Conquer Club

Separate Single and Team Score

Suggestions that have been archived.

Moderator: Community Team

Create 2 ranking systems

Yes
31
67%
No
7
15%
Who cares
8
17%
 
Total votes : 46

Separate Single and Team Score

Postby jarkun on Wed May 24, 2006 9:47 am

The people at the top of the scoreboard are winning most of their games playing double/triple matches. As someone who hasn't found a "partner" I don't feel I can compete with these people yet & would love it if their was a separate scoreboard for points earned in single/double/triple matches.
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Separate scoring system for team and non-team games

Postby bryanbr on Tue Jun 27, 2006 11:17 am

What are everyone's thoughts on a scoring/ranking system that differentiates between games played as a team (doubles/triples) and games that were not?

This would allow players to specialize in a particular mode of game play.

Also, has the obvious option of not having a particular game affect scoring at all been considered?
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Postby HighBorn on Tue Jun 27, 2006 11:21 am

man this would truely screw me.... i think... im 50 50 on games i have bout half singles and half teams...
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Postby Marvaddin on Tue Jun 27, 2006 1:19 pm

Me too, but I like the idea.
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Postby HighBorn on Tue Jun 27, 2006 1:22 pm

maybe not change it but add a new one that shows % of wins either way...
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Postby AndrewO on Tue Jun 27, 2006 1:40 pm

I like this idea.

Might be a bit hard to implement retrospectively though!
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Postby HighBorn on Tue Jun 27, 2006 1:47 pm

yeah i could see server crashing when it trys to calculate wacichas numbers... ;)
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Re: Separate scoring system for team and non-team games

Postby alster on Tue Jun 27, 2006 5:07 pm

bryanbr wrote:What are everyone's thoughts on a scoring/ranking system that differentiates between games played as a team (doubles/triples) and games that were not?

This would allow players to specialize in a particular mode of game play.

Also, has the obvious option of not having a particular game affect scoring at all been considered?


I like the idea. There's a lot of other statistical possibilities that could be implemented as well. For example win/loss ration, separation between no card games and card games, doubles and triples, various maps etc. The scoring system as it stands right now is rather crude. One may keep the current one as a main one listing the ranks of each player, number of games and overall score and then add a number of different charts showing the rankings for various maps and various plays. That would create an incentment for different players in different ways and add an extra dimension to the game since different players would compete in different scoring charts.

I don't know much about programing, but compared to the development of the actual engine itself I guess it wouldn't be that difficult (if the time is there) to set up various score charts etc. since all the played games are saved and since the game engine apparently is very able to deal with various game settings. But what do I know.
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Postby Pedronicus on Tue Jun 27, 2006 5:15 pm

you'd end up with people demanding scores separated by maps, real time... the lot.

an overall score sheet is fine by me, but i would like win percentage
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Re: Separate scoring system for team and non-team games

Postby bryanbr on Tue Jun 27, 2006 5:33 pm

alstergren wrote:
bryanbr wrote:What are everyone's thoughts on a scoring/ranking system that differentiates between games played as a team (doubles/triples) and games that were not?

This would allow players to specialize in a particular mode of game play.

Also, has the obvious option of not having a particular game affect scoring at all been considered?


I like the idea. There's a lot of other statistical possibilities that could be implemented as well. For example win/loss ration, separation between no card games and card games, doubles and triples, various maps etc. The scoring system as it stands right now is rather crude. One may keep the current one as a main one listing the ranks of each player, number of games and overall score and then add a number of different charts showing the rankings for various maps and various plays. That would create an incentment for different players in different ways and add an extra dimension to the game since different players would compete in different scoring charts.

I don't know much about programing, but compared to the development of the actual engine itself I guess it wouldn't be that difficult (if the time is there) to set up various score charts etc. since all the played games are saved and since the game engine apparently is very able to deal with various game settings. But what do I know.


You are right as far as level of difficulty the statistical output from a system is always the easy part. Generally referred to as the reporting aspect of any project; its always the easiest.

Why don't the CC programmers just post the relevant data tables and someone could do this for them? A few simple php pages to sort and display the data.

