in the board game there is 2 cards with horse canon and soldier, same as green, red, blue, and instead of getting a bonus 2 for the on the country, you get a bonus 2 to your cash in.
is that the best way to explain it guys?
The idea sounds good, with a wild you can be guaranteed a third turn cash in. I would also like to see the horse cannon and infantry put in instead of green red and blue, but i dont know how that would be implemented.
To reverend_kyle: good to see youve stopped putting links in the words "other sites" to landgrab.
gavin_sidhu wrote:The idea sounds good, with a wild you can be guaranteed a third turn cash in. I would also like to see the horse cannon and infantry put in instead of green red and blue, but i dont know how that would be implemented.
To reverend_kyle: good to see youve stopped putting links in the words "other sites" to landgrab.
i like the sound of the horse and cannon instead of red, blue green aswell
gavin_sidhu wrote:The idea sounds good, with a wild you can be guaranteed a third turn cash in. I would also like to see the horse cannon and infantry put in instead of green red and blue, but i dont know how that would be implemented.
To reverend_kyle: good to see youve stopped putting links in the words "other sites" to landgrab.
the reason I used to is so people could test the feature before they voiced their opinion on conquer club about it.
PostPosted: Fri Jul 28, 2006 5:00 pm Post subject: Reply with quote
In the rules section - Lack clearly outlines that there are no wild cards
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He who dares wins (Unless of course the defending dice are involved - in which case - He who dares to attack anyone will get his fingers burnt )
Jay, I've just had a look - and its not there anymore.
When i first joined the site - the rules were simpler - Lacks obvoiusly amended them since the start, but I did read it once... I remember as I though 'D'oh - I always play wild cards when playing the board game.'