level of difficulty the statistical output from a system is always the easy part. Generally referred to as the reporting aspect of any project; its always the easiest.
Why don't the CC programmers just post the relevant data tables and someone could do this for them? A few simple php pages to sort and display the data.
Seems like CC would improve faster if the community had the chance of participating in the development. I'd do it but I'm working on my own web-based risk game (sorry but CC moderators have forbid me from mentioning it by name or linking to it).
AK_iceman wrote:Hoff wrote:i voted yes simply because I would like to see how well i do at doubles compared to how well i do compared to singles. Although its not a big issue for me.
Same here, its not a big deal but it would be interesting.
riskllama wrote:Koolbak wins this thread.
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