[CC6] R2 S&M vs TNC - 30-13 [FINAL] 6/15
Posted: Sat Mar 05, 2016 2:29 pm
S&M Contacts: davekettering (Primary)
TNC Contacts: Cooldeals (Primary) Epitaph1 (Secondary)
[spoiler=Games]Set 1 - S&M
Dubs:
D1. Game 16432125 --- 1982: esc, para, fog, tr, 30 rnds
D2. Game 16432131 --- Conquer Rome: ns, ch, fog
D3. Game 16432133 --- Monsters: para, ns, fog
Trips
T1. Game 16432138 --- Europe 1914: ns, ch, fog
T2. Game 16432141 --- New Zealand: esc, ch, fog
T3. Game 16432143 --- Cricket: ns, ch, fog
T4. Game 16432145 --- 1982: esc, para, fog, tr, 30 rnds
Quads
Q1. Game 16432148 --- USA 2.1: ns, adj, fog, tr, 30 rnds
Q2. Game 16432154 --- First Nations: esc, ch, fog
Q3. Game 16432156 --- Peloppenesian War: ns, ch, fog
Q4. Game 16432157 --- Waterloo: ns, ch, fog
Set 2 - S&M
Dubs:
D1: Game 16470309 Arms Race - ns, ch, fog
D2: Game 16470310 Age of Merchants -ns, ch, fog
D3: Game 16470311 Berlin 1961 - ns, ch, fog
D4: Game 16470313 Middle East - esc, ch, sunny
Trips:
T1: Game 16470314 WW2 Europe - nuc, unl, fog
T2: Game 16470318 Conquer Rome - ns, ch, fog
T3: Game 16470320 Baltic Crusades - ns, ch, fog
Quads:
Q1: Game 16470323 World 2.1 - nuc, unl, fog
Q2: Game 16470325 Hive - nuc, unl, fog
Q3: Game 16470327 Labyrinth - ns, ch, fog
Tie Breaker
TB1: Game 16470328 Classic - ns, ch, sunny[/spoiler]
[spoiler=War Schedule]43 Games, including 1 Tie-Breaker game
21 Home Games
- 7 Doubles
- 7 Triples
- 7 Quads
Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
Round 2 begins Feb 28th for schedule timeline
Set 1 Exchange Date: March 13, 2016
3 doubles, 4 triples, 4 quads home games per clan
Set 2 Exchange Date: March 27, 2016
4 doubles. 3 triples, 3 quads home games per clan, plus tie breaker[/spoiler]
[spoiler=Rules and Settings ]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted to a maximum of of 3 home games in the first set
Parachute is permitted to a maximum of of 3 games overall
Unlimited is permitted to a maximum of of 3 games overall
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New maps or settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 14 games in total (including tiebreaker)
All other rules as per the main thread: https://www.conquerclub.com/forum/viewtopic.php?f=438&t=215510
*Changes from the standard rules are highlighted in red.[/spoiler]
TNC Contacts: Cooldeals (Primary) Epitaph1 (Secondary)
[spoiler=Games]Set 1 - S&M
Dubs:
D1. Game 16432125 --- 1982: esc, para, fog, tr, 30 rnds
D2. Game 16432131 --- Conquer Rome: ns, ch, fog
D3. Game 16432133 --- Monsters: para, ns, fog
Trips
T1. Game 16432138 --- Europe 1914: ns, ch, fog
T2. Game 16432141 --- New Zealand: esc, ch, fog
T3. Game 16432143 --- Cricket: ns, ch, fog
T4. Game 16432145 --- 1982: esc, para, fog, tr, 30 rnds
Quads
Q1. Game 16432148 --- USA 2.1: ns, adj, fog, tr, 30 rnds
Q2. Game 16432154 --- First Nations: esc, ch, fog
Q3. Game 16432156 --- Peloppenesian War: ns, ch, fog
Q4. Game 16432157 --- Waterloo: ns, ch, fog
Set 2 - S&M
Dubs:
D1: Game 16470309 Arms Race - ns, ch, fog
D2: Game 16470310 Age of Merchants -ns, ch, fog
D3: Game 16470311 Berlin 1961 - ns, ch, fog
D4: Game 16470313 Middle East - esc, ch, sunny
Trips:
T1: Game 16470314 WW2 Europe - nuc, unl, fog
T2: Game 16470318 Conquer Rome - ns, ch, fog
T3: Game 16470320 Baltic Crusades - ns, ch, fog
Quads:
Q1: Game 16470323 World 2.1 - nuc, unl, fog
Q2: Game 16470325 Hive - nuc, unl, fog
Q3: Game 16470327 Labyrinth - ns, ch, fog
Tie Breaker
TB1: Game 16470328 Classic - ns, ch, sunny[/spoiler]
[spoiler=War Schedule]43 Games, including 1 Tie-Breaker game
21 Home Games
- 7 Doubles
- 7 Triples
- 7 Quads
Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
Round 2 begins Feb 28th for schedule timeline
Set 1 Exchange Date: March 13, 2016
3 doubles, 4 triples, 4 quads home games per clan
Set 2 Exchange Date: March 27, 2016
4 doubles. 3 triples, 3 quads home games per clan, plus tie breaker[/spoiler]
[spoiler=Rules and Settings ]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted to a maximum of of 3 home games in the first set
Parachute is permitted to a maximum of of 3 games overall
Unlimited is permitted to a maximum of of 3 games overall
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New maps or settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 14 games in total (including tiebreaker)
All other rules as per the main thread: https://www.conquerclub.com/forum/viewtopic.php?f=438&t=215510
*Changes from the standard rules are highlighted in red.[/spoiler]