Moderator: Community Team
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Skill Level Chance for Success
Little-used skill 8 25.9%
Professional skill 12 74.1%
Master 16+ 98.1%macbone wrote:For dice rolls, I'll often make the dice rolls for you, especially in combat to speed things along, but when you need to make a diceroll, you can use Invisible Castle: http://invisiblecastle.com/
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
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Score Description
Less than 6 Crippling. An attribute this low severely limits your lifestyle.
7 Poor. Your limitations are immediately obvious to anyone who meets you.
8 or 9 Below average. Such scores are limiting, but within human norms.
10 Average.
11 or 12 Above average. These scores are superior, but still within human norms.
13 or 14 Exceptional. These attributes are immediately obvious to anyone who meets you.
15+ Amazing. An attribute this high draws constant comment and probably guides your life decisions.Code: Select all
TL0 Stone Age
TL1 Bronze Age
TL2 Iron Age
TL3 Medieval
TL4 Age of Sail
TL5 Industrial Revolution
TL6 Mechanized Age
TL7 Nuclear Age
TL8 Digital Age
TL9 Microtech Age
TL10 Robotic Age
TL11 Age of Exotic Matter
TL12 Whatever the GM likes!Code: Select all
CPs Skill level Relative level to attribute
1 9 IQ-1
2 10 IQ
4 11 IQ+1
8 12 IQ+2
12 13 IQ+3
+4 +1 +1Code: Select all
Final Skill Level Easy Average Hard Very Hard
Attribute-3 - - - 1
Attribute-2 - - 1 2
Attribute-1 - 1 2 4
Attribute-0 1 2 4 8
Attribute+1 2 4 8 16
Attribute+2 4 8 12 20
Attribute+3 8 12 16 24
Extra +1 +4 +4 +4 +4macbone wrote:A character begins with all 10s in attributes, which may be raised or lowered during character creation and according to templates.
For non-humans, use the racial template to determine what is considered average.
Woodruff wrote:macbone wrote:A character begins with all 10s in attributes, which may be raised or lowered during character creation and according to templates.
For non-humans, use the racial template to determine what is considered average.
When I bring up GCS, it defaults to human and I can't seem to figure out how to bring up a template for one of the other races. Help?
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
MeDeFe wrote:Woodruff wrote:macbone wrote:A character begins with all 10s in attributes, which may be raised or lowered during character creation and according to templates.
For non-humans, use the racial template to determine what is considered average.
When I bring up GCS, it defaults to human and I can't seem to figure out how to bring up a template for one of the other races. Help?
Pen and paper. That's what I ended up using.
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Name: Albrecht van Rijckholt Gender: Male Point Total: 100
Player: Height: 5’10” Unspent Points:
Race: Human (Dutch) Weight: 165 lbs
Size: +0 Hair: Red, Wavy, Neck-length
Hand: Right Eyes: Green
TL: 5 Age: 22
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BASIC ATTRIBUTES SECONDARY CHARACTERISTICS Thrust Damage: 1d-2
ST: 10 [+00] HP: 10 (10) [+0] Swing Damage: 1d
DX: 10 [+00] Will: 13 [+0]
IQ: 13 [+60] Per: 13 [+0] Basic Speed: 5 [+0]
HT: 10 [+00] FP: 10 (10) [+0] Basic Move : 5 [+0]
ENCUMBRANCE MOVE DODGE
None (0) = BL : 20 BM: 5 Dodge : 8
Light (1) = 2*BL : 40 0.8*BM: 4 Dodge-1: 7
Medium (2) = 3*BL : 60 0.6*BM: 3 Dodge-2: 6
Heavy (3) = 6*BL : 120 0.4*BM: 2 Dodge-3: 5
X-Heavy (4) = 10*BL: 200 0.2*BM: 1 Dodge-4: 4
