[CC6] R2 S&M vs TNC - 30-13 [FINAL] 6/15
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- fishydance
- Clan Director

- Posts: 979
- Joined: Wed Aug 15, 2007 8:28 am
- Gender: Female
- Location: Mini-soda (basically southern Canada)
[CC6] R2 S&M vs TNC - 30-13 [FINAL] 6/15
S&M Contacts: davekettering (Primary)
TNC Contacts: Cooldeals (Primary) Epitaph1 (Secondary)
[spoiler=Games]Set 1 - S&M
Dubs:
D1. Game 16432125 --- 1982: esc, para, fog, tr, 30 rnds
D2. Game 16432131 --- Conquer Rome: ns, ch, fog
D3. Game 16432133 --- Monsters: para, ns, fog
Trips
T1. Game 16432138 --- Europe 1914: ns, ch, fog
T2. Game 16432141 --- New Zealand: esc, ch, fog
T3. Game 16432143 --- Cricket: ns, ch, fog
T4. Game 16432145 --- 1982: esc, para, fog, tr, 30 rnds
Quads
Q1. Game 16432148 --- USA 2.1: ns, adj, fog, tr, 30 rnds
Q2. Game 16432154 --- First Nations: esc, ch, fog
Q3. Game 16432156 --- Peloppenesian War: ns, ch, fog
Q4. Game 16432157 --- Waterloo: ns, ch, fog
Set 2 - S&M
Dubs:
D1: Game 16470309 Arms Race - ns, ch, fog
D2: Game 16470310 Age of Merchants -ns, ch, fog
D3: Game 16470311 Berlin 1961 - ns, ch, fog
D4: Game 16470313 Middle East - esc, ch, sunny
Trips:
T1: Game 16470314 WW2 Europe - nuc, unl, fog
T2: Game 16470318 Conquer Rome - ns, ch, fog
T3: Game 16470320 Baltic Crusades - ns, ch, fog
Quads:
Q1: Game 16470323 World 2.1 - nuc, unl, fog
Q2: Game 16470325 Hive - nuc, unl, fog
Q3: Game 16470327 Labyrinth - ns, ch, fog
Tie Breaker
TB1: Game 16470328 Classic - ns, ch, sunny[/spoiler]
[spoiler=War Schedule]43 Games, including 1 Tie-Breaker game
21 Home Games
- 7 Doubles
- 7 Triples
- 7 Quads
Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
Round 2 begins Feb 28th for schedule timeline
Set 1 Exchange Date: March 13, 2016
3 doubles, 4 triples, 4 quads home games per clan
Set 2 Exchange Date: March 27, 2016
4 doubles. 3 triples, 3 quads home games per clan, plus tie breaker[/spoiler]
[spoiler=Rules and Settings ]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted to a maximum of of 3 home games in the first set
Parachute is permitted to a maximum of of 3 games overall
Unlimited is permitted to a maximum of of 3 games overall
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New maps or settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 14 games in total (including tiebreaker)
All other rules as per the main thread: https://www.conquerclub.com/forum/viewtopic.php?f=438&t=215510
*Changes from the standard rules are highlighted in red.[/spoiler]
TNC Contacts: Cooldeals (Primary) Epitaph1 (Secondary)
[spoiler=Games]Set 1 - S&M
Dubs:
D1. Game 16432125 --- 1982: esc, para, fog, tr, 30 rnds
D2. Game 16432131 --- Conquer Rome: ns, ch, fog
D3. Game 16432133 --- Monsters: para, ns, fog
Trips
T1. Game 16432138 --- Europe 1914: ns, ch, fog
T2. Game 16432141 --- New Zealand: esc, ch, fog
T3. Game 16432143 --- Cricket: ns, ch, fog
T4. Game 16432145 --- 1982: esc, para, fog, tr, 30 rnds
Quads
Q1. Game 16432148 --- USA 2.1: ns, adj, fog, tr, 30 rnds
Q2. Game 16432154 --- First Nations: esc, ch, fog
Q3. Game 16432156 --- Peloppenesian War: ns, ch, fog
Q4. Game 16432157 --- Waterloo: ns, ch, fog
Set 2 - S&M
Dubs:
D1: Game 16470309 Arms Race - ns, ch, fog
D2: Game 16470310 Age of Merchants -ns, ch, fog
D3: Game 16470311 Berlin 1961 - ns, ch, fog
D4: Game 16470313 Middle East - esc, ch, sunny
Trips:
T1: Game 16470314 WW2 Europe - nuc, unl, fog
T2: Game 16470318 Conquer Rome - ns, ch, fog
T3: Game 16470320 Baltic Crusades - ns, ch, fog
Quads:
Q1: Game 16470323 World 2.1 - nuc, unl, fog
Q2: Game 16470325 Hive - nuc, unl, fog
Q3: Game 16470327 Labyrinth - ns, ch, fog
Tie Breaker
TB1: Game 16470328 Classic - ns, ch, sunny[/spoiler]
[spoiler=War Schedule]43 Games, including 1 Tie-Breaker game
21 Home Games
- 7 Doubles
- 7 Triples
- 7 Quads
Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
Round 2 begins Feb 28th for schedule timeline
Set 1 Exchange Date: March 13, 2016
3 doubles, 4 triples, 4 quads home games per clan
Set 2 Exchange Date: March 27, 2016
4 doubles. 3 triples, 3 quads home games per clan, plus tie breaker[/spoiler]
[spoiler=Rules and Settings ]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted to a maximum of of 3 home games in the first set
Parachute is permitted to a maximum of of 3 games overall
Unlimited is permitted to a maximum of of 3 games overall
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New maps or settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 14 games in total (including tiebreaker)
All other rules as per the main thread: https://www.conquerclub.com/forum/viewtopic.php?f=438&t=215510
*Changes from the standard rules are highlighted in red.[/spoiler]
Last edited by fishydance on Sun Jun 19, 2016 3:00 pm, edited 26 times in total.
Re: [CC6] R2 S&M vs TNC
TNC agrees to these terms.
We have also agreed that if our games aren't sent until March 14 that is ok with S&M.
We have also agreed that if our games aren't sent until March 14 that is ok with S&M.

