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Posted: Thu Oct 04, 2007 9:06 pm
by Herakilla
AAFitz wrote:there is a script you can add that will let you confirm end attacks if you want...though youre better off without that, but the script BOB is a must
ive been giving myself a handicap by taking that off! i win more games now O.o
Suggestion: "return to attack" button in sequentia
Posted: Fri Nov 30, 2007 7:07 pm
by Ditch
Several times I've hit "end attack" when I meant to hit 'attack'... and in this one game it was a heartbreakingly huge mistake. Now, in freestyle it would be abusive to be able to undo 'end attack' and go back, but in sequential having some sort of 'return to attack' option wouldn't do anything bad other than allowing someone to correct a human error. Of course there's also the issue of unlimited fort, where the 'return to attack' button would have to go away after the first fortification, but it works out fine at LandGrab.
Posted: Fri Nov 30, 2007 7:08 pm
by wcaclimbing
go look for confirmation scripts and other things in the Plugins and addons section of general discussion forum.
Im pretty sure there is something in there that would help you.
Posted: Fri Nov 30, 2007 7:51 pm
by Ditch
Just did it, hopefully that will take care of future screw-ups on my part. Thanks!
undo button for placement and fortif *rejected*
Posted: Sat Dec 01, 2007 1:27 am
by Shooter_Jay
I just did it AGAIN. I know my own fault for paying not enough attention and I put my guys on the wrong territory AGAIN!

It would be like chess before you take your finger off the piece. An undo button, or maybe a confirmation button, you place or fortify(not needed for unlimited), and it shows the updated map and says like, "Does this look right like what you meant to do dumbass? Then I say oh it's talking to me...no!, I meant to do this....
See, then I would seem so much less STUPID....sometimes.
Moronically yours,
Shooter_Jay
Posted: Sat Dec 01, 2007 2:15 am
by Shooter_Jay
Ditch wrote:Just did it, hopefully that will take care of future screw-ups on my part. Thanks!
Ooh, sounds like that would solve my undo button request, I'll have to look into that.
Posted: Sat Dec 01, 2007 7:10 am
by Shelter417
A lot of people won't like this idea, but it'd be great if it was an option in "My Settings."
Posted: Sat Dec 01, 2007 7:43 am
by Wisse
i think it would be nice qith sequentual, but with freestyle it would make errors
Posted: Sat Dec 01, 2007 10:11 am
by misterman10
There will NEVER be an undo button. However, the confirmation pop-up from greasemonkey allows you to confirm "phase end", "auto-attack", and "deployment"
You need firefox though, and you can download BOB
Here
Posted: Sat Dec 01, 2007 1:32 pm
by Shooter_Jay
misterman10 wrote:There will NEVER be an undo button. However, the confirmation pop-up from greasemonkey allows you to confirm "phase end", "auto-attack", and "deployment"
You need firefox though, and you can download BOB
Here
Yeah I read about those, but the key thing the only thing that would save me from myself would be to actually see the numbers change on the map. To click a button twice instead of once, I don't see it making any difference. When I notice I played wrong is when I see it wrong on the map, not when I click ok or accept or whatever before the map changes. The way I envision the programming, it wouldn't have to update the actual game data, just the map on my screen, so it would work like the confirm button, but it would show a map on my screen imaginarily changed, but doesn't submit the placement to the server until I tell it it looks right on the map showing on my screen. It has to be possible, but maybe just not reasonable, or maybe it would be reasonable, I don't know how the programming is set up. It sure would save me some headaches though and I know the confirm button would not solve my ADD moments...
Posted: Sat Dec 01, 2007 1:37 pm
by Herakilla
Shooter_Jay wrote:misterman10 wrote:There will NEVER be an undo button. However, the confirmation pop-up from greasemonkey allows you to confirm "phase end", "auto-attack", and "deployment"
You need firefox though, and you can download BOB
Here
Yeah I read about those, but the key thing the only thing that would save me from myself would be to actually see the numbers change on the map. To click a button twice instead of once, I don't see it making any difference. When I notice I played wrong is when I see it wrong on the map, not when I click ok or accept or whatever before the map changes. The way I envision the programming, it wouldn't have to update the actual game data, just the map on my screen, so it would work like the confirm button, but it would show a map on my screen imaginarily changed, but doesn't submit the placement to the server until I tell it it looks right on the map showing on my screen. It has to be possible, but maybe just not reasonable, or maybe it would be reasonable, I don't know how the programming is set up. It sure would save me some headaches though and I know the confirm button would not solve my ADD moments...
plau unlimited fortifications and sequential. then you can take all the time you want moving troops around
Posted: Sat Dec 01, 2007 2:01 pm
by Shooter_Jay
Herakilla wrote:play unlimited fortifications and sequential. then you can take all the time you want moving troops around
Unlimited fortification? Um, are you making that up? Anyway, thanks for the effort, but I think I'm still not going to be able to see my error on the map and change it, but correct me if I'm wrong please.
