Moderator: Cartographers



natty_dread wrote:Aww... poor whales :/
can't we do an environmentally friendly map?

porkenbeans wrote:Here is another sketch for what I think would make a good "feudal" type map.
[bigimg]http://i665.photobucket.com/albums/vv12/porkenbeans/texture1copy.png[/bigimg]
Sure would like to see one of the genius GP guys, take up the challenge on this one.
Thank you, It only took an hour. here is the image that I started from.captainwalrus wrote:porkenbeans wrote:Here is another sketch for what I think would make a good "feudal" type map.
[bigimg]http://i665.photobucket.com/albums/vv12/porkenbeans/texture1copy.png[/bigimg]
Sure would like to see one of the genius GP guys, take up the challenge on this one.
This one is quite good.


porkenbeans wrote:@ evil,
very nice, Now I guess the ball is back on my side of the court. I will get to work on the icons. In the meantime, could you explain the chart in the upper right ? I am not understanding exactly how it plays.
Also, can you give the cities some names ?
A back story theme, would also help me to capture the right feel. Like what, where and when does this map take place.

porkenbeans wrote:Oh I see you are the one that did the doodle map. So, you are an out of the box thinker. I like that.

Thanks for the catch.Rih0 wrote:There's a problem, sheeps and whales are equaly named with W


What kind of font do you suggest ?natty_dread wrote:Just one thing: ditch that font. It's not doing the map any favours...
Other than that I like where this is going. Graphics look nice. The icons could be a bit smaller, and the colour saturation could be turned down a notch in the whole map.
Also a minor nitpick: Cr is Chrome. Copper is Cu.

porkenbeans wrote:What kind of font do you suggest ?
The icons need to be large enough to accommodate the numbers.

Well that is what I mean. How do the connections and positions look ? Is there anything that you would want changed ? Are all of the attack routes correct ? ...etc.Evil DIMwit wrote:Heck, I'm just here for the gameplay challenge. Get the graphics sorted out first, then we'll talk.
