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Re: TNC vs RGX [5-4 of 41] [Set 1!]

Posted: Sat Sep 21, 2013 6:30 pm
by lt.Futt
RGX won Game 13176852. CC seem to have some techincal issues. Games keep going even though all opponents are eliminated.

Re: TNC vs RGX [5-4 of 41] [Set 1!]

Posted: Sun Sep 22, 2013 3:31 am
by Kaiser_Tottenham
lt.Futt wrote:RGX won Game 13176852. CC seem to have some techincal issues. Games keep going even though all opponents are eliminated.


lol, that's so funny, once again it's against TNC, where we were the win and points after eliminating Prince_Tottenham :lol: probably i send a fake PT in that game? :lol:

Re: TNC vs RGX [8-5 of 41] [Set 1!]

Posted: Sun Sep 22, 2013 9:45 pm
by MoB Deadly
wanna try to start next round for the middle of next week? or weekend perhaps?

Re: TNC vs RGX [8-5 of 41] [Set 1!]

Posted: Mon Sep 23, 2013 3:02 am
by Kaiser_Tottenham
it's 9-6 now including Game 13179780

not sure why it's not fixed yet!

MoB Deadly wrote:wanna try to start next round for the middle of next week? or weekend perhaps?


No problem mate, weekend says for me in Friday and Saturday, usually i couldn't do much CC stuff more than often. Next Sunday would be good hopefully. If i could do it earlier, I'll.

Re: TNC vs RGX [8-6 of 41] [Set 1!]

Posted: Mon Sep 23, 2013 10:24 am
by MoB Deadly
Yeah I see that Halloween game, I would rather not tally it up until it is 100% official. If the rest of the games finish then fine it is a lost cause, but I am hoping CC fixes them

Re: TNC vs RGX [8-9 of 41] [Set 1!]

Posted: Tue Sep 24, 2013 9:32 am
by MoB Deadly
RGX is giving us a good run for our money, and have taken the lead!

Re: TNC vs RGX [8-9 of 41] [Set 1!]

Posted: Wed Sep 25, 2013 1:38 am
by Kaiser_Tottenham
MoB Deadly wrote:RGX is giving us a good run for our money, and have taken the lead!


yes it's but the remaining games, you guys upfront in 4 games (including Halloween), while we are up in 2 games..
it's seem the 1st set of games going to be 12-11 for TNC don't worry :lol:

Re: TNC vs RGX [11-11 of 41] [Set 1!]

Posted: Tue Oct 08, 2013 11:27 pm
by chemefreak
Please post game #s in OP...for the love of god!

Re: TNC vs RGX [11-11 of 41] [Set 1!]

Posted: Sat Oct 12, 2013 1:02 pm
by MoB Deadly
Game numbers added - War is on a short pause, RGX organizer had a death in the family. Round 2 will start either next week or the week after

Re: TNC vs RGX [11-12 of 41] [Set 2!]

Posted: Mon Oct 21, 2013 9:19 pm
by MoB Deadly
set 2 invites all out

Re: TNC vs RGX [18-19 of 41] [Set 2!]

Posted: Thu Nov 14, 2013 10:24 am
by MoB Deadly
Down to the wire :shock: :shock:

Re: TNC vs RGX [18-19 of 41] [Set 2!]

Posted: Thu Nov 14, 2013 10:50 am
by Swifte
ah, to see through the fog on Route 66... looks like it comes down to that one...

Re: TNC vs RGX [18-19 of 41] [Set 2!]

Posted: Thu Nov 14, 2013 11:48 am
by MoB Deadly
Dont count Stalingrad out yet!

Re: TNC vs RGX [18-19 of 41] [Set 2!]

Posted: Fri Nov 15, 2013 9:50 am
by lt.Futt
Swifte wrote:ah, to see through the fog on Route 66... looks like it comes down to that one...


TNC were slightly ahead in Route 66 but in their latest turn the dice failed complete and total. Currently RGX are solide.

