[GP] Undo, Redo, Mulligan, Take Back Options

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Pedronicus
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[GP] Undo, Redo, Mulligan, Take Back Options

Post by Pedronicus »

What is wanted: An option to undo, redo, or take back deployment, attacks, and/or fortifications.

This has been rejected multiple times since it's first suggestion in 2006. There is too much room for this to just be used to test the waters on a bad strategy and then take it back because it was an 'accident.' The solution is to take the proper amount of time making a move so that you do not make a mistake.

A few things about this:
  • This would take more than just an hour of coding. There is virtually no new implementation on this site that can be accomplished in that short a time frame.
  • Having an undo button changes the game. This is especially true in freestyle.
  • Basically, mistakes happen in most games (Cards, chess, board games, sports). There is generally no undo button unless you are playing against a computer.
natalinasmpf
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Post by natalinasmpf »

Yes, but this can only happen within 10 seconds, say, of the actual mistake. Or 15. (Depending on connection).
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max is gr8
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Post by max is gr8 »

I have but though if you made a mistake it can sometimes come to help you later in the game :wink: like i ended up placing them on my allies country n in the end i got protected by a deadbeat ally. and i got more pts
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tonywalrus
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Undo Button *Rejected*

Post by tonywalrus »

This has probably been suggested many times before, but there is nothing on the recent threads so I am trying to keep it alive. I have just accidentally posted 6 armies to Alaska, grrrr. An undo button at the placement stage would prevent this. It could then be removed at the attack stage. Although a way to undo awful attack rolls wouldn't be bad.....h'mmmm.
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reverend_kyle
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Post by reverend_kyle »

Yeah, i was in a triples game and i put all of my armies on my buddies territories instead of on mine so i couldnt control mine. Luckily he took control and we won. But still i was scared.
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Phobia
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Post by Phobia »

i wouldnt bother putting in a undo button...just be very careful :P. some people might abuse it too, espiccially during a real time/freestyle game to trick people
teknochild
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back button

Post by teknochild »

i places 11 guys on a country that couldnt have been farther from my frontline, my teammate in another game accidently ended his turn too soon, and then in another game i accidently ended my fortifications early

a back button would be really nice, one that you could only use if you havent taken any action since w/e you didnt do

obviously it would only work for things like ending attacks or ending fortifications or maybe even ending turns before the next player starts his turn

and obvisouly you couldnt use it to take back attacks

maybe usable when your advancing your forces after attack, incase you accidently advance all your guys onto a cul de sac


would be nice
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wicked
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Post by wicked »

Too much potential for abuse, especially in freestyle. You could essentially deploy men to fake the other guy out, then move them.
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wcaclimbing
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Post by wcaclimbing »

bad idea. just pay more attention to what you are doing.
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teknochild
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Post by teknochild »

i dont play freestyle, dont like it
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AK_iceman
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Post by AK_iceman »

Yeah, this idea is not a good one. Like wicked said, it offers too much potential for abuse. Just take your time, and slow down on your attacks and forts.
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lackattack
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Post by lackattack »

If you find yourself making mistakes, try Ishiro's script. It adds confirmation dialogs when you end attacks and stuff:

http://www.probablynot.com/greasemonkey ... ds.user.js
Last edited by lackattack on Mon Oct 09, 2006 9:06 am, edited 1 time in total.
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Ishiro
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Post by Ishiro »

Its also easily modifiable to include any button in the game. You can have it put confirms on the deploy, the attack, fortify and play set buttons as well. But be careful, if you put too many confirms you will just get in the habit of clicking OK and it will defeat the purpose of having the confirms.
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CreepyUncleAndy
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Takeback Last Fortification/Deployment *rejected*

Post by CreepyUncleAndy »

There should be a button that appears on the command area after deploying or fortifying a territory (though this might be difficult in games with Chained Fortification, as the first Fortification currently ends your turn in such games, so an extra step after your Fortificaiton before you end your turn to check for takebacks would be necessary).....

ugh....anyways, after Deploying or Fortifying Armies to a Territory, you should be given the option to UNDO or Take Back your last Fortification or Deployment. Naturally, this option only applies to the most recent disposition of troops, and expires as soon as you do something else.

This would be a nice way to prevent a careless mis-click or pop-up from ruining a close game.
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wicked
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Post by wicked »

This has already been suggested and rejected. It would be too easy to mis-use, especially in Freestyle games where someone could deploy or fort, then change that move based on another player's actions. Just be more careful with your clicking.
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joeyjordison
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Post by joeyjordison »

yeh although it could be only for sequential games?
i always make mistakes especially wen i'm tired but i don't think there is a better answer to the problem that for me to get some more sleep and b carefull.
besides it adds a bit of randomness to the games which can make it more interesting :shock:
Dude Bob
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Suggestion: "Undo" command [Rejected]

Post by Dude Bob »

I don't know if anyone else has had this problem, but a lot of times I will place my start-of-turn reinforcements on the wrong territory because it has a similar name as another terrirory.

I've also seen people reinforce to the wrong territory for the same reason, in a game with Chained or Adjacent rather than Unlimited fortifications.

I think it would help if there was an "Undo" command. Obviously it would not allow you to undo an attack, since it would have to recalculate the random die rolls. But you should be able to undo army placement or fortifications in Chained or Adjacent games.

In order to enable players to undo fortifications, of course, there would have to be a new screen after the fortification phase that gave the player the option to either "Undo" or "End fortification".
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hecter
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Post by hecter »

This is just begging for abuse in Freestyle games.
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OnlyAmbrose
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Post by OnlyAmbrose »

hecter wrote:This is just begging for abuse in Freestyle games.


Good call, I was about to vote yes, too.

Hecter brings up a good point which kinda shoots down this idea, though I suppose it could be disabled in Freestyle cames.
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gimil
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Re: Suggestion: "Undo" command

Post by gimil »

Dude Bob wrote:I don't know if anyone else has had this problem, but a lot of times I will place my start-of-turn reinforcements on the wrong territory because it has a similar name as another terrirory.

I've also seen people reinforce to the wrong territory for the same reason, in a game with Chained or Adjacent rather than Unlimited fortifications.

I think it would help if there was an "Undo" command. Obviously it would not allow you to undo an attack, since it would have to recalculate the random die rolls. But you should be able to undo army placement or fortifications in Chained or Adjacent games.

In order to enable players to undo fortifications, of course, there would have to be a new screen after the fortification phase that gave the player the option to either "Undo" or "End fortification".


If you use firefox download the bob 1.2 script and this give you a pop up window that maeks sure you want to end attack, end foritifcation etc
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Dude Bob
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Post by Dude Bob »

OnlyAmbrose wrote:
hecter wrote:This is just begging for abuse in Freestyle games.


Good call, I was about to vote yes, too.

Hecter brings up a good point which kinda shoots down this idea, though I suppose it could be disabled in Freestyle cames.


You two seem to be seeing a loophole that I'm not. What would happen in freestyle games?
Rybal
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Post by Rybal »

You could reinforce one area, then adjust it during the same turn (while others are making their moves - or even afterwards).
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super Mario 009
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Post by super Mario 009 »

I would rather have the undo button for end attacks/fortifications since I keep pressing those buttons without wanting to, but that's just my opinion.
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Post by vtmarik »

Well, an Undo button could be useful, say if you deploy your armies on the wrong territory and can't attack from there. But maybe it could be disabled the moment you do anything after deploying it.

I have had some bonehead moments when I've put armies inside of my own borders, stopping me from attacking.
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wicked
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Post by wicked »

This has already been discussed and rejected due to the high probability of abuse.
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