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Are non-agression pacts improper for weaker players to use against stronger players?

 
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Can we respond to neutral comments?

Postby tahitiwahini on Sat Feb 03, 2007 2:35 pm

A player left me a neutral comment on a game. I would like to respond to the comment, but I find that I'm not able to.

Here's the comment:
"created and [sic] alliance with the third player in a three person game after only two rounds. There was nothing illegal about it, but it truly destroyed any fun the game might have held."

At first, I thought the player was doing me a favor by not classifying it as a negative comment. But now I believe he chose to leave a neutral rather than a negative comment, because he knew that I couldn't respond to a neutral comment, but I could have responded to his comment if it had been classified as negative.

Why can we not respond to neutral comments?

By the way, on the merits of the case, he neglected to mention that he was in a very dominant position with a secured continent and he was the most experienced player in the game by far. Without the non-agression pact, he would have easily beaten us, which of course would have been a fun game for him. Instead, with the non-agression pact, the two remaining players had a very enjoyable game once he was eliminated. Are non-agression pacts under these circumstances improper or poor sportsmanship?

Please comment.
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Postby MeDeFe on Sat Feb 03, 2007 2:42 pm

2007-01-31 19:03:59 - tahitiwahini: The non-agression pact between us regarding Iceland and Greenland will
2007-01-31 19:04:17 - tahitiwahini: expire when Red has been eliminated.



NAP? That's an alliance in a 3 player game, with the declared aim of getting rid of one player.

While I'm usually not averse to pacts, even in 3 player games, I must say that that is a display of extremely poor sportsmanship on your part. I have no problem with 2 people playing logically in order to even the odds if one other player dominates, but what the chat indicates is absolute bullshit.
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Postby Luke035 on Sat Feb 03, 2007 2:57 pm

I have to agree with Me De Fe. That was B.S. in the game chat. Take the neutral comment and move on to your other games.
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Postby tahitiwahini on Sat Feb 03, 2007 3:05 pm

MeDeFe wrote:
NAP? That's an alliance in a 3 player game, with the declared aim of getting rid of one player.

While I'm usually not averse to pacts, even in 3 player games, I must say that that is a display of extremely poor sportsmanship on your part. I have no problem with 2 people playing logically in order to even the odds if one other player dominates, but what the chat indicates is absolute bullshit.


Since you use NAP's in your own play, perhaps you could take this opportunity to identify the circumstances that make it "extremely poor sportsmanship" in this case and perfectly proper in this case:

2006-06-19 15:29:16 - MeDeFe: NAP, steve?
2006-06-20 06:22:35 - steve monkey: MeDeFe - the answer is yes
2006-06-20 08:14:49 - MeDeFe: limited to a certain number of turns or indefinite? pm me if you don't want every treaty to be made public.
2006-06-20 09:14:02 - aceofcups: Non public treaties are illegal, check the rules...should i report your public statement that you are planning a secret pact? Answers on this please!
2006-06-20 10:07:34 - MeDeFe: we only have to tell you that we HAVE an alliance/nap or similar, the details do NOT have to be public.
2006-06-20 19:40:06 - steve monkey: i conduct all alliances in public. I do not pm friends or enemies.
2006-06-20 19:41:10 - steve monkey: MeDeFe - I will terminate the alliance when there are only three players remaining.

I'm not trying to embarass you, I would really just like to understand the circumstances wherein NAP's are proper and improper.

Please comment.
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Postby tahitiwahini on Sat Feb 03, 2007 3:27 pm

Luke035 wrote:I have to agree with Me De Fe. That was B.S. in the game chat. Take the neutral comment and move on to your other games.


I took the feedback the player left seriously. I'm trying to find guidance on ethical play. I have moved on to play other games, but my basic question remains, what are the rules for NAPs.

Are NAP's illegal?
if not, what are the ethical issues involved?
What is proper and what is not?

If there's no guidance, then fine, I'll continue to play and try to figure it out myself. I'm only asking because this must have happened in the past and I'm trying to benefit from the experience gained.

For instance, I don't see much practical difference between:

2006-06-20 19:41:10 - steve monkey: MeDeFe - I will terminate the alliance when there are only three players remaining.

and

2007-01-31 13:03:59 - tahitiwahini: The non-agression pact between us regarding Iceland and Greenland will
2007-01-31 13:04:17 - tahitiwahini: expire when Red has been eliminated.

Can someone explain the difference?

Just looking for some guidelines here.

Is it ethical to use PM in a standard game ever?

Is it ethical to use PM in a standard game to work out details of a NAP announced in game chat?

