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Death Note Mafia, Minister Masket and Sentinel XIV Win!

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Re: Death Note Mafia, Minister Masket and Sentinel XIV Win!

Postby F1fth on Wed Apr 23, 2008 1:40 pm

I agree completely with Sierra. It wasn't exactly hard for scum to win, with two roles that couldn't die and four roles capable of killing, among other things.

I mean we even literally lynched Misa, and the death that should have happened didn't. Not only did Ryuk stay alive, but Rem did as well -- and he got another Note. That's like three heavy hits against the town, with three people who could have/should have died staying quite alive.

So, what can I say except for there was essentially no way for the majority of scum to lose. Congratulations?
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Re: Death Note Mafia, Minister Masket and Sentinel XIV Win!

Postby Sentinel XIV on Wed Apr 23, 2008 2:34 pm

F1fth wrote:I agree completely with Sierra. It wasn't exactly hard for scum to win, with two roles that couldn't die and four roles capable of killing, among other things.

I mean we even literally lynched Misa, and the death that should have happened didn't. Not only did Ryuk stay alive, but Rem did as well -- and he got another Note. That's like three heavy hits against the town, with three people who could have/should have died staying quite alive.

So, what can I say except for there was essentially no way for the majority of scum to lose. Congratulations?


Just so you know, the powers i had, as Rem, was that I was unlynchable/unkillable(major) and that I could save Misa at the cost of my own life(also major). I couldn't, however, kill anyone. I could just vote for the lynch. This game may have been a bit power heavy on the mafia/3rd party side, but the town could have pulled it off.
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Re: Death Note Mafia, Minister Masket and Sentinel XIV Win!

Postby Sierra_Leon on Wed Apr 23, 2008 2:37 pm

Sentinel XIV wrote:Nagerous didn't save Misa. I did. Yay for me and Minister! WEE R TEH WEEEENERZ!

Shouldn't it cost you your life to save Misa? :?
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Re: Death Note Mafia, Minister Masket and Sentinel XIV Win!

Postby Neoteny on Wed Apr 23, 2008 2:47 pm

I was honestly wondering why I was still around. But I figured someone else was up to some tricks...
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Re: Death Note Mafia, Minister Masket and Sentinel XIV Win!

Postby Sentinel XIV on Wed Apr 23, 2008 2:51 pm

Sierra_Leon wrote:
Sentinel XIV wrote:Nagerous didn't save Misa. I did. Yay for me and Minister! WEE R TEH WEEEENERZ!

Shouldn't it cost you your life to save Misa? :?


I thought the same, but I was given the chance to choose a person who voted for Neoteny during that day phase. I chose Minister Masket in the hopes that I would take him with me. Instead, I ended up taking his death note and living, something I didn't know would happen. I was fully prepared to die.
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Re: Death Note Mafia, Minister Masket and Sentinel XIV Win!

Postby Sierra_Leon on Wed Apr 23, 2008 3:17 pm

I guess that's what "Targeted Ryuk with anti-lynch resulting in no death but instead in a stollen death note"... Ah well, more for me to complain about. :P
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Re: Death Note Mafia, Minister Masket and Sentinel XIV Win!

Postby / on Wed Apr 23, 2008 4:11 pm

I personally thought it was pretty balanced,
The only think town had to do was lynch two people technically, Light and Misa, one person would theoretically have to die to take down Misa, as Rem was in the game.
After MM getting his death note stollen, the threat of day kills not only subsided, but Misa was out in the open, everyone with common sense should have known who she was, though there were a few pro-kira peole left in the game, With MM's help a lynch would have been very possible, if you all didn't deadbeat! :x
For scum to win, Only Three people would have to die, L, Near and Mello, all with powerful pro-town roles, also for L to die, Watari would most likely have to be out of action as well.
I actually thought it might be harder on the Pro-kira faction with so many mason groups around, if Kira wasn't careful, he would kill his own followers every night, in fact I' don't quite remember if Mandy succeeded in recruiting anyone during the game.
I think the real balancing force is Ryuk, who was not informed of anyone's win conditions, (though he could have asked Light for one) his secret job is to prevent any win for seven days, which means if he knew light's goal, he'd be sure to try and keep atleast one of the three alive, perhaps killing Light or other pro-kira himself.
Sorry if I messed up the game for you all, but thanks for playing anyways, it was fun modding.
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Re: Death Note Mafia, Minister Masket and Sentinel XIV Win!

Postby Sentinel XIV on Wed Apr 23, 2008 4:16 pm

/ wrote:I personally thought it was pretty balanced,
The only think town had to do was lynch two people technically, Light and Misa, one person would theoretically have to die to take down Misa, as Rem was in the game.
After MM getting his death note stollen, the threat of day kills not only subsided, but Misa was out in the open, everyone with common sense should have known who she was, though there were a few pro-kira peole left in the game, With MM's help a lynch would have been very possible, if you all didn't deadbeat! :x
For scum to win, Only Three people would have to die, L, Near and Mello, all with powerful pro-town roles, also for L to die, Watari would most likely have to be out of action as well.
I actually thought it might be harder on the Pro-kira faction with so many mason groups around, if Kira wasn't careful, he would kill his own followers every night, in fact I' don't quite remember if Mandy succeeded in recruiting anyone during the game.
I think the real balancing force is Ryuk, who was not informed of anyone's win conditions, (though he could have asked Light for one) his secret job is to prevent any win for seven days, which means if he knew light's goal, he'd be sure to try and keep atleast one of the three alive, perhaps killing Light or other pro-kira himself.
Sorry if I messed up the game for you all, but thanks for playing anyways, it was fun modding.


