I decided to play a few games of Classic risk, the way I (and probably most others here) have played it since I was a kid. So I went to the game finder and searched for games waiting for players, 4-6 player, classic map, standard/terminator/assassin, sequential, escalating, adjacent, no fog, public/private, 24 hr; and guess what? There was only one single game! So I'm wondering, has classic risk (both map and settings) become unpopular around here? Does anyone still enjoy playing it?
I like a lot of the "crazy" maps, personally, but I'm always up for the occasional classic. I think that classic still outstrips every other map in number of games played though (although that could be from the early days from before Feudal War came along )
I play a lot of classic (although, I prefer chained to adj). Most of them speed games, though. Which would explain why you don't find them in the "join a game" section.
You need in on these tourneys. This is the 3rd one Nate had done. Back to the Basics III. My second time taking yellow to the finals. You play one game. 6 player, winner goes to final one game. It is everything you asked about.
Timminz wrote:I play a lot of classic (although, I prefer chained to adj). Most of them speed games, though. Which would explain why you don't find them in the "join a game" section.
I searched for speed games also and didn't find any.
lord voldemort wrote:i play prolly 50% on classic. most 1v1 or 8 player freestyle speed if you want an old skool 4-6 esc adj match send us a pm
I'll probably take you up on that
Simon Viavant wrote:btw, classic is standard and unlimited.
The Neon Peon wrote:Very few people play adjacent fortifications. Try unlimited or chained and the results will skyroket.
Yeah, but I'm talking about the classic settings, also. I know the classic map is popular, but I was wondering about the classic map with more-or-less classic settings (standard, adjacent, etc).
Yes, and classic settings are unlimited. (or at least that's the way every family member and friend and friend of friend of mine have ever played it with a real board.)
I think you guys might be all RIGHT or WRONG depending on WHEN you played and WHICH region of this planet you did! As far as I know rules have changed and were different depending on where you lived and when you played.
In canada, it's possible that rules were different in french and english, within the same country, as most likely the europe rules were used for french canada and other rules for english canada.
Not exactly sure where and when rules were modified or not but I know for a fact that they were,
Simon Viavant wrote:Yes, and classic settings are unlimited. (or at least that's the way every family member and friend and friend of friend of mine have ever played it with a real board.)
There must be different "standard rules" in different areas, like Slayer said. Around here we only play adjacent. I thought chained and unlimited were new CC variations that were recently invented lol
I bought an original RISK game in France. It was weird, you placed all your armies, and then surrendered to the nearest German in sight. It didn't even come with dice....stupid French.
nothing wrong with a little bit of man on dog love.
Simon Viavant wrote:Yes, and classic settings are unlimited.
Nah, don' think that has ever been the "standard" rulebook setting tbf.
jbrettlip wrote:I bought an original RISK game in France. It was weird, you placed all your armies, and then surrendered to the nearest German in sight. It didn't even come with dice....stupid French.
Let's set the record straight... here are the differences between the following:
ConquerClub Rules, the Original Risk Rules, the IRTOC rules (International Risk Tournament of Champions), and for fun we'll even add the Original French Ruleswhen the game was known asThe Conquest of the World...
Original Risk rules... IROTC rules... Original French rules...
Bonus Cards for all have always been Escalating (4,6,8,10,12,15,20...) And they ALL utilize the Classic map, Standard (no teams), Sequential, and 3-6 players6p only for IROTC (typical) In 1980 an optional 'Rule Varation for Risk Experts' was introduced to escalate by 1 (4,5,6,7...) Some later versions introduced the concept of missions in addition to Flat Rate ___________________________________________________
Fortification...
Original Risk rule is Adjacent Fort
IRTOC uses Chained Fort
Original French rule is Adjacent Fort ___________________________________________________
The Initial Setup...
CC Rules are random selection, with 3 armies on each territory
Original French Rules deal the cards and you start with ONLY 1 army on each territory
IRTOC rules deal the cards to determine initial territories which each get 1 army, and then players sequentially place reinforcements 1 army at a time.
Original Risk Rules players take turns selecting unoccupied countries and then continue in sequence placing reinforcements 1 army at a time. ___________________________________________________
And finally, the Elimination of Opponents...there have been several official versions of this rule over the years, including one version that required you to have 6 cards before you could cash-in mid-turn, if you had only 5 cards after eliminating an opponent, you could NOT cash... listed in green is the Original and most prevalant version of this rule
CC Rules - must have 5 or more cards to cash a set
Original Risk Rules - any set can be cashed mid-turn, even if you have only 3 cards
IROTC Rules - same as Original Rules, 3 cards
Original French Rules same as Original Rules, 3 cards (this still needs to be verified) ____________________________________________________ So what have we learned here... if you want to play RISK and can't get your friends around the table, the closest thing to it here at CC is to play Classic, 3-6 player, Standard, Sequential, Escalating, Adjacent.
I personally choose to play as close to original RISK rules as possible with 6 players (because it's the hardest setting to win, especially against skilled opponents)
But play whatever settings you want, because the whole point here is to have fun...