Please comment.
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Postby MeDeFe on Sat Feb 03, 2007 4:50 pm

There're a few crucial details that make those two different, you proposed an alliance with the declared goal of taking out a third player in a three player game.


In what you dragged out of the archives (game #32271) the other player named the time when the NAP would terminate. Not a word about ganging up on someone else, furthermore, there were 4 players left in the game when we agreed to not attacking each other anymore in order not to bleed to death over the Ireland-Scotland border.
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Postby tahitiwahini on Sat Feb 03, 2007 5:14 pm

MeDeFe,

Previously I wrote:

For instance, I don't see much practical difference between:

2006-06-20 19:41:10 - steve monkey: MeDeFe - I will terminate the alliance when there are only three players remaining.

and

2007-01-31 13:03:59 - tahitiwahini: The non-agression pact between us regarding Iceland and Greenland will
2007-01-31 13:04:17 - tahitiwahini: expire when Red has been eliminated.


I still don't understand your distinction. The goal of my NAP was to staunch the flow of blood in the constant attacks between Iceland and Greenland (Europe and North America). Eliminating red (the dominant player in the game) was the terminating condition of the pact, not the goal of the pact. In your case the terminating condition was when there were only three players remaining. It doesn't strike me that there is a bright line here between my "extremely bad sportsmanship" and your exemplary sportsmanship.

Let me see if I understand your position:

NAP in a 4 player game good; NAP in a 3 player game bad.

NAP which terminates when an unnamed player is elminated good; NAP which terminates when a named player is elminated bad. (In other words, the NAP would have been fine if I had just said when an other player is eliminated rather than named a specific player. This sounds like a lawyer's dodge. It would have been OK if I said it's terminated when an unnamed player is eliminated, but not if I said when the non-NAP party was eliminated. It was a three player game, I spoke straightforwardly rather than couching the agreement in the correct formulation.)

I'm afraid it's not getting any clearer.

Would you care to elucidate further? If not, I'm afraid I'll have to take your comment as a case of "it's fine when I do it; bad when you do it." I won't call that argument BS, but I wouldn't argue with anyone who did.

As for dragging something out of the archives, please feel free to use anything I've written or any game I've played in to make your argument. I try to behave in such a way that I'm not ashamed of anything I say or do.

Hence the reason I'm trying to get to the bottom of the ethical use of NAP's.
Last edited by tahitiwahini on Sun Feb 04, 2007 1:15 pm, edited 1 time in total.
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Postby joeyjordison on Sat Feb 03, 2007 5:23 pm

an NAP between a specific border (often wen 2 people hav their conts bordering each other) that would otherise result in a massive build up and attacking meaning suicide for both players is ok although a total NAP is not really any different from an alliance and so is wrong in my opinion

edit: as a rule of thumb an alliance shouldn't be formed unless it is a final attempt to bring the game even again. if an alliance succeeds then chances are in wasn't right to have one. alliances are meant to fail unless u happen to get really gd dice or the stronger player messes up. if someone takes the lead they hav earned it 1 way or another and so deserve the win
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Postby tahitiwahini on Sat Feb 03, 2007 5:48 pm

joeyjordison wrote:an NAP between a specific border (often wen 2 people hav their conts bordering each other) that would otherise result in a massive build up and attacking meaning suicide for both players is ok although a total NAP is not really any different from an alliance and so is wrong in my opinion

edit: as a rule of thumb an alliance shouldn't be formed unless it is a final attempt to bring the game even again. if an alliance succeeds then chances are in wasn't right to have one. alliances are meant to fail unless u happen to get really gd dice or the stronger player messes up. if someone takes the lead they hav earned it 1 way or another and so deserve the win


Thank you for your comments. I agree with your first sentence "an NAP between a specific border (often wen 2 people hav their conts bordering each other) that would otherise result in a massive build up and attacking meaning suicide for both players," but am having trouble understanding what a total NAP is. What are the elements that make an NAP a total NAP?

The NAP in question was formed for the reason given in your first sentence. The elimination of the non-NAP party was the termination condition of the NAP, it was not intended to be the goal of the NAP. Was this a total NAP in your opinion? Was it an alliance?

I have trouble with your second paragraph, which seems to say alliances are good to the extent that they are unsuccessful and that alliances used against the stronger player are unethical because the stronger player deserves his position.

I'm not sure I agree with either contention, but then maybe I have a faulty understanding of the finer points of alliances.

Please comment further if you will.
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Postby MeDeFe on Sat Feb 03, 2007 6:44 pm

Is it really that hard to see?


