Page 21 of 28

Re: [Official] Classic Revamp (V10, page 33, 12/21/09)

Posted: Tue Dec 22, 2009 1:42 am
by Bruceswar
sully800 wrote:
ender516 wrote:I think the black on the title is just fine, and I think the difference in saturation has to do with the process of running the troop number tests and capturing that image.


Yes. But I also see no real difference in saturation, so either my eyes or bad or different monitors have different views. Probably the latter, which reminds me of the 'black' territories on the Germany revamp where I and many others could read the map text with no problem, yet some people were posting that it looked like black on black and they couldn't read a thing.

Anyway, the version that will be sent to lack will be a jpeg like the first one, so that is probably the kind of saturation we'll be going with. After I use the XML tool to place the army numbers I take a screenshot and then upload that png file for the second pic, so any difference in saturation is based on hosting the image capturing and then hosting in a different format.



Sure as hell hope so ... that version with the numbers is really too bright and hurts my eyes. The first one is nice though sans any numbers.

Re: [Official] Classic Revamp (V10, page 33, 12/21/09)

Posted: Tue Dec 22, 2009 3:17 am
by ender516
Bruceswar wrote:
sully800 wrote:
ender516 wrote:I think the black on the title is just fine, and I think the difference in saturation has to do with the process of running the troop number tests and capturing that image.


Yes. But I also see no real difference in saturation, so either my eyes or bad or different monitors have different views. Probably the latter, which reminds me of the 'black' territories on the Germany revamp where I and many others could read the map text with no problem, yet some people were posting that it looked like black on black and they couldn't read a thing.

Anyway, the version that will be sent to lack will be a jpeg like the first one, so that is probably the kind of saturation we'll be going with. After I use the XML tool to place the army numbers I take a screenshot and then upload that png file for the second pic, so any difference in saturation is based on hosting the image capturing and then hosting in a different format.



Sure as hell hope so ... that version with the numbers is really too bright and hurts my eyes. The first one is nice though sans any numbers.

That's weird, because on my screen the ones with numbers seem to be darker, especially the ocean. No matter, I like the ones without numbers too.

Re: [Official] Classic Revamp (V10, page 33, 12/21/09)

Posted: Tue Dec 22, 2009 10:49 am
by sully800
edbeard wrote:no thoughts on the idea to make sure all the army circles are the same in terms of brightness/colour?

It doesn't matter what's underneath as there's always going to be army numbers over them


Oh right, I neglected to mention that update. It turns out the previous army circles were not all the same as I had thought. Most notably Europe had a lower opacity than the rest and Africa had a higher opacity so that was contributing to the extra brightness of the African circles. I readjusted all the circles to be the same opacity, and I like the result. Yes the African circles are still brighter since they are on top of lighter colors, but I like them that way because it maintains a constant contrast from the background. If the Europe circles were the same final tone as the African ones they would contrast too much from the darker land. And if the African ones were toned down I think they would blend in with the land too much. In any case the difference in relative brightness is much less notable once the numbers are in place so hopefully the new version is a reasonable compromise.

Re: [Official] Classic Revamp (V10, page 33, 12/21/09)

Posted: Tue Dec 22, 2009 11:02 am
by Robinette
sully800 wrote:I added notes "To Anchorage" and "To Magadan". It's a tight fit, but I think it's less obtrusive and more helpful than the old note. Let me know if it needs to be tweaked (I think the Magadan on the Large needs to be nudged to the right)

can the font size go down a pt or 2... and thinner too... maybe even in italics, but definetley thinner... yes... thinner



edbeard wrote:no thoughts on the idea to make sure all the army circles are the same in terms of brightness/colour?

It doesn't matter what's underneath as there's always going to be army numbers over them

Yes yes... edbeard is right... please address this if you can...
it's probably better not to remind people about that awful white saucer episode



Incandenza wrote:I want a Classic map revamp for Christmas.
Only a Classic map revamp will dooooo.

Well, okay, I suppose if forced to decide, I'd take a hippopotamus over a classic map revamp. But only barely. :D

Still looking for that special someone, eh incan?

Re: [Official] Classic Revamp (V10, page 33, 12/21/09)

Posted: Tue Dec 22, 2009 3:35 pm
by jiminski
top man Sully the text on the Anchorage Mag link is much much better now! thanks for your willingness to fine-tune your map.

Re: [Official] Classic Revamp (V10, page 33, 12/21/09)

Posted: Tue Dec 22, 2009 7:41 pm
by gimil
Forgive me sully for not wanting to go though this thread to see if there is an answer but...

The images you have with the army numbers on them are much more saturated than the images without. Which colouring will be used in the final image?

For the record I think the saturated image (the ones WITH army counts) is beautiful.

Re: [Official] Classic Revamp (V10, page 33, 12/21/09)

Posted: Tue Dec 22, 2009 7:50 pm
by MrBenn
The difference in saturation between images is actually between the large and the small, not between with/without armies...

