REDUNDANT: Conquer Club Games Filter GM Script

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yeti_c
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Re: Conquer Club Games Filter GM Script

Post by yeti_c »

Ha - good find that is...

I assume this is because the code that adds the counts - is run when the maps are unhidden - not once upon initial first load?

C.
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BENJIKAT IS DEAD
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Re: Conquer Club Games Filter GM Script

Post by BENJIKAT IS DEAD »

Now that we have the starting territory count, you could easily calculate a per player territory count for 2/3(same),4,5,6,7,8 players?? and display that with the current counts?

e.g. Africa Map Territories: 45 Initial: 45 2/3:15 4:11 5:9 6:7 7:6 8:5
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Androidz
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Re: Conquer Club Games Filter GM Script

Post by Androidz »

ABout The Auther TAB. (How i think it should be)

Lets take Yeti_C and Widowmakers Poker Map.

Now if we select Yeti_C we will find the poker map under him but also under Widowmakers. So All Map makers who had a map quenched. Should be listed.

How will this improve the site and script? Well its more credit to the map makers so every1 can see whos behind also if you know who made the map its quite easy.
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chipv
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Re: Conquer Club Games Filter GM Script

Post by chipv »

Draconian_Intel wrote:I seem to be good at spotting bugs that don't actually affect anything. Once I have changed the map tags at least once, when I click the map, the territory count repeats several times across the bottom of the map.

Again, just an aesthetic bug, not actually important.


Gah, good spot, same bug as the remove bug I got rid of.
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jiminski
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Re: Conquer Club Games Filter GM Script

Post by jiminski »

my map rank is not giving any results at the moment.
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chipv
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Re: Conquer Club Games Filter GM Script

Post by chipv »

BENJIKAT IS DEAD wrote:Now that we have the starting territory count, you could easily calculate a per player territory count for 2/3(same),4,5,6,7,8 players?? and display that with the current counts?

e.g. Africa Map Territories: 45 Initial: 45 2/3:15 4:11 5:9 6:7 7:6 8:5


Sure!
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BENJIKAT IS DEAD
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Re: Conquer Club Games Filter GM Script

Post by BENJIKAT IS DEAD »

chipv wrote:
BENJIKAT IS DEAD wrote:Now that we have the starting territory count, you could easily calculate a per player territory count for 2/3(same),4,5,6,7,8 players?? and display that with the current counts?

e.g. Africa Map Territories: 45 Initial: 45 2/3:15 4:11 5:9 6:7 7:6 8:5


Sure!


cool :)
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chipv
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Re: Conquer Club Games Filter GM Script

Post by chipv »

BENJIKAT IS DEAD wrote:
chipv wrote:
BENJIKAT IS DEAD wrote:Now that we have the starting territory count, you could easily calculate a per player territory count for 2/3(same),4,5,6,7,8 players?? and display that with the current counts?

e.g. Africa Map Territories: 45 Initial: 45 2/3:15 4:11 5:9 6:7 7:6 8:5


Sure!


cool :)


Done!
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ZeakCytho
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Re: Conquer Club Games Filter GM Script

Post by ZeakCytho »

Two things:
For the default tags that are done by size, can you include the size range in parenthesis in the name of the tag, eg "Large Maps (43-59 territories)"
Is there a way to have it sort the maps? Change the order in which they appear, but not change which maps appear? I would love to be able to sort a tag by territory size. For example, take the "Simple Maps" tag and have a button that arranges the maps in order of increasing or decreasing territory size, so they can be arranged either by size or alphabetically.
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chipv
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Re: Conquer Club Games Filter GM Script

Post by chipv »

ZeakCytho wrote:Two things:
For the default tags that are done by size, can you include the size range in parenthesis in the name of the tag, eg "Large Maps (43-59 territories)"
Is there a way to have it sort the maps? Change the order in which they appear, but not change which maps appear? I would love to be able to sort a tag by territory size. For example, take the "Simple Maps" tag and have a button that arranges the maps in order of increasing or decreasing territory size, so they can be arranged either by size or alphabetically.