4 players left, two agree not to constantly "pre-emptively and retaliatorily" hit each other because another player would be able to build up unchecked and overrun everyone else. The NAP ends when there are 3 players left (ANY three, no arrangements over who attacks who or anything like that), because a NAP at that point would make the game one-sided.


3 players left, two agree not to attack other "pre-emptively and retaliatorily", the only target left for them is the third player. The NAP lasts until this player has been eliminated.
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Postby Jamie on Sat Feb 03, 2007 11:18 pm

Truces are meant to bring a player running away with the game back down to the rest of the pack, NOT eliminate him. It's not fair to use a truce to ruin a person's ability to win the game.
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Postby Molacole on Sun Feb 04, 2007 12:02 am

thanks for making this post so I can add you to my ignore list and not have to suffer the same fate that player did...

you can't win every single game and peacebearing just to make up for your lack of skill is embarrasing!

I've never seen a time where an alliances was needed for more than 2 turns. Usually it's for 1 and anything more than 2 is going to uneven the playing field big time. You ruined that guys game so bad... He was winning and you made it impossible for him to win because you couldn't out-strategize him...
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Postby wicked on Sun Feb 04, 2007 12:03 am

At this time you cannot respond to anything but negatives. I think we may be looking at altering that, but I can't remember.
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Postby Nous-irons on Sun Feb 04, 2007 12:02 pm

Jamie wrote:Truces are meant to bring a player running away with the game back down to the rest of the pack, NOT eliminate him. It's not fair to use a truce to ruin a person's ability to win the game.


Who says?

Why is it acceptable for higher ranked players to gangbang on the newbies to safeguard their score but lower ranked players can't reciprocate?

I say, if it's within the rules, and it gains you points, it's acceptable. It's politics. There's ethics as far as sportsmanship goes, but that's it.

Just the other day I was about to suggest an alliance with another team saying we should team up against the first team with the strongest players and carve them up amongst ourselves, then decide who gets the final points by fighting it out after that.

The only thing that prevented me from doing that? I saw another route instead, and used an escalating card cascade to win the game.

The thing is, the option was not out of the question.

What isn't fair? I think carving up a higher-ranked player is perfectly acceptable, especially in those doubles-games they keep setting up - two established players wait for a bunch of n00bs to join. But when the lower-ranked players to decide to turn the tables on them instead, I say it's worth it.
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Postby tahitiwahini on Sun Feb 04, 2007 1:32 pm

MeDeFe wrote:Is it really that hard to see?


4 players left, two agree not to constantly "pre-emptively and retaliatorily" hit each other because another player would be able to build up unchecked and overrun everyone else. The NAP ends when there are 3 players left (ANY three, no arrangements over who attacks who or anything like that), because a NAP at that point would make the game one-sided.


3 players left, two agree not to attack other "pre-emptively and retaliatorily", the only target left for them is the third player. The NAP lasts until this player has been eliminated.


Hmm, not only is it really that hard for me to see the difference, it's apparently even harder for you to articulate the difference.

Frankly, I don't see that the player in your 4 player game who was eliminated (and he obviously wasn't one of the parties to the NAP) has any less reason to complain than the player elminated in my three player game does. Was the player who was eliminated in your game helped or hurt by your NAP? Was your NAP one of the causes of this player being eliminated. Probably, if this player were asked, he would not be in favor of your NAP and would say that your NAP severely limited the amount of fun this player had in the game. Sorry, I still don't see the material difference. When a player is elminated from a game he probably doesn't care whether he was elminated from a 3 player game or a 4 player game. It's a difference without a distinction.

I think you've failed to back up your charge of "extremely poor sportsmanship" in this case. Even if you persist in taking this position, I think you've failed to demonstrate how it doesn't equally attach to your own behavior in employing the NAP technique.

Pot. Kettle. Black.
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Postby MeDeFe on Sun Feb 04, 2007 2:42 pm

You really are that stupid, aren't you?



What you proposed was that you and the other player attack the third and not each other until he was dead.

In 32271 we agreed not to attack each other until one player, which could have been either player who signed the NAP or one of the others, had been eliminated.
Since you're clearly not a mathematical genius:

4 = 3 + 1
and
4 = 2 + 2

If the other two players feel overly threatened by a NAP they can always make an agreement of their own. That's not possible in a three player game.



If you still don't see the difference maybe we can find a third person and set up a private game. Then I and this third person will ally and you'll see what I mean.
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Postby Jamie on Sun Feb 04, 2007 3:40 pm

Nous-irons wrote:
Jamie wrote:Truces are meant to bring a player running away with the game back down to the rest of the pack, NOT eliminate him. It's not fair to use a truce to ruin a person's ability to win the game.