Posted: Sat Dec 01, 2007 2:04 pm
by Risktaker17
Shooter_Jay wrote:Herakilla wrote:play unlimited fortifications and sequential. then you can take all the time you want moving troops around
Unlimited fortification? Um, are you making that up? Anyway, thanks for the effort, but I think I'm still not going to be able to see my error on the map and change it, but correct me if I'm wrong please.
You didn't know about unlimited forts haha.
Posted: Sat Dec 01, 2007 3:18 pm
by Herakilla
Shooter_Jay wrote:Herakilla wrote:play unlimited fortifications and sequential. then you can take all the time you want moving troops around
Unlimited fortification? Um, are you making that up? Anyway, thanks for the effort, but I think I'm still not going to be able to see my error on the map and change it, but correct me if I'm wrong please.
click start a game, go down to the bottom of the page and where it says fortifications click the circular radio box for unlimited. this way you can take all the time you want in conjunction with sequential since only 1 person can play at a time (i assume you don't do speed either hopefully) every time you fortify just wait for the page to load again and if it doesn't load quickly then press F5 or click on "My Games" and re enter the game and you can see the new numbers. might take longer but you shouldn't mess up if you do it right
Posted: Sat Dec 01, 2007 4:20 pm
by hulmey
OMG, stop whinging man..u got BOB, u got unlimited forts!!
If ur not capable to deploy properly using these tools your better off playing pac-man!!
Posted: Sat Dec 01, 2007 4:23 pm
by wicked
It will never happen because it can be abused in freestyle.
Posted: Sat Dec 01, 2007 4:44 pm
by Shooter_Jay
hulmey wrote:OMG, stop whinging man..u got BOB, u got unlimited forts!!
If ur not capable to deploy properly using these tools your better off playing pac-man!!
Yeah you're starting to get my point...
Posted: Sat Dec 01, 2007 4:45 pm
by Shooter_Jay
wicked wrote:It will never happen because it can be abused in freestyle.
nah you could do it, not as much an undo as a verification that shows you an updated dummy map ( yes for me)
Posted: Sat Dec 01, 2007 4:47 pm
by Shooter_Jay
Herakilla wrote:plau unlimited fortifications and sequential. then you can take all the time you want moving troops around
yes an unlimited fornification button would be sweet but...oh my bad, you said fortification
Posted: Sat Dec 01, 2007 5:26 pm
by Shooter_Jay
Herakilla wrote:
click start a game, go down to the bottom of the page and where it says fortifications click the circular radio box for unlimited. this way you can take all the time you want in conjunction with sequential since only 1 person can play at a time (i assume you don't do speed either hopefully) every time you fortify just wait for the page to load again and if it doesn't load quickly then press F5 or click on "My Games" and re enter the game and you can see the new numbers. might take longer but you shouldn't mess up if you do it right
Oh my mistake, hearing fortification I was thinking placement. Yeah, I do like the unlimited fortify. What I meant to say was I'd like unlimited placement or whatever you call it at the beginning of your turn putting out armies.
Posted: Sat Dec 01, 2007 5:35 pm
by Herakilla
use the clickable maps greasemonkey script and deploy one at a a time and count how many times you click
Posted: Sat Dec 01, 2007 6:13 pm
by Shooter_Jay
Herakilla wrote:use the clickable maps greasemonkey script and deploy one at a a time and count how many times you click
oh now that sounds like the ticket...so I guess I need to get firefox first then...ok thanks for all the help.
undo
Posted: Fri Dec 28, 2007 12:19 am
by Shooter_Jay
Subject: Undo button, I'm not giving up on it
More on the subject:
I still don't know why people think an undo button is not feasible or not worth it. So many programs have and undo button, and there are so many instances in cc that it would be fair. Sure, it's not you're fault I'm part retarded, but should it really count against me?
Posted: Fri Dec 28, 2007 12:46 am
by Russianfire8371
1) Please use the form
2) Please search for a topic before you starting posting ideas
3) Its been rejected before, though no explination was given by the moderators
Posted: Fri Dec 28, 2007 1:43 am
by lord voldemort
get greasemonkey and the clickable maps script. in it is a confirm button for all actions...