by rustlemania on Sat Dec 20, 2008 3:17 pm
there was in fact a very large naval battle - it just took place before the siege of Yorktown.
If you want to remain accurate you can take out the British ships , set the French ones up in blockade form, and allow them to bombard certain territories (especially the one where York town actually was!).
OR you could keep the British ships and ignore the fact that the naval battle took place a mere 20 days earlier in the same location. Either way - the ships should attack each other, and bombard land territories.
here are a couple of options:
1) take out British ships - allow French ships to bombard Yorktown proper, and make this an objective map (ie. hold all French ships and Yorktown to win the game - with this scenario you could make Yorktown and the ships neutral territories).
2) leave in the British ships - allow all ships to attack each other - but allow British ships to bombard rebel terts (which you would have to mark maybe with a flag or a color) and allow French ships to bombard British terts (which you would also have to mark). With this option you could also make it an objective map - or just a classic style. I think either way could work.
As far as graphics go - you've got the same problem the.killing had with one of his - too much legend (or key) not enough map. You don't need a huge title or a huge key - instead those should take up as little room as possible and the majority of it should be actual map space.
One more gameplay thing: your bonuses don't really work - they'll need a lot of adjustments - and are the land masses going to connect in any other way?