- fishydance
- Clan Director

- Posts: 979
- Joined: Wed Aug 15, 2007 8:28 am
- Gender: Female
- Location: Mini-soda (basically southern Canada)
Re: [CC6] R2 S&M vs TNC
cooldeals wrote:TNC agrees to these terms.
We have also agreed that if our games aren't sent until March 14 that is ok with S&M.
S&M confirms that this was agreed to.
- Lindax
- Tournament Director

- Posts: 11207
- Joined: Sun Jan 20, 2008 12:58 pm
- Location: Paradise Rediscovered
Re: [CC6] R2 S&M vs TNC
Approved.
Lx
Lx
fishydance wrote:S&M Contacts: davekettering (Primary) fishydance (Secondary)
TNC Contacts: Cooldeals (Primary) Epitaph1 (Secondary)
[spoiler=War Schedule]43 Games, including 1 Tie-Breaker game
21 Home Games
- 7 Doubles
- 7 Triples
- 7 Quads
Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
Round 2 begins Feb 28th for schedule timeline
Set 1 Exchange Date: March 13, 2016
3 doubles, 4 triples, 4 quads home games per clan
Set 2 Exchange Date: March 27, 2016
4 doubles. 3 triples, 3 quads home games per clan, plus tie breaker[/spoiler]
[spoiler=Rules and Settings ]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted to a maximum of of 3 home games in the first set
Parachute is permitted to a maximum of of 3 games overall
Unlimited is permitted to a maximum of of 3 games overall
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New maps or settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 14 games in total (including tiebreaker)
All other rules as per the main thread: https://www.conquerclub.com/forum/viewtopic.php?f=438&t=215510
*Changes from the standard rules are highlighted in red.[/spoiler]
"Winning Solves Everything" - Graeko
Re: [CC6] R2 S&M vs TNC
Round 1 TNC Home
Dubs:
Kings Court II - trench Game 16432984
District of Alaska - trench Game 16432985
Waterloo Game 16432986
Trips:
Prohibition Chicago Game 16432990
Bamboo Jack Game 16432994
Poison Rome Game 16432995
Kings Court Game 16432996
Quads:
Kings Court Game 16432999
Rail Africa Game 16433001
Rail Europe Game 16433004
King's Court II - trench Game 16433005
Dubs:
Kings Court II - trench Game 16432984
District of Alaska - trench Game 16432985
Waterloo Game 16432986
Trips:
Prohibition Chicago Game 16432990
Bamboo Jack Game 16432994
Poison Rome Game 16432995
Kings Court Game 16432996
Quads:
Kings Court Game 16432999
Rail Africa Game 16433001
Rail Europe Game 16433004
King's Court II - trench Game 16433005

- Keefie
- Clan Director

- Posts: 6745
- Joined: Sun Dec 03, 2006 1:05 pm
- Gender: Male
- Location: Sleepy Hollow
Re: [CC6] R2 S&M vs TNC
Can we have the games posted in the 'Active War Games List' thread please.
Plus the scores should be kept up to date in the Subject line.
Plus the scores should be kept up to date in the Subject line.