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CULTURAL FAMILIARITIES
Western [Native]
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LANGUAGES [+6]
Language Spoken Written Cost
Dutch Native Native [+0]
Anglish Native Native [+6]
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REACTION MODIFIERS
Appearance: Average [+0]
Status: 0 [+0]
Reputations: None [+0]
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ADVANTAGES AND PERKS [+27]
[+10] High TL 2 (B.23)
[+10] Talent: Mathematical Ability 1 (B.90)
[+5] Intuitive Mathematician (B.66)
[+2] Signature Gear: Flintlock Pistol, Ammo, Holster, Pocketwatch (B.85)
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DISADVANTAGES AND QUIRKS [-35]
[-20] Secret: Underground Engineer, Imprisonment (B.152)
[-5] Sense of Duty: Friends and Companions (B.153)
[-5] Guilt Complex (B.137)
[-1] Likes Gagdets (B.164)
[-1] Habit: Never sits with his back to a door (B.164)
[-1] Compulsive Behavior: Punctuality
[-1] Careful (B.163)
[-1] Attentive (B.163)
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SKILLS [+42]
NAME Lvl RSL Cost Ref
Area Knowledge: Caithness (IQ/E) 13 IQ+0 [+1] B.176
Armoury/TL5: Small Arms (IQ/A) 12 IQ-1 [+1] B.178
Brawling (DX/E) 10 DX+0 [+1] B.182
Carousing (HT/E) 11 HT+1 [+2] B.183
Carpentry (IQ/E) 13 IQ+0 [+1] B.183
Chemistry/TL5: Physical (IQ/A) 12 IQ-1 [+1] B.183
Crossbow (DX/E) 11 DX+1 [+2] B.186
Cryptography/TL: Making (IQ/H) 13 IQ-1 [+1] B.186
Current Affairs/TL5: Science & Technology (IQ/E) 13 IQ+0 [+1] B.186
Diplomacy (IQ/H) 12 IQ-1 [+2] B.187
Engineer/TL5 (Clockwork) (IQ/H) 12 IQ-2 [+1] B.190
Engineer/TL5 (Small Arms) (IQ/H) 12 IQ-2 [+1] B.190
Escape (DX/H) 8 DX-2 [+1] B.192
Fast-Talk (IQ/A) 14 IQ+1 [+4] B.195
First Aid/TL5 (IQ/E) 13 IQ+0 [+1] B.195
Geology/TL5 (Earthlike) (IQ/H) 11 IQ-2 [+1] B.198
Guns/TL5: Pistol (DX/E) 10 DX+0 [+1] B.198
History (18th Century Europe) (IQ/H) 11 IQ-2 [+1] B.200
Holdout (IQ/A) 12 IQ-1 [+1] B.200
Knife (DX/E) 11 DX+1 [+2] B.208
Lockpicking/TL5 (IQ/A) 12 IQ-1 [+1] B.206
Machinist/TL5 (IQ/A) 12 IQ-1 [+1] B.206
Mathematics/TL5 (Applied) (IQ/H) 12 IQ-2 [+1] B.207
Mechanic/TL5 (Clockwork) (IQ/A) 13 IQ+0 [+2] B.207
Merchant (IQ/A) 12 IQ-1 [+1] B.209
Metallurgy/TL5 (IQ/H) 11 IQ-2 [+1] B.209
Physics/TL5 (IQ/VH) 11 IQ-3 [+1] B.213
Research/TL5 (IQ/A) 12 IQ-1 [+1] B.217
Riding (Equine) (DX/A) 9 DX-1 [+1] B.217
Scrounging (Per/E) 13 Per+0 [+1] B.228
Streetwise (IQ/A) 14 IQ+1 [+4] B.223
Swimming (HT/E) 8 HT-0 [+1] B.224
Teamster (Equines) (IQ/A) 12 IQ-1 [+1] B.225
Theology (Christianity) (IQ/H) 11 IQ-2 [+1] B.226
Traps/TL5 (IQ/A) 12 IQ-1 [+1] B.226
*+1 for Mathematical Talent to Accounting, Astronomy, Cryptography, Engineer, Finance,
Market Analysis, Mathematics, and Physics
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MELEE WEAPONS
Weapon Damage Reach Parry ST Notes
Brass Knuckles 1d-2 cr C 0 -- [3]
Large Knife 1d-2 cut C,1 -1 6
or 1d-2 imp C -1 6 [1]
Kick w/Boots 1d-1 cr C -- -- [3,4]
[1] Can be thrown
[3] Damage can benefit from high Brawling
[4] On a miss, roll vs. DX to avoid falling
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RANGED WEAPONS
Weapon Damage Acc Range RoF Shots ST Bulk Rcl Notes
Crossbow 1d+2 imp 4 200/250 1 1(4) 10† -6 0 [3]
.51 Flintlock Pistol 2d-1 pi+ 1 75/450 0 1(20) 10 -3 2
Large Knife 1d-2 imp 0 8/15 1 T(1) 6 -2
[3] Ammunition is $2 per bolt.
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ARMOR
Armor Location DR Weight Notes
Buff Coat Body, Limbs 2* 16.0
Cloth Cap Skull 1* neg. [1]
Leather Gloves Hands 2* neg.
