Das Schloß [QUENCHED #2]

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cairnswk
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by cairnswk »

Riazor wrote:Btw, i dont think it has been mentioned before, but in the castle theres a Kontro 2 & 3, yet the Kontrol 1 & 4 are taken away in the latest version. Or are they hidden somewhere else to still justify the 2 & 3 naming? ;)

Thanks riazor. Kontrols in castle will be renamed.
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by cairnswk »

OK everyone...how about we get back to talking about the map, rather than debating the semantics of the poll.
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by yeti_c »

cairnswk wrote:rather than debating the semantics of the poll.


The problem is - that the poll is no longer valid - as at least 2 people have voted incorrectly - due to it's ambiguity...

Thus making a decision on the poll as is - is meaningless.

C.
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fossunited
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by fossunited »

I have a quick question, and can't be arsed trawling through 42 pages to see if there is an answer in there. How on earth do you win this map? I've been involved in a terminator game, where obviously you can't terminate because of the bottomleft corner.

I have seen someone take all of the objectives, and they didn't win. So now, I have no idea how on earth we are meant to get rid of this map? If we can't terminate, and a player doesn't win when taking all 4 of the objectives, I can't see how on earth we are meant to clear it.

Ideas anyone?
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by cairnswk »

yeti_c wrote:
cairnswk wrote:rather than debating the semantics of the poll.


The problem is - that the poll is no longer valid - as at least 2 people have voted incorrectly - due to it's ambiguity...

Thus making a decision on the poll as is - is meaningless.

C.


C...i've already stated previously that your vote is changeable. i just tested it, and i am able to do it, so i suspect you must be able to do it also. Therefore it is not meaningless.
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by yeti_c »

cairnswk wrote:
yeti_c wrote:
cairnswk wrote:rather than debating the semantics of the poll.


The problem is - that the poll is no longer valid - as at least 2 people have voted incorrectly - due to it's ambiguity...

Thus making a decision on the poll as is - is meaningless.

C.


C...i've already stated previously that your vote is changeable. i just tested it, and i am able to do it, so i suspect you must be able to do it also. Therefore it is not meaningless.


My vote is changeable - but what about other people who have voted not understanding the poll - but haven't returned?

We don't know how many of them there are...

C.
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by cairnswk »

fossunited wrote:I have a quick question, and can't be arsed trawling through 42 pages to see if there is an answer in there. How on earth do you win this map? I've been involved in a terminator game, where obviously you can't terminate because of the bottomleft corner.

I have seen someone take all of the objectives, and they didn't win. So now, I have no idea how on earth we are meant to get rid of this map? If we can't terminate, and a player doesn't win when taking all 4 of the objectives, I can't see how on earth we are meant to clear it.

Ideas anyone?


I have won a game on this 4 player mode by gaining the objective and holding it for one round. That is what is required. You must hold the objectives for one turn, get them and providing no-one takes them from you, at the beginning of your next turn, you will win the game. If you lose them, then it's back to the gaining the objective again. Lesson: make sure that when you get them, you fortify them with plenty of reserves so that they can't be taken. Eventually someone will win. :)
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by cairnswk »

yeti_c wrote:
cairnswk wrote:
yeti_c wrote:
cairnswk wrote:rather than debating the semantics of the poll.


The problem is - that the poll is no longer valid - as at least 2 people have voted incorrectly - due to it's ambiguity...

Thus making a decision on the poll as is - is meaningless.

C.


C...i've already stated previously that your vote is changeable. i just tested it, and i am able to do it, so i suspect you must be able to do it also. Therefore it is not meaningless.


My vote is changeable - but what about other people who have voted not understanding the poll - but haven't returned?

We don't know how many of them there are...

C.

i think most people understood the poll or they would have asked. :)
Now can we can get back to the map instead of arguing the Christ over this. The poll stands as is.
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by yeti_c »

I voted a while ago - and only asked the real definition of the poll yesterday...