I thought it was a great game. Good job modding. The town definitely dropped the ball.
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Re: Death Note Mafia, Minister Masket and Sentinel XIV Win!

Postby Minister Masket on Wed Apr 23, 2008 4:21 pm

Hahahaha! Who's your shinigami?

Sierra Leon wrote:but really I feel that Strike wolf, F1fth and myself played best

What a load of twaddle! Do you have any idea how difficult it was convincing mandy (Kira) that I was on his/her side, while simultaniously killing both Pro-Kiras and townies for my own benefit? Things got even harder when Rem bloody stole my death note, and I still turned the game my way.

Anyway, this was one of the most enjoyable mafia games I've played, and thanks to all.
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Re: Death Note Mafia, Minister Masket and Sentinel XIV Win!

Postby Minister Masket on Wed Apr 23, 2008 4:26 pm

Sentinel XIV wrote:Nagerous didn't save Misa. I did. Yay for me and Minister! WEE R TEH WEEEENERZ!

You couldn't have saved Misa directly, otherwise you would have died.

Looking at our roles, we were always going to win, although you could have made the inevitable slightly easier by trying to help me!
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Re: Death Note Mafia, Minister Masket and Sentinel XIV Win!

Postby Minister Masket on Wed Apr 23, 2008 4:30 pm

/ wrote:I think the real balancing force is Ryuk, who was not informed of anyone's win conditions, (though he could have asked Light for one)

T'was the first thing I did! mandyb was ever so eager to share his win condition with me. :twisted:

his secret job is to prevent any win for seven days, which means if he knew light's goal, he'd be sure to try and keep atleast one of the three alive, perhaps killing Light or other pro-kira himself.

Actually it t'was more blind luck than anything else. It made killing Near right at the start completely at random ever more enjoyable! :mrgreen:
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Re: Death Note Mafia, Minister Masket and Sentinel XIV Win!

Postby / on Wed Apr 23, 2008 4:35 pm

Minister Masket wrote:
Sentinel XIV wrote:Nagerous didn't save Misa. I did. Yay for me and Minister! WEE R TEH WEEEENERZ!

You couldn't have saved Misa directly, otherwise you would have died.

Looking at our roles, we were always going to win, although you could have made the inevitable slightly easier by trying to help me!

The death note rules are that Shinigami die if they use their (Killing) powers to help a human, that time, She targeted you, so I decided that she would take your death note and the lynch would end with no deaths since no power was used (but you couldn't be targeted anymore either.)
Still, there's no way the game would have lasted the full seven days if you made any more kills, heck it barely made it to seven even after the whole town deadbeated, you should be thankful for not having a note.
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Re: Death Note Mafia, Minister Masket and Sentinel XIV Win!

Postby Minister Masket on Wed Apr 23, 2008 4:38 pm

How can you say that being Death Note-happy would have ruined my chances!? Inconcievable!
It t'was only pinched right at the end.
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Re: Death Note Mafia, Minister Masket and Sentinel XIV Win!

Postby / on Wed Apr 23, 2008 4:46 pm

perhaps, though you all nearly ended the game several times in just the first couple of days, I really wasn't expecting someone with your role and your goal to kill so much, but I can't argue with success, my only job is to write scenes.
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Re: Death Note Mafia, Minister Masket and Sentinel XIV Win!

Postby F1fth on Wed Apr 23, 2008 7:41 pm

Minister Masket wrote:Hahahaha! Who's your shinigami?

Sierra Leon wrote:but really I feel that Strike wolf, F1fth and myself played best

What a load of twaddle! Do you have any idea how difficult it was convincing mandy (Kira) that I was on his/her side, while simultaniously killing both Pro-Kiras and townies for my own benefit? Things got even harder when Rem bloody stole my death note, and I still turned the game my way.

Anyway, this was one of the most enjoyable mafia games I've played, and thanks to all.


Talk about twaddle! You didn't have to do anything except let the game go on for 7 days and even then, you couldn't die. Honestly, you could have deadbeated, and probably still would have won. What obstacles did you have to fulfilling your win condition? Umm, not letting one side dominate? Tough one, big guy.
How about looking at if from town's perspective, where you had: two undefeatable roles with a myriad of special abilities to help them win, a total of three scum with killing powers (four if you count the one-shot scum vig), a 7:11 scum-town ratio (!!!), along with the fact that several of the townies had roles that were useless (naive cop) or detrimental to the town (paranoid cop).