Boots Feet 2* 3.0 [1]
[1] Concealable
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POSSESSIONS
Item Cost Weight Location Notes
--- 0.00 0.00 -- --
Backpack, Small 60.00 3.00 Holds 60 lbs
--Pistol Ammo / 10 4.00 0.10 Backpack
--Bandages 10.00 2.00 Backpack
--Book (Notebook) 60.00 0.50 Backpack
--Gun-cleaning Kit 40.00 0.50 Backpack
--Lantern 20.00 2.00 Backpack
--Lantern Oil, 1 pint 2.00 1.00 Backpack
--Lockpicks 50.00 0.00 Backpack
--Personal Basics 5.00 1.00 Backpack
--Scribe’s Kit 50.00 2.00 Backpack
--Traveler’s Rations / 6 12.00 3.00 Backpack
--Wineskin (Empty) 10.00 0.25 Backpack
Bolt Case 20.00 1.00 Belt Holds 20 Bolts
--20 Bolts 40.00 1.20 Bolt Case
Boots 80.00 3.00 Worn
Brass Knuckles 10.00 0.25 Pocket
Buff Coat 210.00 16.00 Worn
Cloth Cap 5.00 5.00 Worn
Crossbow (ST10) 165.00 6.00 Belt Loop
Large Knife 40.00 1.00 Belt Sheath
Leather Gloves 30.00 0.00 Worn
Pocketwatch 0.00 0.00 Inside Pocket
Shoulder Holster 0.00 1.00 Worn -1 Fast-Draw
--Flintlock Pistol .51 0.00 3.00 Holster
Purse, Small 10.00 0.20 Belt Holds 3 lbs
--Copper Farthing / 36 27.00 0.216 Purse Caithness
--Silver Penny / 9 36.00 0.04 Purse Caithness
Totals: 1000.00 48.16
Combat Weight: -- 32.81
Current Load: Medium (2)
Combat Load: Light (1)
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APPEARANCE
-
-
-
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CHARACTER NOTES
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Name: Cormac the Black
Player:
Race: Half-Orc
Ht: 6'
Wt: 200 lbs
Age:20
Appearance: A surly, grizzled warrior, his skin is dusky and yellow like sand,
his hair is black and unruly. Several scars mar his features, most prominently
crossing his mouth. He has dark, blue almost black eyes. He possesses an
athletic and broad shouldered build. His arms are long and somewhat ape-like.
Total Points:106
Unspent Points:6
Attributes:
ST:12 [20] HP:14 [ 0]
DX:11 [20] Will:10 [ 0]
IQ:10 [ 0] Per:10 [ 0]
HT:11 [ 0] FP:11 [ 0]
Secondary attributes:
Basic Lift: 29 DAMAGE Thr 1d-1, Sw 1d+2
Basic Speed:5,5 [ 0] Basic Move 5 [ 0]
Languages Spoken Written
Northland (Native) (Native)[ 0]
Anglish (Accented) [ 2]
TL: 3 [ 0]
Cultural Familiarities:
Northern (Native) [ 0]
Reaction Modifiers:
Appearance:
Status: +2 (Includes; +2 from 'Status')
Other:+0
Conditional: -2 from 'Social Stigma (Minority Group)',
+1 from 'Reputation Cormac the Black)',
+2 from 'Overconfidence' with young or naive NPCs,
-2 from 'Overconfidence' with Experienced NPCs,
Defenses
Parry:11
Dodge:9
Templates: Half-Orc [ 6]
HT +1 [ 10]
Acute Hearing 1 [ 2]
Extra Hit points +2 [ 4]
Minority Group [-10]
Advantages:
Combat Reflexes [ 15]
Fit [ 5]
High Pain Threshold [ 10]
Reputation 1 [ 2]
(Cormac the Black, 10 or less; Almost everyone)
Signature Gear 4 [ 4]
(Armor & Crow Feeder)
Status 2 [ 10]
(Knight)
Extr Sex Dimorphism [ 1]
Disadvantages
Berserk [-10]
(12 or less)
Code of Honor [-10]
(Northman's)
Overconfidence [ -5]
(12 or less)
Sense of Duty [ -5]
(Comrades)
Quirks
Dislikes weakness [ -1]
Chauvinistic [ -1]
Likes busty women [ -1]
Proud [ -1]
Trademark [ -1]
(Orc skull on black foreground)
Skills
Name Level Relative Level
Animal Handling (Equines) 9 Iq-1 [ 1]
Brawling 12 Dx+1 [ 2]
Carousing 11 Ht+0 [ 1]
Climbing 10 Dx-1 [ 1]
Erotic Art (Human) 10 Dx-1 [ 1]
Fast-Draw (2Handed sword) 12 Dx+1 [ 1]
(Includes +1 from 'Combat Reflexes')
Forced Entry 11 Dx+0 [ 1]
Heraldry 9 Iq-1 [ 1]
Intimidation 10 Will+0 [ 2]
Jumping 11 Dx+0 [ 1]
Knife 12 Dx+1 [ 2]
Leadership 9 Iq-1 [ 1]
Riding (Horse) 11 Dx+0 [ 2]
Savoir-Faire (Military) 10 Iq+0 [ 1]
Sex Appeal (Human) 11 Ht+0 [ 1]
(Includes +1 from 'Extreme Sexual Dimorphism)
Survival (Arctic) 9 Per-1 [ 1]
Swimming 11 Ht+0 [ 1]
Tactics 8 Iq-2 [ 1]
Thrown Weapon (Knife) 11 Dx+0 [ 1]
Two-Handed Sword 15 Dx+4 [ 16]
Wrestling 10 Dx-1 [ 1]
Equipment Cost Weight
Bit & Bridle 35 3 lb.