Re: [CC6] R2 S&M vs TNC - 6-3 of 43
S&M looks to be in great form in this war. You'll likely have an even larger lead at the conclusion of your first set than we will in ours.
-
HardAttack
- Posts: 1935
- Joined: Fri Jul 11, 2008 12:15 pm
Re: [CC6] R2 S&M vs TNC
cooldeals wrote:TNC agrees to these terms.
We have also agreed that if our games aren't sent until March 14 that is ok with S&M.
i agreed on terms & conditions too,
just sayin.
LEGENDS of WAR
- Lindax
- Tournament Director

- Posts: 11207
- Joined: Sun Jan 20, 2008 12:58 pm
- Location: Paradise Rediscovered
Re: [CC6] R2 S&M vs TNC - 13-4 of 43
Unfortunately TNC did not manage to fill all away games in time. There are 2 games still not filled, one is hereby forfeited: 16470313
Game 16470309 is the only game left to fill and has to be filled today to avoid another forfeit.
Lx
Game 16470309 is the only game left to fill and has to be filled today to avoid another forfeit.
Lx
"Winning Solves Everything" - Graeko
Re: [CC6] R2 S&M vs TNC - 29-11 of 43
This war is complete. Final score: S&M 30 - TNC 13.
Congrats to S&M, and good luck with the rest of CC6!
Now let's never speak of this again
Congrats to S&M, and good luck with the rest of CC6!
Now let's never speak of this again
- Lindax
- Tournament Director

- Posts: 11207
- Joined: Sun Jan 20, 2008 12:58 pm
- Location: Paradise Rediscovered
Re: [CC6] R2 S&M vs TNC - 29-11 of 43
Swifte wrote:This war is complete. Final score: S&M 30 - TNC 13.
Congrats to S&M, and good luck with the rest of CC6!![]()
Now let's never speak of this again
fishydance, please update the subject of this thread with the final score and mark it "FINAL".
In the database I only see 42 games (29-13), did you guys remake a game or something like that?
Lx
"Winning Solves Everything" - Graeko
Re: [CC6] R2 S&M vs TNC - 29-11 of 43
Lindax wrote:Swifte wrote:This war is complete. Final score: S&M 30 - TNC 13.
Congrats to S&M, and good luck with the rest of CC6!![]()
Now let's never speak of this again
fishydance, please update the subject of this thread with the final score and mark it "FINAL".
In the database I only see 42 games (29-13), did you guys remake a game or something like that?
Lx
See your post just above mine
- Lindax
- Tournament Director

- Posts: 11207
- Joined: Sun Jan 20, 2008 12:58 pm
- Location: Paradise Rediscovered
Re: [CC6] R2 S&M vs TNC - 29-11 of 43
Swifte wrote:Lindax wrote:Swifte wrote:This war is complete. Final score: S&M 30 - TNC 13.
Congrats to S&M, and good luck with the rest of CC6!![]()
Now let's never speak of this again
fishydance, please update the subject of this thread with the final score and mark it "FINAL".
In the database I only see 42 games (29-13), did you guys remake a game or something like that?
Lx
See your post just above mine- we forfeited one for not joining in time.
Oops! Thanks.
Lx
"Winning Solves Everything" - Graeko
Re: [CC6] R2 S&M vs TNC - 29-11 of 43
Well done S&M.
- Lindax
- Tournament Director

- Posts: 11207
- Joined: Sun Jan 20, 2008 12:58 pm
- Location: Paradise Rediscovered
Re: [CC6] R2 S&M vs TNC - 30-13 [FINAL] 6/15
Privileges removed, databases updated, medals issued, topic moved.
Lx
Lx
"Winning Solves Everything" - Graeko