Who says?

Why is it acceptable for higher ranked players to gangbang on the newbies to safeguard their score but lower ranked players can't reciprocate?

I say, if it's within the rules, and it gains you points, it's acceptable. It's politics. There's ethics as far as sportsmanship goes, but that's it.

Just the other day I was about to suggest an alliance with another team saying we should team up against the first team with the strongest players and carve them up amongst ourselves, then decide who gets the final points by fighting it out after that.

The only thing that prevented me from doing that? I saw another route instead, and used an escalating card cascade to win the game.

The thing is, the option was not out of the question.

What isn't fair? I think carving up a higher-ranked player is perfectly acceptable, especially in those doubles-games they keep setting up - two established players wait for a bunch of n00bs to join. But when the lower-ranked players to decide to turn the tables on them instead, I say it's worth it.


Welcome to my ignore list Nous-irons. You inconsiderate prick, low life of a risk player. Can tell already you are on your way to alot of negatives, if you are going to play like that
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Postby tahitiwahini on Sun Feb 04, 2007 3:58 pm

MeDeFe wrote:You really are that stupid, aren't you?


Dear Mr MeDeFe,

So far in this thread you've complained that I have "extremely poor sportsmanship," that my game chat was "absolute bullshit," and now I'm apparently "stupid." Well, it's hard to know where to begin in addressing this, since there's not a lot of substance to deal with. I leave it to readers of the thread to make their own judgments.

Indeed I solicited comments from experienced players about NAP's in general and their use in a particular game situation. You gave me your critical opinion, and discounting the hyperbole with which it was expressed, I welcomed it. Of course, your opinion was somewhat devalued in my mind when I discovered that you had engaged in the very same tactic that you criticized in my game in one of your own games, but then I've discovered that hypocracy is perhaps not so rarely encountered as one may wish and am no longer shocked when this observation is further confirmed. You've been unable to demonstrate any material difference between what you did and what you criticized me for doing. Again, I leave it readers of the thread to make up their own minds about this.

Despite repeated attempts by me to get you to clarify your criticism, especially considering your adoption of the very same technique in one of your own games, I admit I became frustrated and accused you of being inarticulate. For that I apologize, both to you and to readers of this thread. To you because it was a mean thing to say and for that I'm sorry. To readers of the thread: first, because it was redundant and unnecessary to so state and second, given the fact that they could read the very same messages from you it was perhaps even insulting to their intelligence. For that I am also sorry.

Regarding the following:

MeDeFe wrote:Since you're clearly not a mathematical genius:

4 = 3 + 1
and
4 = 2 + 2


please see the previous paragraph. It's simply hard to refute your logic. I imagine one could say in response "4 = 4 + 0" or perhaps even "4 = 1 + 3", but then as you point out I'm not a mathematical genius so I really don't know how to respond to this exactly. Again, I'll just have to leave it to readers of this thread to decipher its wisdom.

Let me sadly admit that I'm no closer to understanding when NAP's are proper than when I began. The nearest to a governing principle that I can make out from your comments is that they are fine and dandy when you use them, but "extremely poor sportsmanship" when I do. Did I get that right? I only ask because sometimes I can be very "stupid." I appreciate the patience you've shown me in helping me deal with this trying handicap.

Finally, in regard to:

MeDeFe wrote:If you still don't see the difference maybe we can find a third person and set up a private game. Then I and this third person will ally and you'll see what I mean.


it seems you've joined a game (Game 209899) in which I am also a player, so you can feel free to test out your theories in that game. Of course, you will need to articulate why it is in another players interest to enter into a NAP with you, but if you are able to do so have at it. However, it seems the concensus is that such negotiations should be made in public game chat rather than in private messages to avoid running afoul of the no secret alliances prohibition in the rules.

Best of luck to you in the future. If I discover any guidelines covering the use of NAP's I'll be sure to share them with the conquer club community in another thread.
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Postby tahitiwahini on Sun Feb 04, 2007 4:24 pm

Jamie wrote:Welcome to my ignore list Nous-irons. You inconsiderate prick, low life of a risk player. Can tell already you are on your way to alot of negatives, if you are going to play like that


Jamie, you kiss your mother with that mouth?

Seriously, since you've already added nous-irons to your ignore list, can I ask you to follow Molacole's lead and add my name to your ignore list. Maybe you and Molacole can discuss who has the biggest ignore list.

I've never been a proponent of the Stick-My-Fingers-In-My-Ears-And-I-Can't-Hear-What-You're-Saying school of dealing with other people, but since I've never tried it, I can't say it doesn't work. To each his own.

