Page 10 of 19
Posted: Tue Feb 27, 2007 9:15 pm
by WidowMakers
Well it looks like option #1 is the winner.
Posted: Tue Feb 27, 2007 9:18 pm
by Enigma
oaktown wrote:#1 - the cleaner the army circles the better, a philosophy i need to embrace in my own map. Plus #1 kinda look like Mentos, and it just seems like good luck to have the freshmaker represented.
lol oaktown. i agree, #1.
Posted: Tue Feb 27, 2007 10:45 pm
by happy2seeyou
I really like the map. Great job.
It kinda reminds me of a scratch off lottery ticket. lol
Posted: Wed Feb 28, 2007 9:35 pm
by WidowMakers
Well Andy. It has been 2 days and the circles issue seems to have been solved. What is next. Again thanks to everyone who has helped this map along.
Joel
Posted: Fri Mar 02, 2007 3:10 pm
by MonRepos
It looks ready to me. Come on Andy, I can't wait...
Posted: Fri Mar 02, 2007 3:19 pm
by AndyDufresne
Lets see the latest versions of both the Large and the Small maps.
Also, lets see two more independent images with the army coordinates centralized in the shadows.
--Andy
Posted: Fri Mar 02, 2007 3:54 pm
by WidowMakers
Posted: Fri Mar 02, 2007 6:12 pm
by Enigma
large map: g8, g6, c4, p2
those r the only off army numbers i can see. it looks wonderful

Posted: Fri Mar 02, 2007 6:33 pm
by DiM
the army circles on red and yellow king are a bit to the right.
and the following armies are also off centre: s1 s2 s3 s4 c3 r2 r3 g2 g6 g7 g8 y1 y2 p2 p3
the map is gorgeus. good job
Posted: Fri Mar 02, 2007 11:10 pm
by WidowMakers
Posted: Fri Mar 02, 2007 11:17 pm
by DiM
on the small map s4 army number is still a bit off. move it to the right and up. probably one pixel in each direction.
and the red king and yellow king circles are still off centered. move them a bit to the left.
Posted: Fri Mar 02, 2007 11:32 pm
by WidowMakers
Here we go again. Thanks DiM for all of the help. When you sit and look at the same numbers over and over, you don't always see the little things. I tell ya. All of this 1 pixel here, one pixel there stuff sucks. My brain is going crazy. I can just imagine what World 2.0 was like.
Without Armies
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM_16.L.jpg
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM_16.S.jpg
XML
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM11.xml
Posted: Sat Mar 03, 2007 1:40 am
by LewisJB3
It looks great, hurry up and quench it!!!
Posted: Sat Mar 03, 2007 12:23 pm
by AndyDufresne
Shut up Lewis.
--Andy
Posted: Sat Mar 03, 2007 12:37 pm
by cowshrptrn
He's got a point, all we're doing is nitpicking a few pixels placement ehre and there, nothing noticeable.
Posted: Sat Mar 03, 2007 12:42 pm
by Jack0827
looks good to me
Posted: Sat Mar 03, 2007 12:44 pm
by Enigma
omg someone delete that
Posted: Sat Mar 03, 2007 7:52 pm
by Krueger
Looks good, let's get this thing up and running!
Posted: Sat Mar 03, 2007 7:58 pm
by KEYOGI
cowshrptrn wrote:He's got a point, all we're doing is nitpicking a few pixels placement ehre and there, nothing noticeable.
And that's the difference between Final Forged and Quenched. The little things.
Posted: Sun Mar 04, 2007 3:50 am
by Wisse
Jack0827 wrote:looks good to me
andy remove all those

in his post, its dam irritating
and i think your map looks great i have no problems with the amry shades in the tiny version (luckely i play on all tiny maps) only with the big one so don't mind me anymore saying the army shades don't look good

Posted: Sun Mar 04, 2007 7:46 am
by DiM
WidowMakers wrote:Here we go again. Thanks DiM for all of the help. When you sit and look at the same numbers over and over, you don't always see the little things. I tell ya. All of this 1 pixel here, one pixel there stuff sucks. My brain is going crazy. I can just imagine what World 2.0 was like.
everything seems perfect now.
great job.
Posted: Sun Mar 04, 2007 10:43 am
by Jack0827
ok I got rid of all of the

so is everyone happy now?
Posted: Sun Mar 04, 2007 11:17 am
by DiM
yup. it's ok without al the

Posted: Sun Mar 04, 2007 10:36 pm
by sfhbballnut
congrats on this, it looks great

Posted: Mon Mar 05, 2007 8:42 am
by yeti_c
Hey - here's something for you...
I did the coding for the Conquer 4 map... and during that I found that if you name your continent bonuses the same then the Log will group all the logs together and only write out one log...
So what I think you should do is rename all the "King" continent bonuses to something appropriate i.e. "Kings" and then it will tell you how many armies you get in total... instead of having a few logs for 2 kings 3 kings 4 kings and 5 kings...
This would also work with your shape bonuses.
C.