As I 'thought' that I understood it - but having read more of the topic - I realised I didn't...

C.
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by fossunited »

cairnswk wrote:
fossunited wrote:I have a quick question, and can't be arsed trawling through 42 pages to see if there is an answer in there. How on earth do you win this map? I've been involved in a terminator game, where obviously you can't terminate because of the bottomleft corner.

I have seen someone take all of the objectives, and they didn't win. So now, I have no idea how on earth we are meant to get rid of this map? If we can't terminate, and a player doesn't win when taking all 4 of the objectives, I can't see how on earth we are meant to clear it.

Ideas anyone?


I have won a game on this 4 player mode by gaining the objective and holding it for one round. That is what is required. You must hold the objectives for one turn, get them and providing no-one takes them from you, at the beginning of your next turn, you will win the game. If you lose them, then it's back to the gaining the objective again. Lesson: make sure that when you get them, you fortify them with plenty of reserves so that they can't be taken. Eventually someone will win. :)


Aaaahhh... thanks. That should be interesting, considering everyone is on escalating cards.
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by cairnswk »

fossunited wrote:
cairnswk wrote:
fossunited wrote:I have a quick question, and can't be arsed trawling through 42 pages to see if there is an answer in there. How on earth do you win this map? I've been involved in a terminator game, where obviously you can't terminate because of the bottomleft corner.

I have seen someone take all of the objectives, and they didn't win. So now, I have no idea how on earth we are meant to get rid of this map? If we can't terminate, and a player doesn't win when taking all 4 of the objectives, I can't see how on earth we are meant to clear it.

Ideas anyone?


I have won a game on this 4 player mode by gaining the objective and holding it for one round. That is what is required. You must hold the objectives for one turn, get them and providing no-one takes them from you, at the beginning of your next turn, you will win the game. If you lose them, then it's back to the gaining the objective again. Lesson: make sure that when you get them, you fortify them with plenty of reserves so that they can't be taken. Eventually someone will win. :)


Aaaahhh... thanks. That should be interesting, considering everyone is on escalating cards.

Kewl, escalating will ensure a win :)
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by cairnswk »

I have extended the poll on this map until 21 June.
There are still some 90 odds games being played on this map, so there is no hurry to get it back up as I want those games to finish completely before the new version is up.
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by BENJIKAT IS DEAD »

cairnswk wrote:I have extended the poll on this map until 21 June.
There are still some 90 odds games being played on this map, so there is no hurry to get it back up as I want those games to finish completely before the new version is up.



I expect you'll be waiting a VERY long time - some are 8 player no card games, which unless a number of the players play ver very poorly will last into the 100s of turns
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by cairnswk »

BENJIKAT IS DEAD wrote:
cairnswk wrote:I have extended the poll on this map until 21 June.
There are still some 90 odds games being played on this map, so there is no hurry to get it back up as I want those games to finish completely before the new version is up.



I expect you'll be waiting a VERY long time - some are 8 player no card games, which unless a number of the players play ver very poorly will last into the 100s of turns


That's cool, cause unless there is a way that lackattack will agree to put another version, then it would interfere with that game you speak of. I don't want to do that.
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by edbeard »

when the hell is someone going to be able to conquer 18 armies from two different territories for a total of 36 armies? That seems WAY too high.


I like the idea of having a way to eliminate someone. Some games will definitely become a never ending stalemate so having something with 30 killer neutrals or whatever would be nice. This is different from the helicopters because we want people to use the helicopters sometimes right? This is something we want to be used rarely.
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by BENJIKAT IS DEAD »

I would personally like to see the idea of not being able to eliminate players being persevered with.

