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Re: Holy Roman Empire 1648 [I,Gp] v33 29sep2008

Posted: Tue Sep 30, 2008 8:17 am
by Qwert
or you can create gray territory and write in"'Britain nonplayabile territory" ;)

Re: Holy Roman Empire 1648 [I,Gp] v33 29sep2008

Posted: Wed Oct 01, 2008 9:16 am
by gimil
I think a nice grey border round Britian should be enought to make people happy. As long as it is duller than the black terr borders you have for normal terrs no one will get confused.

Re: Holy Roman Empire 1648 [I,Gp] v34 1oct2008

Posted: Wed Oct 01, 2008 11:20 am
by pamoa
v34 new features: britain border
[bigimg]http://i295.photobucket.com/albums/mm126/pamoa_ch/HRE1648v34.png[/bigimg]

Re: Holy Roman Empire 1648 [I,Gp] v34 1oct2008

Posted: Sat Oct 04, 2008 7:38 pm
by iancanton
if each mountain or river is an impassable, then each bridge or sea route must be a connection. in the legend, can u change connect to connection?

ian. :)

Re: Holy Roman Empire 1648 [I,Gp] v34 1oct2008

Posted: Sun Oct 05, 2008 4:49 am
by Jeff Hardy
i like the look of this map

Re: Holy Roman Empire 1648 [I,Gp] v34 1oct2008

Posted: Sun Oct 12, 2008 9:40 am
by pamoa
iancanton wrote:if each mountain or river is an impassable, then each bridge or sea route must be a connection. in the legend, can u change connect to connection?

I'll do it

GROND 2cd. wrote:Please excuse the late reply. I already checked the map and wanted to control some details - and than I forgot about it. Now I found your pm again and wanted to give you the feedback no matter whether you still need it. I like the graphics and I think most American consider it as a cool map because of the German language. I found 1 mistake: It's Braunschweig (the 'n' is missing) everything else looks correct to me, including capital letters. How it is to play it's difficult to say. But there is 1 thing what maybe should be changed (but maybe it was your intention). It seems to be very easy to get the bonus for the blue or red canons, it seems to be very hard to do the same with pink or orange. I fear to win on this map is to much depending on your starting countries with this handicap. I hope, this feedback could help you a bit.

I must say that your opinion about gameplay can only be verificated in the beta test phase, maybe at that point I would change something.
I'll add the "n" at Braunschweig.

Re: Holy Roman Empire 1648 [I,Gp] v35 13oct2008

Posted: Mon Oct 13, 2008 12:32 pm
by pamoa
v35 new features: legend colour, some orthography
[bigimg]http://i295.photobucket.com/albums/mm126/pamoa_ch/HRE1648v35.png[/bigimg]

Re: Holy Roman Empire 1648 [I,Gp] v35 13oct2008

Posted: Tue Oct 14, 2008 5:05 am
by yeti_c
Would it be possible to put an example of the connections/impassables in that bit of legend?

C.

Re: Holy Roman Empire 1648 [I,Gp] v35 13oct2008

Posted: Fri Oct 17, 2008 2:04 pm
by iancanton
u mean showing the impassables and connections just like [player]pepperonibread[/player]'s soviet union map? i like that idea. they'll have to be very small bridges and ships though.

http://www.conquerclub.com/maps/Soviet_Union.S.jpg

ian. :)

Re: Holy Roman Empire 1648 [I,Gp] v36 18oct2008

Posted: Sat Oct 18, 2008 7:33 am
by pamoa
v36 new features: terrain legend icons
[bigimg]http://i295.photobucket.com/albums/mm126/pamoa_ch/HRE1648v36.png[/bigimg]

Re: Holy Roman Empire 1648 [I,Gp] v36 18oct2008

Posted: Sat Oct 18, 2008 1:36 pm
by TaCktiX
On the outer powers continents you have Sudeuropa, Osteuropa, and Westeuropa. I feel like it's a case of "which of these doesn't belong." Am I wrong in this?

Also, could you change guns to cannons? Technically artillery pieces are guns (hence the name 21-gun salute), but everyone who's ever played *thatgamemadebyHasbro* looks at those pictures and thinks "cannon".

Re: Holy Roman Empire 1648 [I,Gp] v36 18oct2008

Posted: Sat Oct 18, 2008 1:46 pm
by yeti_c
It's always a special time in the game when someone gets the first cannon down.

C.