Yes to both.
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PepperJack
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Re: Conquer Club Games Filter GM Script

Post by PepperJack »

This script grew up really fast. Noticed that territory counts & starting territories don't show up on Game Finder results, only the search parameters page. Keep up the good work!
Game 3960030

Going on deployment, be back someday.

Sorry for deadbeating out of games.
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yeti_c
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Re: Conquer Club Games Filter GM Script

Post by yeti_c »

Just to point out - the filter bar appears on password entry (for private/tourney games) screens too...

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Re: Conquer Club Games Filter GM Script

Post by chipv »

PepperJack wrote:This script grew up really fast. Noticed that territory counts & starting territories don't show up on Game Finder results, only the search parameters page. Keep up the good work!


Top of the Todo list. (Also on join games - most useful on those pages)
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Androidz
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Re: Conquer Club Games Filter GM Script

Post by Androidz »

Hmm Heres some suggestions.

8 Toughts ----> Why on complex? Its not nearly any complex at all more in the middle.

Battle of the irak? ---> Is it even listed? I think thats quite complext tough.
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Re: Conquer Club Games Filter GM Script

Post by chipv »

1.0.5 available

You can now also sort the maps alphabetically or by number of territories.

The thumbnail territory /initial territory info has been put on the other pages (useful for the join games and game finder waiting games pages).
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ZeakCytho
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Re: Conquer Club Games Filter GM Script

Post by ZeakCytho »

I love this script!
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yeti_c
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Re: Conquer Club Games Filter GM Script

Post by yeti_c »

Consider moving sort to the line below - for me (1280x800) it wraps after the "Sort by" label.

Otherwise - great work...

For more sorting - you could add sorting by "complexity" -> i.e. on the "none" list - sort alpha but with the Simple at the top, then moderate - then Complex. (If you see what I mean?)

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Re: Conquer Club Games Filter GM Script

Post by chipv »

I might move all the tag edit stuff down and leave the 2 select boxes next to each other.

Sorting by complexity would be cool if I could get a list or maps ordered by complexity.
I see no consensus for this, so by all means suggest an ordering.

Now about just grouping the None maps into 3 blocks of complexity.
People are bound to want those groups internally sorted as well.

I suppose could add tags like None Complexity, None Territories which group None and gets displayed with tabs or something.
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yeti_c
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Re: Conquer Club Games Filter GM Script

Post by yeti_c »

To save arguments - I went with sort alpha but group by Complexity.

You'll be able to tell where each group ends due to the change in letters. (i.e. WW2 Aus -> Alexanders Empire)

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Re: Conquer Club Games Filter GM Script

Post by chipv »

yeti_c wrote:To save arguments - I went with sort alpha but group by Complexity.

You'll be able to tell where each group ends due to the change in letters. (i.e. WW2 Aus -> Alexanders Empire)

C.


Not if you subsequently sort the list. (The sort could act on each group individually).
I need to separate them in some way, which is why I mentioned tabs.

Also this might be better in a separate tag.

None Complexity or just Complexity and allow sorting which acts on the individual groups.
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yeti_c
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Re: Conquer Club Games Filter GM Script

Post by yeti_c »

No no...

Tag = None
Sort = Complexity

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Re: Conquer Club Games Filter GM Script

Post by chipv »

yeti_c wrote:No no...

Tag = None
Sort = Complexity

C.


Doesn't this only apply to the None Tag, though?

How to sort user Tags by complexity for example?
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yeti_c
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Re: Conquer Club Games Filter GM Script

Post by yeti_c »

chipv wrote:
yeti_c wrote:No no...

Tag = None
Sort = Complexity

C.


Doesn't this only apply to the None Tag, though?

How to sort user Tags by complexity for example?


Same technique - Alpha within the groups... might be less obvious though.

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Re: Conquer Club Games Filter GM Script

Post by chipv »

Guh, dunno, let's see it in action and decide.
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Re: Conquer Club Games Filter GM Script

Post by chipv »

Androidz wrote:Hmm Heres some suggestions.

8 Toughts ----> Why on complex? Its not nearly any complex at all more in the middle.

Battle of the irak? ---> Is it even listed? I think thats quite complext tough.


You're right - there a a few typos with the little words (they have to be case sensitive) so maps with 'of', 'the', 'and'
might be missing from the complexity tags.
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