Seems like CC would improve faster if the community had the chance of participating in the development. I'd do it but I'm working on my own web-based risk game (sorry but CC moderators have forbid me from mentioning it by name or linking to it).
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Postby qeee1 on Tue Jun 27, 2006 5:35 pm

I forsee major strain on the server upon implementation, but after that it'd be good.
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Re: Separate scoring system for team and non-team games

Postby sully800 on Tue Jun 27, 2006 7:58 pm

bryanbr wrote:
alstergren wrote:
bryanbr wrote:What are everyone's thoughts on a scoring/ranking system that differentiates between games played as a team (doubles/triples) and games that were not?

This would allow players to specialize in a particular mode of game play.

Also, has the obvious option of not having a particular game affect scoring at all been considered?


I like the idea. There's a lot of other statistical possibilities that could be implemented as well. For example win/loss ration, separation between no card games and card games, doubles and triples, various maps etc. The scoring system as it stands right now is rather crude. One may keep the current one as a main one listing the ranks of each player, number of games and overall score and then add a number of different charts showing the rankings for various maps and various plays. That would create an incentment for different players in different ways and add an extra dimension to the game since different players would compete in different scoring charts.

I don't know much about programing, but compared to the development of the actual engine itself I guess it wouldn't be that difficult (if the time is there) to set up various score charts etc. since all the played games are saved and since the game engine apparently is very able to deal with various game settings. But what do I know.


You are right as far as level of difficulty the statistical output from a system is always the easy part. Generally referred to as the reporting aspect of any project; its always the easiest.

Why don't the CC programmers just post the relevant data tables and someone could do this for them? A few simple php pages to sort and display the data.

Seems like CC would improve faster if the community had the chance of participating in the development. I'd do it but I'm working on my own web-based risk game (sorry but CC moderators have forbid me from mentioning it by name or linking to it).


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Seperate rankings for individual and team

Postby Thimble on Wed Oct 25, 2006 11:34 am

I've noticed that a lot of the "top" players play primarily team games.

It's definitely an advantage to have a good teammate in those games. But it isn't necessarily an accurate indication of your skill level since you might not have such a good rank if you had a poorer partner.

So we should have a 50% team points/50% individual points average to determine overall points.

And yes, I'm partially grubbing because I've played with a lot of poor random partners... kind of like my relationships...
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Postby aholland on Wed Oct 25, 2006 6:11 pm

Sounds like a good idea
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Postby AndyDufresne on Wed Oct 25, 2006 6:39 pm

Currently the idea of'Game Type Specific Scoreboards' has been 'Rejected'.


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Postby Hoff on Wed Oct 25, 2006 6:45 pm

i voted yes simply because I would like to see how well i do at doubles compared to how well i do compared to singles. Although its not a big issue for me.
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Postby maniacmath17 on Wed Oct 25, 2006 10:18 pm

Maybe time to reconsider? The vote is in favor of seperate scoreboards. There really is a difference between a player who plays teams all the time and a singles player.
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Postby P Gizzle on Wed Oct 25, 2006 10:37 pm

i think that there should be a singles score, a doubles score, a trips score, but the one that is on the scoreboards is the regular score. and the rank goes by regular score, but on ur profile, u see all the different scores
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Postby Ronaldinho on Wed Oct 25, 2006 10:37 pm

No ill drop to many places lol, just leave the scoreboard be!
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Postby AK_iceman on Wed Oct 25, 2006 11:08 pm

Hoff wrote:i voted yes simply because I would like to see how well i do at doubles compared to how well i do compared to singles. Although its not a big issue for me.

Same here, its not a big deal but it would be interesting.
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Postby dugcarr1 on Thu Oct 26, 2006 12:13 am

the presant scoring system needs an over haul ,,BIG TIME!
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Postby hasaki on Thu Oct 26, 2006 1:41 am

Maybe i would just be best if you dont earn points for doubles or triples games. Standard and Terminator are the best indicator of a players skill.
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Postby reverend_kyle on Thu Oct 26, 2006 1:52 am

AK_iceman wrote:
Hoff wrote:i voted yes simply because I would like to see how well i do at doubles compared to how well i do compared to singles. Although its not a big issue for me.

Same here, its not a big deal but it would be interesting.
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Postby KoolBak on Thu Oct 26, 2006 10:16 am

I would like to see this - LOL @ Ron!!!! I play maybe 5% team games, 95% singles....would be interested to see my singles score compared to some of these other pilgrims!!
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Postby Marvaddin on Thu Oct 26, 2006 10:33 pm

I would like the separated scoreboard too...
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