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virus90 wrote: I think Anarkist is a valuable asset to any game.
icedagger wrote:I didn't find that obvious at all, or even think of it as a possibility.. nothing about the abusers not giving out drugs to crazy people to convert them, or even close to it is mentioned in the first post.
vote Talapus[/b[
Sierra_Leon wrote:InkL0sed wrote:Confirm.
Fircoal is scum!
Neoteny is scum!
/ is scum!
Minister Masket is scum!
vote suggs.
Awesome, InkL0sed has a post restriction where he has to out his mafia partners in his first post of the game. This is too easy. Vote InkL0sed.
Mr_Adams wrote:You, sir, are an idiot.
Timminz wrote:By that logic, you eat babies.
got tonkaed wrote:icedagger wrote:I didn't find that obvious at all, or even think of it as a possibility.. nothing about the abusers not giving out drugs to crazy people to convert them, or even close to it is mentioned in the first post.
vote Talapus[/b[
this is an incorrect vote.
icedagger wrote:I didn't find that obvious at all, or even think of it as a possibility.. nothing about the abusers not giving out drugs to crazy people to convert them, or even close to it is mentioned in the first post.
got tonkaed wrote: Times were hard in Barrington Asylum but people found a way to make the best of difficult circumstances. The asylum was still relatively young, but already there was complaining among the staff about the absurdity of their mission. With around 1000 inhabitants and a skeleton crew of staffers, there were things that simply got missed. People went without their remedies, or more often, they went without in general. Staffers found it harder and harder to go to their job, seeing the hollowed out faces of the malnourished, diseased and dying. Those were the best cases though, because they were the ones who eventually were just going to fade away. It was the ones who the remedies didnāt always work for that were the dangerous ones, the ones who started to get angry when they were rounded up for daily care. There were other whispers amongst the patients about how things would soon change, how they were just not going to take it any longer. They were tired of the staff abuse and they just werenāt going to take it much longer.
It wasnāt that they were far from the truth either. The staff was abusive and it was clear that some members were beginning to take a little more delight in the fact that they had liberties in how they could treat the patients. Power was the currency in the asylum and they would do what it took to make sure they held on to it. Even some of the other staffers began, though most certainly in private, to wonder if some of their colleagues were going too far. It was becoming very clear that things were starting to teeter on the edge of stability at Barrington.
DoomYoshi wrote:
vote talapus
You lying sack of cunt!
Talapus wrote:icedagger wrote:I didn't find that obvious at all, or even think of it as a possibility.. nothing about the abusers not giving out drugs to crazy people to convert them, or even close to it is mentioned in the first post.
I'm not sure if you skim, ignore the facts that the mod gave, or just plain don't care. Either way, it's a bad way to play...let me spell it out for you:got tonkaed wrote: Times were hard in Barrington Asylum but people found a way to make the best of difficult circumstances. The asylum was still relatively young, but already there was complaining among the staff about the absurdity of their mission. With around 1000 inhabitants and a skeleton crew of staffers, there were things that simply got missed. People went without their remedies, or more often, they went without in general. Staffers found it harder and harder to go to their job, seeing the hollowed out faces of the malnourished, diseased and dying. Those were the best cases though, because they were the ones who eventually were just going to fade away. It was the ones who the remedies didnāt always work for that were the dangerous ones, the ones who started to get angry when they were rounded up for daily care. There were other whispers amongst the patients about how things would soon change, how they were just not going to take it any longer. They were tired of the staff abuse and they just werenāt going to take it much longer.
It wasnāt that they were far from the truth either. The staff was abusive and it was clear that some members were beginning to take a little more delight in the fact that they had liberties in how they could treat the patients. Power was the currency in the asylum and they would do what it took to make sure they held on to it. Even some of the other staffers began, though most certainly in private, to wonder if some of their colleagues were going too far. It was becoming very clear that things were starting to teeter on the edge of stability at Barrington.
From all that I assumed what I posted in my earlier post. God forbid I take some time and think about what the scum are doing and how they are doing it when in the previous game most the inmates had issues, but weren't scum. Next time try it for yourself...I'm sure using a little brain power won't kill you
virus90 wrote: I think Anarkist is a valuable asset to any game.
Talapus wrote:It's obvious from the opening of the story that meds are in short supply. I think there are good staff members and bad staff members and then a bunch of crazy people. Obviously the bad staff members probably have the choice to give the wrong drugs to patients here or no drugs at all. So, they will basically use the crazy people here to make them do whatever they want. So, insane people aren't a threat yet, but probably will become one.
wicked wrote:Tappy seems to be backtracking...
vote tappy
DoomYoshi wrote:
vote talapus
You lying sack of cunt!
MountainLion wrote:Talapus wrote:It's obvious from the opening of the story that meds are in short supply. I think there are good staff members and bad staff members and then a bunch of crazy people. Obviously the bad staff members probably have the choice to give the wrong drugs to patients here or no drugs at all. So, they will basically use the crazy people here to make them do whatever they want. So, insane people aren't a threat yet, but probably will become one.
I'm not jumping on the wagon yet, but I do question what you're saying. By the text I marked red in the above post, what do you mean by "make them do whatever they want"?
Also, by saying that the "insane aren't a threat yet, but probably will" is a dangerous suggestion, because I tend to agree that the mix of good and bad insane in this game is likely, so why make it sound like even if they're good, eventually they won't be, which basically means lynch all insane?
DoomYoshi wrote:
vote talapus
You lying sack of cunt!
DoomYoshi wrote:Test it on me. Tree stump is my favorite role anyway lol. Next time I am picking Wispy Woods as my character.
Napoleon Ier wrote:You people need to grow up to be honest.
DoomYoshi wrote:Test it on me. Tree stump is my favorite role anyway lol. Next time I am picking Wispy Woods as my character.
sheepofdumb wrote:Right now I'm more inclined to lynch Nark than I am talp
Neoteny wrote:All I know is that Anark has been throwing votes around like crazy. Anyhow, I think Tal's theory works in the framework provided, and was the same concept I had when tonka brought up the potions.
All I know is I don't want to be potioned...
::cues three night potions at once::
virus90 wrote: I think Anarkist is a valuable asset to any game.
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