(+2 to control horse, +3 if using both hands)
Blanket 20 4 lb.
Bottle, Ceramic 3 1 lb.
Pouch 10 0 lb.
Rations (7 days) 14 3,5 lb.
Sack (40 lb. of loot) 30 3 lb.
Saddlebags (40 lb.) 100 3 lb.
Sleeping Fur 50 8 lb.
Spurs 25 4 lb.
(+1 to control mount)
Torch x2 6 2 lb.
War Saddle 250 35 lb.
(+1 to remain seated)
Wineskin 10 .25 lb.
Money
2 Gold Marks
40 Silver Pennies
47 Copper Farthings
$40 - Night at Mother Gird's
Armor DR Locations Cost Weight
Greathelm 7 Skull, Face 340 10 lb.
Neck
Mail Shirt 4/2* Torso 150 16 lb.
Mail Sleeves 4/2* Arms 70 9 Lb.
Leather Gloves 2* Hands 30 0 lb.
Heavy Gauntlets 5 Hands 250 2,5 lb.
Studded Leather 3/2* Groin, Legs 60 4 lb.
Skirt
Sollerets 4 Feet 150 7 lb.
Weapons Damage Reach Lvl(Pry) ST Notes Cost Weight
Thrusting Greatsword (Crow Feeder) 3600 7 lb.
Swing 1d+5 cut 1,2 15 (11) 12|
Thrust 1d+2 imp 2 15 (11) 12|
Large Knife
Swing 1d cut C,1 12 (9) 6 40 1
Thrust 1d-1 imp C 12 (9) 6 [1]
Total Encumbrance: 150 lbs.
Heavy Load (3)
Combat Encumbrance: 56,5 lbs.
Light Load (1)
Notes:
Named Item: Crow Feeder
Thrusting Greatsword
Quality: Normal
Swing +3
Thrust +1
Abilities:
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Name: Oltas Uskgar
Race: Dwarf [35]
Char Type: Thief
Handedness: Right
4'5"
235 lbs.
ST 11 [-10]
IQ 11 [20]
DX 13 [60]
HT 11 [0]
Thr:
Swing:
HP: 12 [2]
FP: 12 [3]
Basic Speed: 6.0
Move: 5 [-5]
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Advantages
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Damage Resistance 1 (Tough Skin, -40%) [3] [RACIAL]
Extended Lifespan 1 [2] [RACIAL]
Signature Gear [1] [RACIAL]
Nightvision 7 [7]
Silence 1 [5]
Fit [5]
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DISADS
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Greed (12) [-15] [RACIAL]
Intolerance (Racial enemies) [-5] [RACIAL]
Miserliness (15) [-5] [RACIAL]
Expects male dwarves to have long beards [-1] [RACIAL]
Prefers gold to other precious metals [-1] [RACIAL]
Bloodlust -10
Bad Temper -10
Sense of Duty: Friends & Companions -5
Code of Honor: Thieves (same as Pirates) -5
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LANGUAGES
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Speak: Anglish (Accented) 2
Dwarven (native) 0
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QUIRKS
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Quirks -5
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SKILLS
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Acrobatics DX/H 4 13
Area Knowledge IQ/E 1 11
Axe/Mace DX/A 6 15
Boxing DX/A 1 12
Carousing HT/E 1 12
Climbing DX/A 2 13
Crossbow DX/E 1 13
Escape DX/H 1 11
FD: Axe DX/E 1 13
First Aid IQ/E 1 11
Fast Talk IQ/A 2 11
Gambling IQ/A 1 10
Holdout IQ/A 1 10
Lockpicking IQ/A 2 11
Pickpocket DX/H 2 12
Poisons IQ/H 1 9
Shadowing IQ/A 2 11
Sleight of Hand DX/H 1 11
Stealth DX/A 2 13
Streetwise IQ/A 2 11
Swimming HT/E 1 10
Traps IQ/A 2 11
Merchant IQ 2 11
Purse with 12 coppers (pickpocket in Alimar)saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
Gillipig wrote:-Eiykur the Hammerstrong