Moderator: Cartographers
natty_dread wrote:Aww... poor whales :/
can't we do an environmentally friendly map?
porkenbeans wrote:Here is another sketch for what I think would make a good "feudal" type map.
Sure would like to see one of the genius GP guys, take up the challenge on this one.
Thank you, It only took an hour. here is the image that I started from.captainwalrus wrote:porkenbeans wrote:Here is another sketch for what I think would make a good "feudal" type map.
Sure would like to see one of the genius GP guys, take up the challenge on this one.
This one is quite good.
porkenbeans wrote:@ evil,
very nice, Now I guess the ball is back on my side of the court. I will get to work on the icons. In the meantime, could you explain the chart in the upper right ? I am not understanding exactly how it plays.
Also, can you give the cities some names ?
A back story theme, would also help me to capture the right feel. Like what, where and when does this map take place.
porkenbeans wrote:Oh I see you are the one that did the doodle map. So, you are an out of the box thinker. I like that.
Thanks for the catch.Rih0 wrote:There's a problem, sheeps and whales are equaly named with W
What kind of font do you suggest ?natty_dread wrote:Just one thing: ditch that font. It's not doing the map any favours...
Other than that I like where this is going. Graphics look nice. The icons could be a bit smaller, and the colour saturation could be turned down a notch in the whole map.
Also a minor nitpick: Cr is Chrome. Copper is Cu.
porkenbeans wrote:What kind of font do you suggest ?
The icons need to be large enough to accommodate the numbers.
Well that is what I mean. How do the connections and positions look ? Is there anything that you would want changed ? Are all of the attack routes correct ? ...etc.Evil DIMwit wrote:Heck, I'm just here for the gameplay challenge. Get the graphics sorted out first, then we'll talk.
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