While you're at it, you might want to add the names to your ignore list of the two-thirds of the players (24 at this time) who've voted in this thread's poll that it is not improper for weaker players to use a NAP against a stronger player.

As for:

Jamie wrote:Truces are meant to bring a player running away with the game back down to the rest of the pack, NOT eliminate him. It's not fair to use a truce to ruin a person's ability to win the game.


I understand that you support NAP's which harm the position of the stronger player up to the point where the the stronger player is no longer one of the stronger players. In other words, it's OK to weaken another player through the use of NAP's but if the player should die as a result, then it wasn't a good idea. I'm not sure what principle is at work here, but unlike MeDeFe's position, I actually think I understand your position.

Thanks for your comments.
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Postby Nous-irons on Sun Feb 04, 2007 8:29 pm

Jamie wrote:
Nous-irons wrote:
Jamie wrote:Truces are meant to bring a player running away with the game back down to the rest of the pack, NOT eliminate him. It's not fair to use a truce to ruin a person's ability to win the game.


Who says?

Why is it acceptable for higher ranked players to gangbang on the newbies to safeguard their score but lower ranked players can't reciprocate?

I say, if it's within the rules, and it gains you points, it's acceptable. It's politics. There's ethics as far as sportsmanship goes, but that's it.

Just the other day I was about to suggest an alliance with another team saying we should team up against the first team with the strongest players and carve them up amongst ourselves, then decide who gets the final points by fighting it out after that.

The only thing that prevented me from doing that? I saw another route instead, and used an escalating card cascade to win the game.

The thing is, the option was not out of the question.

What isn't fair? I think carving up a higher-ranked player is perfectly acceptable, especially in those doubles-games they keep setting up - two established players wait for a bunch of n00bs to join. But when the lower-ranked players to decide to turn the tables on them instead, I say it's worth it.


Welcome to my ignore list Nous-irons. You inconsiderate prick, low life of a risk player. Can tell already you are on your way to alot of negatives, if you are going to play like that


I have no negatives. I'm generally a pleasant player.

However, most of the n00bs I have played with probably would be too inexperienced to cooperate - I'm just saying it's justified. I have never actually tried it myself.

How is it inconsiderate?

It is a public alliance, it breaks no rules.

You on the other hand, condone the practice of upper-ranking players gangbanging lower-ranking players in order to preserve their rank. What kind of hypocrite are you. The lower-rank players can perform the inverse operation on them, can they not?
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Postby zarvinny on Sun Feb 04, 2007 10:24 pm

tahitiwahini, i think the point people are trying to make is that it is generally bad manners to have non-aggression pacts when only 3 players are alive in a game.

However, I believe that even with 3 players, they can still be ethical if the player left out of the pact is very strong, and that the pact is ONLY between 2 borders, as opposed to a full blown alliance.

A total non-aggression pact is when 2 players agree not to attack each other on any borders, which is almost like an alliance in which you almost become a team for a specified amount of time.

Here is my opinion: in most random games, it is okay to establish NAP's and alliances and really, anything. However, some players do not like alliances and establish their own, private games, in which alliances are not even discussed, it is simply common knowledge to attack whoever is strongest. Even in these games, politics and discussion come into play. Some even imply alliances without actually asking for them (JohnnyRocket24).
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Postby viking thunder on Sun Feb 04, 2007 11:31 pm

what is an NAP??
an agreement to not be agressive at a certain border.

What is an alliance??
An agreement to not attack each other for any reason.

are NAP's unsportmanlike in a 3 man game??
not always

Are Alliances unsportsmanlike in a 3 man game??
Yes

for you to say not to attack another until player three is dead is unsportsmanlike, and also most likely will lead to a certain lead for one player or another.

not attacking a certain border can be ok under the right circumstances.

One thing you have to watch out for is the higher ranked player syndrome. Frequently people tunnel vision on a higher ranked player because they are scared of them, and they hand the game to another because they are too busy paying attention to a higher ranked player.

A higher ranked player has no better chance of winning than a lower. Yes, if you look at their profile and they have played 90 games and are still a private, you might not worry about them, but if they have played 50 games and are a Lt, or major, they are no less a threat than a higher ranked player. new people join all the time, rank is no estimate of skill.

and in addition, just because someone plays alot of double's games does not mean they are trolling for noobs!!! I play doubles game with a friend, we start games and wait for them to fill, we are not trolling for noobs, we are starting games the only way the site allows. we prefer if good people show up, if I lose to a noob I lose forty points or something!
Ever get the feeling you have 200 men with tanks and rockets, and they are getting their asses kicked by a neanderthal with a stick???

