Page 7 of 19
Posted: Fri Feb 16, 2007 11:57 pm
by MonRepos
WidowMakers wrote:They do not touch. I could make the boarder lines thinner but then there would be different line thicknesses. Plus if I clear that up then people might think the R4 and R2 touch. What does everyone think?
I think that you should leave that as it is, on plain sight they do not seem to be connected and changing the border may make it way more difficult. What you could do is lighten or darken either R1 or R#, it would be a minor change but it would be easier on the mind to see that there is no connection (I don't really know why, but it does help)
Posted: Sat Feb 17, 2007 2:34 am
by sully800
WidowMakers wrote:They do not touch. I could make the boarder lines thinner but then there would be different line thicknesses. Plus if I clear that up then people might think the R4 and R2 touch. What does everyone think?
I think you need to clear up the border as well. 4 way borders are not a good thing because you can never tell if they connect diagonally or not.
So I would either make R3 and R1 connect....or R2 and R4. Then adjust the borders accordingly.
Posted: Sat Feb 17, 2007 3:09 pm
by WidowMakers
sully800 wrote:I think you need to clear up the border as well. 4 way borders are not a good thing because you can never tell if they connect diagonally or not.
So I would either make R3 and R1 connect....or R2 and R4. Then adjust the borders accordingly.
I fixed the corner touching issue. Here are the pics
Here are the pics with 88 armies per territory to see how the circle line up.
http://jmhooton.iweb.bsu.edu/joel/KOTM/ ... rkings.xml
Posted: Sun Feb 18, 2007 12:58 pm
by MonRepos
Looking good, ready for Final Forge (At least)
Great job, cant wait to play...hurry!
Posted: Sun Feb 18, 2007 6:04 pm
by Wisse
i think those amry shades don't fit on this map
p.s how did you make those shades? by hand? (shades of the hills)
Posted: Sun Feb 18, 2007 7:42 pm
by bedplay
the map looks complete, bonuses fine, borders fine, (i didn't have a problem with the corners touching, then again i'm not retarded

)
but, the army shadows look absolutely awful. you need to try either, mayking the shadows with shadows behind them, so they look like they are vertical and slightly rasied of the mountains (i'm sure you can do that with Maya)
or, have more generic army numbers, make them fit in with lth mountain theme (how about different-shaped translucent small clouds.)
its looks beautiful, apart from the shadows

Posted: Sun Feb 18, 2007 9:10 pm
by WidowMakers
Wisse wrote:p.s how did you make those shades? by hand? (shades of the hills)
-I modeled the entire set in MAYA and positioned a camera and lights to cast them. So the shadows are not fake. That is how they would look if you built this by hand. In my original map they were fake but here they are "real". Well as real as a fake cartoony map of geometric mountains can be

bedplay wrote:but, the army shadows look absolutely awful. you need to try either, mayking the shadows with shadows behind them, so they look like they are vertical and slightly rasied of the mountains (i'm sure you can do that with Maya)
or, have more generic army numbers, make them fit in with lth mountain theme (how about different-shaped translucent small clouds.)
its looks beautiful, apart from the shadows

-I really don't know what you mean by shadows with shadows behind them. The circles are a layer in Photoshop. I then applied a drop shadow and an emboss layer style to the entire layer. It gives the circles some depth and separates them from the mountains.
-Could you just further explain the "shadows with shadows behind" idea.
Plus integrating the army circle into the smaller shapes (i.e. the triangle, square and circle shape groups) is difficult because they are not all big and the numbers are larger than the territory size.
-Also. Does anyone else see how the circles could be improved?
Thanks for the input.
Posted: Sun Feb 18, 2007 9:17 pm
by Hologram
it looks fine except for the two tallest peaks. it seems that the tips are way too isolated
Posted: Mon Feb 19, 2007 4:50 am
by Wisse
Hologram wrote:it looks fine except for the two tallest peaks. it seems that the tips are way too isolated
they can be reach with the helicopter things
Posted: Mon Feb 19, 2007 3:09 pm
by SS sem0me
It's called King of the Hill, not Mountains.
Posted: Mon Feb 19, 2007 4:25 pm
by Wisse
SS sem0me wrote:It's called King of the Hill, not Mountains.
he changed it to mountains, its a cc map not a real map
Posted: Mon Feb 19, 2007 8:32 pm
by Guiscard
I hadn't looked at this for a while but WOW! Good job. Really looks very smart! Can't find any fault graphically, I'll take a look at playability if I get a chance.
Posted: Tue Feb 20, 2007 6:05 am
by Wisse
your map name is king of the mountains and the mountains are called hill in the legend?
Posted: Tue Feb 20, 2007 6:53 am
by Molacole
looking good!
Probably be best to center the armies on the circles a bit better like p2 big map. I'm not a big fan of how the circles look. Hill and mountain issue you could just take out the word hill and it should be obvious what gives what.
Posted: Tue Feb 20, 2007 12:02 pm
by WidowMakers
Here is a new pic with the "Hill" text replaced by Mountain
Small Version
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM_10.S.jpg
Posted: Tue Feb 20, 2007 12:46 pm
by santon836
I'm very sorry, but that's ugly and unreadable.
Posted: Tue Feb 20, 2007 1:42 pm
by Big Jon
If people would stop complaining about graphic we could be playing already.
Posted: Tue Feb 20, 2007 3:05 pm
by Wisse
only the tekst "mountain" near the tekst "yellow" must be lowered a bit and i think its perfect then
Posted: Tue Feb 20, 2007 3:20 pm
by Guiscard
santon836 wrote:I'm very sorry, but that's ugly and unreadable.
What is, the map?

Posted: Tue Feb 20, 2007 7:02 pm
by WidowMakers
Wisse wrote:only the tekst "mountain" near the tekst "yellow" must be lowered a bit and i think its perfect then
Here you go.
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM_11.S.jpg
The Mountain text for the yellow bonus is fixed. Anything else?
Posted: Tue Feb 20, 2007 9:44 pm
by Molacole
I like it a lot! xml should be the only thing to do now.
Posted: Tue Feb 20, 2007 10:40 pm
by WidowMakers
The XML has been done for weeks.
http://jmhooton.iweb.bsu.edu/joel/KOTM/ ... rkings.xml
This last one was the edited version with the Corner change on R1-R4.
But other than that the same as page 10 KOTM6bonusforkings.xml
Posted: Tue Feb 20, 2007 10:52 pm
by s.xkitten
its looking good...i'm actually starting to like it
Posted: Tue Feb 20, 2007 11:06 pm
by MonRepos
Big Jon is right, we could be playing in this map if people stopped complaining about how they like their army circles.
What are you waiting for Andy, quench this map. (Or at least final forge it)
Posted: Wed Feb 21, 2007 1:36 am
by santon836
Guiscard wrote:santon836 wrote:I'm very sorry, but that's ugly and unreadable.
What is, the map?

No, that mountain text.
In my opinion it looks horrible.