Re: Holy Roman Empire 1648 [I,Gp] v36 18oct2008

Posted: Tue Oct 21, 2008 8:14 am
by gimil
Hi pamoa,

Could I please see a version of the image without those army numbers on them?

thank you. :)

Re: Holy Roman Empire 1648 [I,Gp] v36 18oct2008

Posted: Tue Oct 21, 2008 11:35 am
by pamoa
TaCktiX wrote:On the outer powers continents you have Sudeuropa, Osteuropa, and Westeuropa. I feel like it's a case of "which of these doesn't belong." Am I wrong in this?

?!? sorry what do you mean?

TaCktiX wrote:Also, could you change guns to cannons? Technically artillery pieces are guns (hence the name 21-gun salute), but everyone who's ever played *thatgamemadebyHasbro* looks at those pictures and thinks "cannon".

the word is too long

Here you are gimil!
[bigimg]http://i295.photobucket.com/albums/mm126/pamoa_ch/HRE1648v36e.png[/bigimg]

Re: Holy Roman Empire 1648 [I,Gp] v36 18oct2008

Posted: Thu Oct 23, 2008 5:09 am
by yeti_c
I think tackitx means...

Ost = East
Oeust = West

Doesn't it?

Or am I getting the wrong language?

C.

Re: Holy Roman Empire 1648 [I,Gp] v36 18oct2008

Posted: Thu Oct 23, 2008 7:29 am
by pamoa
Completely wrong, everything on this map is in German except the title in Latin and the legends in English.
All German names were checked by a native German speaker, so:
    East is Ost
    West is West also in German (Ouest is in French)

GROND 2cd. wrote:... I like the graphics and I think most American consider it as a cool map because of the German language. I found 1 mistake: It's Braunschweig (the 'n' is missing) everything else looks correct to me, including capital letters...

Re: Holy Roman Empire 1648 [I,Gp] v36 18oct2008

Posted: Thu Oct 23, 2008 7:35 am
by yeti_c
pamoa wrote:Completely wrong, everything on this map is in German except the title in Latin and the legends in English.
All German names were checked by a native German speaker, so:
    East is Ost
    West is West also in German (Ouest is in French)
GROND 2cd. wrote:... I like the graphics and I think most American consider it as a cool map because of the German language. I found 1 mistake: It's Braunschweig (the 'n' is missing) everything else looks correct to me, including capital letters...


Righto - that's the answer that Tacktix is needing too. (I couldn't remember West in german - although I am surprised that they have a word with a W in? - I thought it was a letter that doesn't occur very often in German?)

C.

Re: Holy Roman Empire 1648 [I,Gp] v36 18oct2008

Posted: Thu Oct 23, 2008 7:43 am
by pamoa
yeti_c wrote:...I couldn't remember West in German - although I am surprised that they have a word with a W in? - I thought it was a letter that doesn't occur very often in German? ...

:shock: Just to remember Angles and Saxons were German tribes who invaded Great Britain so technically English is partially a Germanic language and W in German is as current as in English even more I would say. ;)

Re: Holy Roman Empire 1648 [I,Gp] v36 18oct2008

Posted: Thu Oct 23, 2008 10:05 am
by gimil
pamoa,

I am happy with the look of the map now. While their is a little discussion over names going on could I also see a quick sample of the small please?

Cheers

Re: Holy Roman Empire 1648 [I,Gp] v36 18oct2008

Posted: Thu Oct 23, 2008 11:44 am
by pamoa
I'll do it now, but it can take some times as I'm overloaded with work right now. You will need a week of patience :)

Re: Holy Roman Empire 1648 [I,Gp] v36 18oct2008

Posted: Fri Oct 24, 2008 6:22 am
by gimil
Patience? I can live with that :D

Re: Holy Roman Empire 1648 [I,Gp] v36 18oct2008

Posted: Sun Nov 02, 2008 1:11 pm
by pamoa
small map
Image

Re: Holy Roman Empire 1648 [I,Gp] v36 18oct2008

Posted: Mon Nov 03, 2008 6:32 am
by gimil
Ok Pamoa, one small request. Could you please swap around Kurnten with its army number, so that there is no chance of them overlapping ingame?

Oh and here:

Image

Re: Holy Roman Empire 1648 [I,Gp] v36 18oct2008

Posted: Mon Nov 03, 2008 8:38 am
by yeti_c
Great work Pamoa - This one's finally made it - first of many from you I reckon.

C.

Re: Holy Roman Empire 1648 [I,Gp] v36 18oct2008

Posted: Mon Nov 03, 2008 9:03 am
by pamoa
Image

thanks, that's the way I like it, uhu uhu... :D :D :D


gimil wrote:OK pamoa, one small request. Could you please swap around Kärnten with its army number, so that there is no chance of them overlapping in game?

You mean only in small map ?

Now I can start XML coding...