Page 9 of 19

Posted: Fri Feb 23, 2007 3:51 pm
by Kupo666
The connection between P1 and S1 looks incomplete...
Other than that, I think it's ready to be quenched.

Posted: Fri Feb 23, 2007 4:41 pm
by AndyDufresne
I'm willing to bet, all members of the Quench-it-Crew never even used the word 'Quench' during every day conversation until now. :)


--Andy

Posted: Fri Feb 23, 2007 10:46 pm
by WidowMakers
Kupo666 wrote:The connection between P1 and S1 looks incomplete...
Other than that, I think it's ready to be quenched.

Here is the map with the P1/S1 connection fixed. Also there are 2 versions one with army shadows beveled and one with onle slight drop shadow. Which one does everyone like.

BEVELED SHADOWS:
Image
SMALL VERSION:
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM_14a.S.jpg
FLAT SHADOWS:
Image
SMALL VERSION:
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM_14b.S.jpg

Posted: Fri Feb 23, 2007 11:01 pm
by KEYOGI
Beveled shadows are consistent with the design of the rest of the map.

Posted: Fri Feb 23, 2007 11:01 pm
by Coleman
I think circles are old school. But I like the bottom one more.

Posted: Fri Feb 23, 2007 11:23 pm
by Captain Crash
Beveled

8)

Posted: Sat Feb 24, 2007 12:13 am
by AndyDufresne
I'd have to agree with Keyogi, the top image is consistent with the overall feel and look of the map.

One minor thing that I noticed, the Yellow King seems to be of the same color as Y2, or very close at least. Consider using a different tone of yellow. Perhaps purple also


--Andy

Posted: Sat Feb 24, 2007 5:03 pm
by MR. Nate
I like the beveled too. Andy's right (as usual) about the kings color. It looks like you have some sort of glow or fade on the Kings, which changes the color a little.

Posted: Sun Feb 25, 2007 8:38 am
by WidowMakers
I will have a final version Monday night (EST). It will have beveled army shadows, the P1>S1 connection will be fixed and the Purple/Yellow Kings will have a different color to distinguish them from the rest of their respective mountain colors. Did I miss anything?
Oh and the XML will be double checked and cleaned up to make it good for play.

Posted: Sun Feb 25, 2007 3:08 pm
by Wisse
hmm i liked the last one with the other shadows, mayby you can make anather sort of emboss? there are other ways to emboss it ;)

Posted: Sun Feb 25, 2007 4:52 pm
by Guiscard
AndyDufresne wrote:I'd have to agree with Keyogi, the top image is consistent with the overall feel and look of the map.

One minor thing that I noticed, the Yellow King seems to be of the same color as Y2, or very close at least. Consider using a different tone of yellow. Perhaps purple also


--Andy


Agreed.

Only thing for me is that in the legend for the 2, 3, 4 or 5 Kings they are all diagonal backgrounds apart from the 5 which is horizontal. Shouldn't they all be horizontal gradients between the colours? (if that makes any sense...)

QUENCH THIS MAP!!!

Posted: Mon Feb 26, 2007 9:06 am
by eagustin
QUENCH THIS AWESOME MAP!!!
It's been good to go for so long seriously.
We could nitpick forever but then we could never play it!
QUENCH!!

Posted: Mon Feb 26, 2007 11:43 am
by WidowMakers
OK here are the new versions. I added a new style bevel with some texture. What does everyone think.

Here are the fixes:
1)Adjusted the connection between P1 and S1
2)Fixed the gradient behind the 5 King Bonus to be consistent with the other 3.
3)Changd the glows around the Kins to better let the color of the territory show.

Style #1 Army Shadows have Current Bevel

Image
Small:
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM_15a.S.jpg
Style #2 Army Shadows have newer Profile Bevel with Texture
Image
Small:
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM_15b.S.jpg
XML:
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM9.xml
This is the corrected XML.

I personally like the 2nd option better. What does everyone think? I believe that most of the issues have been resolved. The map has improved TONS from the first pic. Thanks for all of the input and ideas.

Posted: Mon Feb 26, 2007 12:14 pm
by Molacole
Style #2 Army Shadows have newer Profile Bevel with Texture

can't wait to play this one... I knew I should've waited to start more games! I have a feeling this one is pretty much done!

Posted: Mon Feb 26, 2007 1:55 pm
by Unit_2
now its even better!! i LOVE this map, lets play!

Posted: Mon Feb 26, 2007 3:33 pm
by KEYOGI
#1

Posted: Mon Feb 26, 2007 3:43 pm
by Wisse
#2

Posted: Mon Feb 26, 2007 3:47 pm
by bedplay
#1

I still think some of the shadows are in the wrong places...

can you try putting the kings shadows just off the mountain?

and try best as possible to keep shadows on one side of the mountains? .eg. P3 moved over to the right, so it isn't on a ridge.

Posted: Mon Feb 26, 2007 5:30 pm
by AndyDufresne
Hm, I sort of like #2, but on account of the 'H'elipads it looks odd to have both varieties of circles on the map, though obviously one is the army shadow and one isn't. It just doesn't feel consistent.


--Andy

Posted: Mon Feb 26, 2007 6:00 pm
by KEYOGI
#1 is more consistent with the rest of the map, but it depends on the look WidowMakers is going for. I like #1 because it ties in with the legend, helipads and just the map in general. However, #2 works well if the shadows are moved so they completely fit within an area as it looks as though they would be set within each object. That would be too much work to make it worthwhile IMO, so I'd stick with #1.

Posted: Mon Feb 26, 2007 8:20 pm
by WidowMakers
KEYOGI wrote:#1 is more consistent with the rest of the map, but it depends on the look WidowMakers is going for. I like #1 because it ties in with the legend, helipads and just the map in general. However, #2 works well if the shadows are moved so they completely fit within an area as it looks as though they would be set within each object. That would be too much work to make it worthwhile IMO, so I'd stick with #1.


I agree that #1 fits the Legend and map well. However, #2 fits the mountains and texture. In light of all the changes to make #2 fit lets stick with #1 then. Does everyone agree?

Posted: Mon Feb 26, 2007 10:04 pm
by Lt. Valerian
Um, I can hardly tell the difference between the two. Either one would be great. I just want to play this map as soon as possible! Please finish soon!

Posted: Mon Feb 26, 2007 11:42 pm
by MonRepos
WidowMakers wrote:I agree that #1 fits the Legend and map well. However, #2 fits the mountains and texture. In light of all the changes to make #2 fit lets stick with #1 then. Does everyone agree?


i do, it's perfect as it is

Posted: Tue Feb 27, 2007 12:30 am
by Captain Crash
option #1

8)

Posted: Tue Feb 27, 2007 12:33 am
by oaktown
#1 - the cleaner the army circles the better, a philosophy i need to embrace in my own map. Plus #1 kinda look like Mentos, and it just seems like good luck to have the freshmaker represented.