Moderator: Community Team
Don't let them amass giant forces? Seriously, they are setting themselves up as immobile targets. Just run around and grab as many territories/continents as you can and play on No Cards.hellogoodbye wrote:i remember the first time i played risk against people rather than computers and thinking, "god this is awful." the only thing someone really had to do to win was amass troops, wait until they got their cards, and then add those armies to the ones they already had concentrated and go on a world tour killing everything. there was no real thinking involved and no real gains since whatever idiot did that inevitably left so many holes in their defense all their new territories were taken back next turn. lo and behold this is the exact playing style i find here. however, later on i found a way to play risk that had balance and strategy, where you could only put so many troops in a territory, could only fortify a territory with so many troops, and couldnt take world tours with a massive army. the game was much more enjoyable than the garbage ive found here so far. so, is there something im missing or is that all there is?
Actually, it's the quickest way for you to gain or lose points.hellogoodbye wrote:thanks. im pretty sure 1v1 would be terrible with cards or without.
I'm probably just about breaking even - I just had a look through my games, I appear to have won 62/106. Mostly thanks to scarmagnet and mandalorian2298 thoughColeman wrote:Edited for truth. 1v1 killed my score.Honibaz should have wrote:Actually, it's the quickest way for you to lose points.hellogoodbye wrote:thanks. im pretty sure 1v1 would be terrible with cards or without.
Honibaz

hellogoodbye wrote:the game was much more enjoyable than the garbage ive found here so far.
a true strategy game is being able to play ANY type of game. Whether you win no cards or flat rate, you need good strategy to win. I don't know why people say some setting are harder than other settings. harder, no. more strategic, no. longer, yes.beezer wrote:Just to add on to what's already been said, I think that a true strategy game would involve a setting of: no cards, adjacent forts. The game would take forever, but if you win then you definitely deserve it.
I wonder how many members actually prefer playing long games opposed to unlimited forts which make the game faster.