If however this isn't the case, then there needs to be many different access routes to the killer tower or whatever it is that can target the starting positions, otherwise the game (espec esc) would boil down to control of the bottleneck that accesses it. Esc sets will easily get into 3 figures in most games, so smashing a stack of 30 in order to get more 3 figure cashes seems a touch too easy. I think the killer tower could go as high as having 99 neutrals, resetting each turn if this was the path chosen. Just my 2p as usual!
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by cairnswk »

Benjikat, Edbeard, Yeti_c & others, i am following this discussion. I want to acknowledge your input on this, thanks. :)
I am at present just working away on Forbidden City waiting for some of these Das Schloss games to finish, so do keep the input coming.
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by Steiner75 »

There may be a bug with the map

2484757

check out the above game. I am currently holding all the game objectives, but the game is still "alive".

Any suggestions? Do we need to convince the other team to deadbeat in order to finish the game?
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by bryguy »

Steiner75 wrote:There may be a bug with the map

2484757

check out the above game. I am currently holding all the game objectives, but the game is still "alive".

Any suggestions? Do we need to convince the other team to deadbeat in order to finish the game?


you have to still hold them at the start of your next turn, if not, then capture them again and hold them again at the start of the turn after
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by Halmir »

The notes on the map need to be updated guys - I took all the objectives, going out on a limb - and next round got spanked. But it says NOWHERE about hold them for a round, it just says take them. Thanks a bunch for costing me a game! :s Please update the map notes, I shouldn't have to come look on the forums to find out the actual way to win a map, eh?
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by cairnswk »

Halmir wrote:The notes on the map need to be updated guys - I took all the objectives, going out on a limb - and next round got spanked. But it says NOWHERE about hold them for a round, it just says take them. Thanks a bunch for costing me a game! :s Please update the map notes, I shouldn't have to come look on the forums to find out the actual way to win a map, eh?

Halmir. apologies. this will be updated in the new version.
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by Milltycoon »

I do actually enjoy the gameplay. I cannot comment on how the map should work with various numbers of players--my only experience was a Fog game with 3 teams (my team did not win). But I like the idea of a map which is only resolvable by an objective, and that none of the players can actually be eliminated beforehand. I would not play this map 47 of 50 times if I had to choose one, but as an occasional break from the normal style of CC maps (you conquer regions, you eliminate players, you end as the last person on the map with troops), I am glad there is a map like this which genuinely is a different concept.
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by cairnswk »

Milltycoon wrote:I do actually enjoy the gameplay. I cannot comment on how the map should work with various numbers of players--my only experience was a Fog game with 3 teams (my team did not win). But I like the idea of a map which is only resolvable by an objective, and that none of the players can actually be eliminated beforehand. I would not play this map 47 of 50 times if I had to choose one, but as an occasional break from the normal style of CC maps (you conquer regions, you eliminate players, you end as the last person on the map with troops), I am glad there is a map like this which genuinely is a different concept.

Milltycoon. thanks for the feedback and your honesty. The map will change hopefully so that it is easier to end these games.
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by BrianR »

Echoing what others have already said:
-Fun map
-It's a nice change of pace from the regular gameplay to have a map where you can't get eliminated (and thus removing Terminator and Assassin gameplay types).
-Experience with the map so far has only been one game (in progress)
-Clarification of what is required for end game would be appreciated on the map
-To expand on the last point, removal of the need to hold the four territories for a full round (in my opinion) might help focus that 'jail break' feel the map seems to have. i.e. - As soon as you hold the territories for escape, you've escaped and won.
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Re: Das Schloß V27 [Quenched] - Poll for Gameplay

Post by cairnswk »

BrianR wrote:Echoing what others have already said:
-Fun map
-It's a nice change of pace from the regular gameplay to have a map where you can't get eliminated (and thus removing Terminator and Assassin gameplay types).
-Experience with the map so far has only been one game (in progress)
-Clarification of what is required for end game would be appreciated on the map
-To expand on the last point, removal of the need to hold the four territories for a full round (in my opinion) might help focus that 'jail break' feel the map seems to have. i.e. - As soon as you hold the territories for escape, you've escaped and won.

BrianR. thanks for your feedback. I will certainly be doing something about that aspect.
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