It is called auto attack!
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Postby tahitiwahini on Mon Feb 05, 2007 12:08 am

zarvinny wrote:tahitiwahini, i think the point people are trying to make is that it is generally bad manners to have non-aggression pacts when only 3 players are alive in a game.

However, I believe that even with 3 players, they can still be ethical if the player left out of the pact is very strong, and that the pact is ONLY between 2 borders, as opposed to a full blown alliance.

A total non-aggression pact is when 2 players agree not to attack each other on any borders, which is almost like an alliance in which you almost become a team for a specified amount of time.

Here is my opinion: in most random games, it is okay to establish NAP's and alliances and really, anything. However, some players do not like alliances and establish their own, private games, in which alliances are not even discussed, it is simply common knowledge to attack whoever is strongest. Even in these games, politics and discussion come into play. Some even imply alliances without actually asking for them (JohnnyRocket24).


Thank you for your succinct comments expressed very clearly, which you managed to make without any accompanying insults. This is the kind of feedback i was looking for.

I'm not sure I agree with your opinions but they at least give me a basis for thinking about the issue more clearly.

Here's where I'm having my difficulty. I would be happy if the rule is that NAP's are illegal. That would make my decision easier, I simply wouldn't use them and I wouldn't be disadvantaged by others using them. It would remove a large degree of diplomacy from the strategy involved in crafting a successful world conquest, and in that sense perhaps make the game of Risk less interesting and complex, but at least the playing field would be even in this respect.

However, it seems that most people regard NAP's as legal (as indeed my original opponent who left the neutral comment, albeit with negative content, did) and most people further regard them as an essentially ethical technique to weaken a stronger player (to level the playing field as some have characterized it). The difficulty for me is that some go on from there to state that there are conditions under which it is unethical to use NAP's. My inquiries have been directed toward finding out what those circumstances are.

The first element seems to be that while it is OK to weaken an opponent through the existance of an NAP to which he is not a party, it is improper if the weakening is carried to its logical conclusion and the opponent is eliminated. I'm not sure I agree here. The opponent who is not a party to the NAP is always harmed by the existance of the NAP. And it is obviously true that the parties to the NAP are always benefited by the existance of the NAP (or believe themselves to be benefited else they wouldn't join the NAP). Given these two assumptions which I contend are universally true I'm left feeling like the man in this old story:

A man asks a woman whether she would go to bed with him for $100.

The woman, insulted of course, tells the man she would never sleep with him for $100. "The idea is ridiculous and insulting," she says.

The man says, "Well, OK, would you sleep with me for $1,000,000?"

The woman doesn't respond immediately, obviously thinking about the situation in a new light.

The man says, "Well, what do you say? I need your answer now."

The woman replies, "Give me some time to think about it. Don't rush me."

To which the man replies: "What's taking you so long. We've already established what you are, the rest is just dickering about price."


In other words, if the your ethics cause you no concern about weakening an opponet using NAP's (and make no mistake all NAP's weaken your opponents -- the energy of the NAP members which would be dissipated against each other can now be brought to bear on the non-NAP members), then why the sudden religion about eliminating the opponent.

Take the extreme case, when a non-NAP member is reduced to a single army and the NAP is then terminated. The NAP didn't kill the opponent, so it's an ethical NAP. I think we all know what happens to the opponent with one army in the next round. I believe the elminated opponent would find the fact that the NAP wasn't in effect at the time of his death, cold comfort indeed.

If it's then a matter of degree of damage to the non-NAP, what is a suitable measure of the damage. In other words, is it OK to weaken the strongest player through a NAP to the point where he is no longer the strongest player at which point the NAP if it were to be an ethical NAP would have to be terminated. In what characteristic should the strength be measured: armies, countries, number of armies deployable in the next round?

Anyway, these are the kinds of issues I'm trying to deal with. I'm looking for that line over which one must not cross and still be considered to be using NAP's ethically.

I appreciate you comments about what you are calling a total non-agression pact. I'm thinking you are more justified in thinking that this more likely constitutes bad manners, but I'm not sure I can pinpoint the reason why I think so. A total non-agression pact does seem to be to be tantamount to an alliance. The question whether an NAP is an alliance is much murkier when the NAP is basically limited to two countries (say Greenland and Iceland in the classic gameboard).