Personally I prefer the large, more saturated version; although the army numbers on the small also look less saturated, so I'd put it down to some kind of metaphysical mumbo jumbo...

The "To Anchorage/Magadan" text could probably be in the same font as the title (which looked better without the black stroke), and possibly a bit smaller. If possible, I'd want to keep the text level, rather than curved - but these are only minor niggles.

Let's get this finished soon ;-)

Re: [Official] Classic Revamp (V10, page 33, 12/21/09)

Posted: Tue Dec 22, 2009 7:54 pm
by gimil
MrBenn wrote:The difference in saturation between images is actually between the large and the small, not between with/without armies...

Personally I prefer the large, more saturated version; although the army numbers on the small also look less saturated, so I'd put it down to some kind of metaphysical mumbo jumbo...

The "To Anchorage/Magadan" text could probably be in the same font as the title (which looked better without the black stroke), and possibly a bit smaller. If possible, I'd want to keep the text level, rather than curved - but these are only minor niggles.

Let's get this finished soon ;-)


No Benn, it is definitely between those with numbers and those without. Unless you are looking at something other than the images at the bottom of page 33?

sully800 wrote:[bigimg]http://img709.imageshack.us/img709/5019/classic10l.jpg[/bigimg]

[bigimg]http://img94.imageshack.us/img94/6138/picture9q.png[/bigimg]

Image

Image

Re: [Official] Classic Revamp (V10, page 33, 12/21/09)

Posted: Tue Dec 22, 2009 7:59 pm
by MrBenn
The ones with army numbers seem a little paler, and the colours of the army numbers themselves look a little muted - which would suggest some interference with the metaphysical transponder.

I think there may also be a slight difference between small and large in any case... either way, I prefer the slightly brighter colours, but think the only things that need to be finalised are the title, the "to" text, and any remaining debate about flying saucers army circles...

Re: [Official] Classic Revamp (V10, page 33, 12/21/09)

Posted: Tue Dec 22, 2009 8:03 pm
by jiminski
gimil wrote:Forgive me sully for not wanting to go though this thread to see if there is an answer but...

The images you have with the army numbers on them are much more saturated than the images without. Which colouring will be used in the final image?

For the record I think the saturated image (the ones WITH army counts) is beautiful.



i agree completely, as i said before, this change was a revelation.

Ps. i think the Anchorage - Mag link text is good in following the curve of the line as opposed to just being straight. This subtly indicates exactly what it refers to and differentiates it from the territory names whilst maintaining cohesion with the maps tone. In this way it does not, in my opinion, need to be a different font size.

Re: [Official] Classic Revamp (V10, page 33, 12/21/09)

Posted: Tue Dec 22, 2009 9:07 pm
by john9blue
I think I don't like the "To xxx" text because it seems shaky. Like, you just cut and paste the letters instead of writing on a path... the base line looks jagged. Unless you did that and Photoshop writes it that way. Maybe if there's a way to give the sides a bit more space, the text could be the same size as the rest and more legible.

And I think most of us like the saturated one better (without numbers, not size related)... did you mean to change it or did it do it automatically? Maybe because of how you saved it?

I'm being crazy picky here because the rest of it is fantastic... ;)

Re: [Official] Classic Revamp (V10, page 33, 12/21/09)

Posted: Tue Dec 22, 2009 10:55 pm
by The Neon Peon
I have an idea for the "to _____" that you have right now.

1. Make the lines into arrows (just add a triangle at the end)
2. Get rid of the "To"

That would free up some space, I think.

Re: [Official] Classic Revamp (V10, page 33, 12/21/09)

Posted: Wed Dec 23, 2009 12:27 am
by MeanestBossEver
Arrows/Lines/To/From...I couldn't care less.

When do we get to play?

Re: [Official] Classic Revamp (V10, page 33, 12/21/09)

Posted: Wed Dec 23, 2009 12:37 am
by sully800
The Neon Peon wrote:I have an idea for the "to _____" that you have right now.

1. Make the lines into arrows (just add a triangle at the end)
2. Get rid of the "To"

That would free up some space, I think.


It's not a bad thought, except since I have the "To" on a separate line it's not really taking up space. The large map could be made wider to fit the text better, but the large map doesn't really have a problem right now.

On small map eliminating the "to" would actually make it harder to fit the words in, especially on the Alaska side. I will however experiment with a slightly smaller font and tighter spacing to fit the text in better.

john9blue wrote:I think I don't like the "To xxx" text because it seems shaky. Like, you just cut and paste the letters instead of writing on a path... the base line looks jagged. Unless you did that and Photoshop writes it that way. Maybe if there's a way to give the sides a bit more space, the text could be the same size as the rest and more legible.

And I think most of us like the saturated one better (without numbers, not size related)... did you mean to change it or did it do it automatically? Maybe because of how you saved it?

I'm being crazy picky here because the rest of it is fantastic... ;)


Yeah the shakiness is weird. I rotated the entire string of font at once but it didn't rotate uniformly I guess. I will experiment with typing on the curve itself when I redo the text tomorrow. As for the colors, it's because of different file types (see a few posts up). Both images look the same to me though, and the same as what I've been making in Photoshop, so I'm not really sure what everyone else is seeing.