Re: TNC vs RGX [18-19 of 41] [Set 2!]

Posted: Fri Nov 22, 2013 10:49 pm
by IcePack
Note to self:
Hive - Game Game 13484740
Stalingrad - Game Game 13490050
Route 66 - Game Game 13490044

Re: TNC vs RGX [19-19 of 41] [Set 2!]

Posted: Sun Nov 24, 2013 1:54 am
by Kaiser_Tottenham
i think it's 20-20, and the last game of the clan war Game 13490050 Stanligrad going very well for TNC, TNC are going to win this clan war 21-20. :x

Re: TNC vs RGX [19-19 of 41] [Set 2!]

Posted: Sun Nov 24, 2013 12:06 pm
by lt.Futt
Prince_Tottenham wrote:i think it's 20-20, and the last game of the clan war Game 13490050 Stanligrad going very well for TNC, TNC are going to win this clan war 21-20. :x


Ah! Well, OK. I did check in to Stalingrad and thought it looked good for RGX. I didn't dare check the bonuses. TNC are ahead in bonuses. In just a few moves the game's in TNC's pocket. At least we did put up a good fight. We didn't expect to come this close.

Re: TNC vs RGX [19-19 of 41] [Set 2!]

Posted: Sun Nov 24, 2013 2:55 pm
by BlackKnight_6
This has been a very close war, hats off to RGX from the leadership of TNC no matter how it ends.

Re: TNC vs RGX [19-19 of 41] [Set 2!]

Posted: Sun Nov 24, 2013 3:26 pm
by Genoke
a close war, nice!

Re: TNC vs RGX [20-20 of 41] [Set 2!]

Posted: Sun Dec 08, 2013 2:59 pm
by IcePack
Self Note:
Stalingrad - Game 13490050

Re: TNC vs RGX [20-20 of 41] [Set 2!]

Posted: Wed Dec 11, 2013 9:53 am
by ckyrias
good war lads! down to the last game it was interesting!

Re: TNC vs RGX [21-20 of 41] - FINAL 12/12 - TNC Wins!

Posted: Thu Dec 12, 2013 11:05 am
by MoB Deadly
Updated!

Re: TNC vs RGX [21-20 of 41] - FINAL 12/12 - TNC Wins!

Posted: Fri Dec 13, 2013 12:48 pm
by Genoke
this was an interesting concept...

with a very close result as following!....

maybe start a cup like this? :D

Re: TNC vs RGX [21-20 of 41] - FINAL 12/12 - TNC Wins!

Posted: Fri Dec 13, 2013 1:39 pm
by MoB Deadly
Genoke wrote:this was an interesting concept...

with a very close result as following!....

maybe start a cup like this? :D


I think I have an idea to make it one step farther! More like a Veto process. Suppose each clan has to make 5 Quads in a particular set. You can have them actually make like 8 quads and have the other clan veto 3 and choose not to play them! Banning the right games could decide the war!

Edit: That would make things tough if you were trying to meet minimum games to earn a medal for a player but they keep banning that player :lol:

But for war purposes I like it

Re: TNC vs RGX [21-20 of 41] - FINAL 12/12 - TNC Wins!

Posted: Fri Dec 13, 2013 2:12 pm
by Genoke
MoB Deadly wrote:
Genoke wrote:this was an interesting concept...

with a very close result as following!....

maybe start a cup like this? :D


I think I have an idea to make it one step farther! More like a Veto process. Suppose each clan has to make 5 Quads in a particular set. You can have them actually make like 8 quads and have the other clan veto 3 and choose not to play them! Banning the right games could decide the war!

Edit: That would make things tough if you were trying to meet minimum games to earn a medal for a player but they keep banning that player :lol:

But for war purposes I like it

you could make the games without being filled, so no particular players could have banned.

let's say...dubs 6 trips 6 quads 8....then make 8-8-10 instead so each time 2 maps could be veto'd.
if you're planning to create a tourney/cup with this, let me know we'll definitely join.