Moderator: Community Team
i like this idea but i suspect many would oppose it as it will both lengthen esc. games in some ways make them more evenly balancedBlitzaholic wrote:I know other suggestions had been made in the past and I never seen any updates with these, however, could you seriously consider at least an option of escalating by 2's.
Meaning all get 3 armies to deploy to start out, then 1st set of cards cashed is 2, then 4, 6, 8, 10 or something like this? or start with 1st set 4, then 6, 8, 10?
me 2, just another option, but i think after 10, you mean 12, not 18lozzini wrote:i just genrally like having more options... especially as the site grows
i like the idea of rolling sets like:
2,4,6,8,10,18,2,4,6,8,10,18,2
and the big jump would meen people playing really tactical to get the extra 8 armies

cycling idea up to how much? 2,4,6,8,10,12,14,16,18,20, back to 2 and start over? or what?4V4T4R wrote:i like the cycling idea, i actually just thought of posting it, then saw this.
i think escalating games can sometimes get out of control, and it simply becomes
a race to get cards. having the value periodically reset would add an interesting twist

whatever people agree onBlitzaholic wrote:cycling idea up to how much? 2,4,6,8,10,12,14,16,18,20, back to 2 and start over? or what?4V4T4R wrote:i like the cycling idea, i actually just thought of posting it, then saw this.
i think escalating games can sometimes get out of control, and it simply becomes
a race to get cards. having the value periodically reset would add an interesting twist