Moderator: Cartographers
sinctheassasin wrote:well, its a ww2 map. and you know how enraged i get by ww2 maps...![]()
BUT
this is a different part of ww2. it is the pacific theatre, not the european. so im all for it. just dont spout 10 million maps off of it ok?
Minister Masket wrote:Why does it have to be set at a particular time?
Eeeehhh, I'm not sure sure having airplanes bombing Japan to be in great taste if I'm honest. But the carriers, definately.
I will have that poory-drawn Paint impression up A.S.A.P
sailorseal wrote:Minister Masket wrote:Why does it have to be set at a particular time?
Eeeehhh, I'm not sure sure having airplanes bombing Japan to be in great taste if I'm honest. But the carriers, definately.
I will have that poory-drawn Paint impression up A.S.A.P
Well I think for a historical battle map it needs to have a specific time period so the set up can be correct
captainwalrus wrote:The main problem I see is that there is a lot of water and so you would get relitivly small amount of territories with a lot of space. Ships could be a good solution though.
el-presidente wrote:http://www.lib.utexas.edu/maps/historical/history_ww2.html
This has 30 WWII pasific theater maps, at least one of them might be helpfull.
Edit: or this
http://www.lib.utexas.edu/maps/historical/engineers_v1_1947.html
sully800 wrote:The idea sounds solid but you need someone to deliver the graphics. You can work on gameplay for quite a while first and do the map in paint but in the end that won't cut it and you will need some real graphics software.
To start, you can draw some skeleton maps of how the gameplay will work. Check out the Monsters! thread in the main forum for a great illustration of how to draw up the gameplay of a map without working on the graphics at all. Once that is started we can add suggestions and begin the actual development.
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