Good job man. Want to trade roles next time and show us how it's done? I'll be the unkillable one. You be the one that's fucked over. Ok?


To /: I'm sorry, but it bothers me when you put roles in a game that are just toys for a certain game mechanic. That's what town were in this game. Too bad this one was my last. I wanted a really good one to go out on.
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Re: Death Note Mafia, Minister Masket and Sentinel XIV Win!

Postby / on Wed Apr 23, 2008 8:04 pm

there were only five scum roles, the two "Shinigami" roles were third party and one was only good for one shot, I said in the begining, pro-kira role do not have to be killed, only the two death note needed to be destroyed or taken away by a shinigami for a full town win, also none of the scum knew each other and only had a low chance of even being recruited.
still I apologize for being biased, if you believe I was.
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Re: Death Note Mafia, Minister Masket and Sentinel XIV Win!

Postby / on Wed Apr 23, 2008 8:38 pm

The point I was trying to insinuate with this game was there were almost no differences between "Good" or "Bad" players, the traditional advantage against town a mafia has is the aspect of a "informed minority" with this valuable tool, Mafia can avoid killing each other such as what happens when factions are introduced or when town kills town.
But in this game scum were trying just as hard to figure out who was town, as town was trying to figure out who was scum, both sides had one recruiter, representing the "salvation" the characters see in their supporting side, town had three sane Moral investigators and two useless ones to balance it, the killing roles on their side had to be careful on whom to trust, aswell as a tracker and several mason alliances.
for the other faction, while there are many killing roles, they also must be more careful about how to use them for fear of killing a role that their goal relies on, thus making their roles void until late in the game.
also I believed Ryuk to be one of the hardest roles in the game to win as, since if all killing roles actively used their powers, there would be an average of four or more kills a day, try making the game last then. I initially intended him to be sort of a killer hunter, so as to make the fast paced game go slower.
I really believe this game might have been played extremely differently if everyone was active, which is why I tried to enforce a no exception policy on missing days.
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Re: Death Note Mafia, Minister Masket and Sentinel XIV Win!

Postby Neoteny on Wed Apr 23, 2008 8:41 pm

/ wrote:The point I was trying to insinuate with this game was there were almost no differences between "Good" or "Bad" players, the traditional advantage against town a mafia has is the aspect of a "informed minority" with this valuable tool, Mafia can avoid killing each other such as what happens when factions are introduced or when town kills town.
But in this game scum were trying just as hard to figure out who was town, as town was trying to figure out who was scum, both sides had one recruiter, representing the "salvation" the characters see in their supporting side, town had three sane Moral investigators and two useless ones to balance it, the killing roles on their side had to be careful on whom to trust, aswell as a tracker and several mason alliances.
for the other faction, while there are many killing roles, they also must be more careful about how to use them for fear of killing a role that their goal relies on, thus making their roles void until late in the game.
also I believed Ryuk to be one of the hardest roles in the game to win as, since if all killing roles actively used their powers, there would be an average of four or more kills a day, try making the game last then. I initially intended him to be sort of a killer hunter, so as to make the fast paced game go slower.
I really believe this game might have been played extremely differently if everyone was active, which is why I tried to enforce a no exception policy on missing days.


I think I did a bit of unnecessary killing, but by that point, it seemed like the game was moving very slowly, so I was trying to keep it going. I can't tell you how much it bothered me that nobody except Masket called my death note bluff though. In other news, I've been watching the series and Ryuk is easily one of the funniest characters I've seen in a serious anime. He's really cleverly written.
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Re: Death Note Mafia, Minister Masket and Sentinel XIV Win!

Postby strike wolf on Wed Apr 23, 2008 10:45 pm

Really, I think that / felt that the shinigami would act more as 3rd party and limiting their kills more but in reality they ended up more as mafia assets, especially Rem whose job was to keep Misa (the 2nd kira) alive.
In a selfish light, I just wish I could have killed w/o having to post it in the thread. Here I am a day vigilante getting my kill information from a character with an investigative role and I can be protected at night by the Doctor, a pretty damn good trio I think. But what's my limitation? I have to post my kill in the thread so that the mafia & 3rd party now know I'm the vig and kill me off.
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Re: Death Note Mafia, Minister Masket and Sentinel XIV Win!

Postby Neoteny on Wed Apr 23, 2008 11:05 pm

After having watched a good bit of the series, I know I would have done a lot differently. Damn... but I think that it was still a good setup, if not unbalanced. I think I'm much more impressed by the setups that have a good background than I am by a truly balanced game. That way, whether I win or lose, there's still the aesthetic pleasure from the overall experience.
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Re: Death Note Mafia, Minister Masket and Sentinel XIV Win!

Postby strike wolf on Wed Apr 23, 2008 11:22 pm

Really I've read all of the first half of the manga and various parts of the 2nd, though I don't know what happens in the last few of the strips, and really I think that if I was given a death note in real life and I was compelled to use it, I probably would have done something to what Light did by killing off all the major criminals. The key differences between him and me though are, I probably wouldn't have been as smart when using the death note and I don't think I would ever be able to convince myself to kill any cops.
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