MeanestBossEver wrote:Arrows/Lines/To/From...I couldn't care less.

When do we get to play?


Should be soon I hope!

Re: [Official] Classic Revamp (V10, page 33, 12/21/09)

Posted: Wed Dec 23, 2009 6:40 am
by Bruceswar
gimil wrote:Forgive me sully for not wanting to go though this thread to see if there is an answer but...

The images you have with the army numbers on them are much more saturated than the images without. Which colouring will be used in the final image?

For the record I think the saturated image (the ones WITH army counts) is beautiful.



This was what I was saying 3 post up. I have never seen a map do this before... With the number is super saturated while without the numbers it is semi dull(and 10000% better)

Re: [Official] Classic Revamp (V10, page 33, 12/21/09)

Posted: Wed Dec 23, 2009 4:26 pm
by saaimen
No matter how everyone calls it - saturated, dull, ... - I seem to collect that everyone likes the version without numbers better. So do I. Just do what you did there ;)

sully800 wrote:I readjusted all the circles to be the same opacity, and I like the result. Yes the African circles are still brighter since they are on top of lighter colors, but I like them that way because it maintains a constant contrast from the background. If the Europe circles were the same final tone as the African ones they would contrast too much from the darker land. And if the African ones were toned down I think they would blend in with the land too much. In any case the difference in relative brightness is much less notable once the numbers are in place so hopefully the new version is a reasonable compromise.

Agreed. If you close your eyes a bit and look through your eyelashes, the army circles pop out a bit more and they all seem pretty equal to me. Guess the big difference is a bit of an illusion...

Great work, sully800. Let's say, one more week and you're the proud maker of CC's main map? =D>

Re: [Official] Classic Revamp (V10, page 33, 12/21/09)

Posted: Sat Dec 26, 2009 2:49 pm
by sully800
  • I still wasn't happy with the shaky "To Magadan" type text, and horizontal writing looked bad. Trying it with just arrow heads this time.
  • Made NZ visible
  • Nudged Johannesburg circle inland
  • Adjusted the light source on connections that were previously aligned with it. The line across Australia should be more visible now
  • Moved the globes so they are close to the same height on each map

Image

[bigimg]http://img10.imageshack.us/img10/328/classic11l.jpg[/bigimg]

Re: [Official] Classic Revamp (V11, page 35, 12/26/09)

Posted: Sat Dec 26, 2009 3:03 pm
by natty dread
Hmm... what if you also added small arrows to the territory names? Like:

<-Anchorage ..... Magadan->

Then it would be idiot-proof... ;)

Re: [Official] Classic Revamp (V11, page 35, 12/26/09)

Posted: Sat Dec 26, 2009 3:39 pm
by the.killing.44
It's actually São Paolo ;)

Re: [Official] Classic Revamp (V11, page 35, 12/26/09)

Posted: Sat Dec 26, 2009 3:43 pm
by sully800
the.killing.44 wrote:It's actually São Paolo ;)


I'm missing the accent, but it's Paulo right? Not Paolo? I am personally not worried about accents but if other people care I can add it in (and any others that may be necessary).

Re: [Official] Classic Revamp (V11, page 35, 12/26/09)

Posted: Sat Dec 26, 2009 3:48 pm
by the.killing.44
sully800 wrote:
the.killing.44 wrote:It's actually São Paolo ;)


I'm missing the accent, but it's Paulo right? Not Paolo? I am personally not worried about accents but if other people care I can add it in (and any others that may be necessary).

Yeah, it's Paulo, my typo. I think it's worth it to change it…

I like the arrows by the way.

Re: [Official] Classic Revamp (V11, page 35, 12/26/09)

Posted: Sat Dec 26, 2009 4:04 pm
by ender516
natty_dread wrote:Hmm... what if you also added small arrows to the territory names? Like:

<-Anchorage ..... Magadan->

Then it would be idiot-proof... ;)

It's nearly impossible to make something idiot-proof, because idiots can be so ingenious...

Re: [Official] Classic Revamp (V11, page 35, 12/26/09)

Posted: Sat Dec 26, 2009 4:59 pm
by The Neon Peon
natty_dread wrote:Hmm... what if you also added small arrows to the territory names? Like:

<-Anchorage ..... Magadan->

Then it would be idiot-proof... ;)

It's clear enough.

Re: [Official] Classic Revamp (V11, page 35, 12/26/09)

Posted: Sat Dec 26, 2009 5:21 pm
by skeletonboy
Have you got updated maps with numbers?

Re: [Official] Classic Revamp (V11, page 35, 12/26/09)

Posted: Sat Dec 26, 2009 5:34 pm
by sully800
The last update (V10) should be exactly the same in terms of coords except for Johannesburg. Nothing to do with the army circles or other alignment was changed so V10 should be a good reference for now.