I'm still wrestling with why a technique that is appropriate and ethical in a 4 player game becomes less appropriate and ethical in a 3 player game. I do grant that in a multiplayer game the non-NAP member has the ability to form his own NAPs with other players to counterbalance the effects of the NAP to which he is not a party. However, I don't see how the absence of this remedy for the non-NAP member in a 3 player game renders the NAP unethical or inappropriate. It seems to me this is a risk of being in a 3 player game and is assumed equally by all the participants in such a game. Perhaps it is bad manners of a sort, but after all this is a game of world domination rather than a tea social. We are talking about (albeit in the abstract) killing men and subjugating countries to military occupation. Perhaps concern about bad manners is misplaced in such a context.

I welcome further discussion on these points.

Anyone is welcome to make comments of the sort made by some on this thread that I have not found to be helpful (I'm sure they know who they are), and indeed add me to their ignore list if they so wish, but I fail to see how that advances the conversation or our understanding of the proper role of NAPs in risk, which was the purpose of my starting this thread in the first place.

I found your comments to be most stimulating and thank you once again for taking the time to express them.
Cheers,
Tahitiwahini
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Postby tahitiwahini on Mon Feb 05, 2007 12:25 am

viking thunder wrote:what is an NAP??
an agreement to not be agressive at a certain border.

What is an alliance??
An agreement to not attack each other for any reason.

are NAP's unsportmanlike in a 3 man game??
not always

Are Alliances unsportsmanlike in a 3 man game??
Yes

for you to say not to attack another until player three is dead is unsportsmanlike, and also most likely will lead to a certain lead for one player or another.

not attacking a certain border can be ok under the right circumstances.


Thank you for your comments. You and zarvinny are restoring my faith that it's possible to have an intelligent discussion about these issues in this forum. I guess the thread just got off to a bad start.

From my perspective the pact in question that started this thread was a true NAP and not an alliance. It referenced the border between two countries (Iceland and Greenland) and did not cover attacks between the two members of the pact that may occur elsewhere in the world. Like all NAP it needed a termination condition. The termination condition I proposed was when the non-NAP member was eliminated. It was the only termination condition I could think of at the time (I'm relatively new to the game). I now know there are other termination conditions (e.g., set number of turns, until the strongest non-NAP member is reduced to the strength of the weakest NAP member, etc.) but it was the one I picked at the time.

What follows is the full game chat for the game in question:

Note: that I did not realize at the time that it was improper to have PM contact with another player in the game (thus running afoul of the no secret alliances restriction in the rules). The non-NAP member, with considerably more experience in this game did not point out to me that this was a violation of the rules, and had he done so I would have immediately stopped doing so after I verified that it was in fact illegal. I regard the rest of my comments on the game chat as legal and quite ethical. Obviously the non-NAP oppenent did not regard them as such and that is why I'm here trying to come to grips with whether it was proper or not. Your feedback on this issue is welcome.

2007-01-31 12:55:53 - tahitiwahini: Red is the strongest player in the game.
2007-01-31 12:57:01 - tahitiwahini: Red has 16 countries and 40 armies.
2007-01-31 12:58:07 - tahitiwahini: Red is poised to take over Asia which will allow him 9 armies per turn,
2007-01-31 12:58:38 - tahitiwahini: 7 for Asia and 2 for Oceania.
2007-01-31 12:59:27 - tahitiwahini: If we continue to attack each other over Iceland and Greenland we will surely lose to Red.
2007-01-31 12:59:56 - tahitiwahini: I will not fortify Greenland.
2007-01-31 13:00:33 - tahitiwahini: You should be able to conquer it quite easily.
2007-01-31 13:01:07 - tahitiwahini: I propose a non-agression pact with you Birch over Greenland and Iceland.
2007-01-31 13:01:33 - tahitiwahini: I will not attack Iceland, if you will not attack Greenland.
2007-01-31 13:02:21 - tahitiwahini: We both will need the armies we get from our continents.
2007-01-31 13:02:58 - tahitiwahini: It benefits me if you have the 5 armies you will get from Europe to prevent
2007-01-31 13:03:10 - tahitiwahini: Red from dominating Asia.
2007-01-31 13:03:30 - tahitiwahini: I hope that you see it benefits you as well.
2007-01-31 13:03:59 - tahitiwahini: The non-agression pact between us regarding Iceland and Greenland will
2007-01-31 13:04:17 - tahitiwahini: expire when Red has been eliminated.
2007-01-31 13:04:36 - tahitiwahini: Please indicate whether you accept these terms....
2007-01-31 13:19:17 - Fieryo: i hate to point out the obvious, but in actuality green is the strongets player right now. i'm sure he just forgot to mention that
2007-01-31 13:24:46 - tahitiwahini: What would you expect Red to say?
2007-01-31 13:26:00 - tahitiwahini: I'll let the facts speak for themselves and allow you to make your decision based on those facts
2007-01-31 13:26:55 - tahitiwahini: I've indicated my good faith by not forifying Iceland as I said.
2007-01-31 13:27:19 - tahitiwahini: And I've not fortified Greenland. I'm keeping my end of the pact
2007-01-31 13:27:53 - tahitiwahini: Since the pact will expire when Red is eliminated, I guess you might see that Red isn't a great fan of the pact.
2007-01-31 13:29:23 - tahitiwahini: Read the points I made and then read the point Red makes and use your best judgement.
2007-01-31 13:30:10 - tahitiwahini: I would just point out that I'm a newly upgraded Private, you're a new recruit, and Red is a major.
2007-01-31 13:30:49 - tahitiwahini: I'll wager Red didn't get that ranking by making mistakes in judgement over who is the strongest player.
2007-01-31 13:31:05 - tahitiwahini: Just something to think about....
2007-01-31 13:32:06 - tahitiwahini: Welcome to Risk
2007-01-31 13:34:53 - tahitiwahini: ****** BIRCH *********
2007-01-31 13:35:15 - tahitiwahini: PLEASE READ THE GAME CHAT BEFORE TAKING YOUR TURN
2007-01-31 13:45:32 - Fieryo: look, i dont want asia, its too hard to hold. if i don't take it then green will by far be in the lead. im not asking you to target solely green, im asking you to play the game to win.
2007-01-31 14:28:37 - tahitiwahini: of course Red doesn't want Asia, what would he do with the those 7 extra armies every turn?
2007-01-31 14:31:18 - tahitiwahini: I have 20 armies, you have 19, how many does Red have again?
2007-01-31 14:32:17 - tahitiwahini: Sorry, but it took me a long time to add it all up: Red has FORTY armies
2007-01-31 14:33:14 - tahitiwahini: Red is right about this: you should play to win. Both of us together have fewer armies than he has.
2007-01-31 14:33:46 - tahitiwahini: But according to Red, I'm the strongest player on the board?!?
2007-01-31 14:34:45 - tahitiwahini: Red had got 6 armies in China looking hungrily at your last 2 blue armies in the Ural
2007-01-31 14:35:13 - tahitiwahini: Once those are gone, and Red's getting the 9 extra armies a turn we're through...
2007-01-31 14:35:51 - tahitiwahini: Once those are gone, and Red's getting the 9 extra armies a turn we're through...
2007-01-31 14:36:55 - tahitiwahini: My rating is 1002, yours is 1000, but Red's is 1701.
2007-01-31 14:37:30 - tahitiwahini: I'm sure you and I are good players, but Red is the master.
2007-01-31 14:37:47 - tahitiwahini: It's time to even the playing field, what do you say?
2007-01-31 14:38:16 - tahitiwahini: PLEASE READ THE GAME CHAT BEFORE TAKING YOUR TURN
2007-01-31 17:04:21 - tahitiwahini: B I R C H <<<<<<<<<<<<<<<<<<<<<<<<<<<
2007-01-31 17:38:13 - tahitiwahini: BIRCH -- Please check your inbox
2007-02-01 17:23:14 - Fieryo: you guys are just silly. i am by far the weakest person and yet you let each other control two continents each? tisk tisk....
2007-02-01 18:00:45 - tahitiwahini: Yes indeed, what looks like the largest concentration of military power
2007-02-01 18:01:10 - tahitiwahini: (those 21 armies in Siam)
2007-02-01 18:01:45 - tahitiwahini: are merely peaceful peasants tending their rice paddies.
2007-02-01 18:02:11 - tahitiwahini: The major is a master of understatement.
2007-02-03 12:49:35 - tahitiwahini: gg Birch
2007-02-03 12:50:06 - tahitiwahini: gg Fieryo


The game in question is 202402.
Cheers,
Tahitiwahini
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Postby zarvinny on Mon Feb 05, 2007 12:34 am

on a side note, I wish to note that people have VERY varied opinions on this site on this matter. In fact, I have been in games where I asked somebody to move their armies out of my way, and others have accused me if insinuating an alliance.

I have seen other games where there becomes a blatant alliance in which 2 people ally against a 3rd, who then recruits the powers of the fourth and this become basically a team game, except that there is more backstabbing going on than between Hitler and Stalin.

However, I have found I can generally convince people to do what I wish without any formal "pact" or agreement for x amount of terms. Rather, I point out strengths of my opponents, and often simply retreat and raise the defense until the enemies attention turns elsewhere.


Truth betold, this is a very tricky subject and if you want more explanation, feel free to use the search button and peruse through thousands of posts in this forum regarding this very topic.
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