Korean Peninsula 1/23/12 p1

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Industrial Helix
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Korean Peninsula 1/23/12 p1

Post by Industrial Helix »

Map Name:Korean Peninsula
Mapmaker(s): Industrial Helix
Number of Territories: Democratic Republic of Korea (red) 11, Republic of Korea 12, total: 24
Special Features: DMZ starts as a neutral 50.
What Makes This Map Worthy of Being Made: The map encourages gameplay developments on both ends of the DMZ so that no cross map battles can occur until one player has united either North Korea or South Korea, thus simulating the situation on the Korean peninsula. There are currently no maps like this on CC

Well, while I like Three Kingdoms of Korea, I thought it might be cool to represent modern Korea on CC. Plus with all the standard style maps turning up lately, I've been wondering if a simple style map might be what I need to get my creative juices flowing again... as I'm in a bit of a slump lately. So, here it is:

Map Image:

[bigimg]http://img703.imageshack.us/img703/9299/koreasmap.jpg[/bigimg]

The biggest problem I see is that South Korea has 12territories but North Korea has 11, so North Korea theoretically should be dominated by a single player first, thus giving the players in SK less a chance of surviving. So next update, I'll try to cut one of the smaller SK territories or add one of the NK territories I skipped... adding would be better imo, as its already a smaller map at 24 terrs.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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natty dread
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Re: Korean Peninsula 1/22/12 p1

Post by natty dread »

I think this could work as a 1v1 map. Have you considered making it as one?
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isaiah40
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Re: Korean Peninsula 1/22/12 p1

Post by isaiah40 »

is this the small or large. Looking at it, I would assume that this is the small.
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natty dread
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Re: Korean Peninsula 1/22/12 p1

Post by natty dread »

Btw

Why do you have the land shape in the most awkward possible configuration? Just rotate it clockwise until the upper edge of the land is (almost) parallel to the upper edge of the image, and then you'll have a neat spot in the lower right corner for the legend, and the image can be made much more square.
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Roberth
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Re: Korean Peninsula 1/22/12 p1

Post by Roberth »

Good map and a great idea. Think it can be a interesting gameplay if it develops so that you take either south or north.

I think that both Pyongyang and Seoul needs to stand out more on the map (because they got autodeploys) and become more easily recognized.
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bryguy
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Re: Korean Peninsula 1/22/12 p1

Post by bryguy »

- This map is incredibly difficult to read. The thick black lines that cover the edges makes reading the territory names in those areas next to impossible. Another issue is that the long names, coupled with the smaller territory sizes overall, means that a lot of the territories are hard to read simply because the font size is so small.

Something you might be able to do to fix this would be to rotate the map a bit. I think if you were to rotate the map you may be able to increase the size in such a way that names could actually be readable.

You would also have more room for the names if you went simply with the spellings without the symbols, or reverse.

- The water attack routes to the lower blue island are a bit confusing. You may want to move them slightly so that they lead to the middle of the island instead of that one small corner.

- Why are your army numbers shrunken? I can tell even at a glance that those numbers aren't actual size. Even as a small map version the army numbers wouldn't be that small.

- What're with the little greyish tan areas below the blue area? Just curious

- The legend is incredibly hard to read. You have quite a bit of room for your legend, I suggest using it.

- I can't figure out where Pyongyang or Seoul are without having to search pretty hard. Something that could help with this is by somehow making them stand out from the others.

- You could do something better with the legend for showing bonuses. I'm not sure what exactly, but I know with some thought they could be changed and work better.

- Are the thick borders around the outside really needed? What would it look like without?

- A lot of the lines may be better if lighter in opacity or smaller, if possible. Not entirely sure on this suggestion, but you could try just in case.

- Why is the sea connection from hamgyong-(can'tread) to Kangwon-do curved like that? Having a curve in the middle of it or at Hamgyong-(can'tread) would make sense, but the curve at Kangwon-do makes no sense.

- The water is pretty bland. Maybe add a texture of some sort? This isn't high priority right now, just pointing out you may want to do something with it sometime.

- Are the flags atop the legend, along with the symbol words really needed? They aren't a part of the title, and I really don't see too much of a need to have them

- Another small thing, what is with the brownish grey bits on the upper left and lower left?

Just my... umm... little bit more than 2 cents worth :D Hope this helps some. Looks like it'd make for an interesting map, but legibility really is a big issue. I do highly suggest trying to rotate it to see if you can increase size that way. I know pretty much every single map of the peninsula shows it at that angle, but as the mapmaker you could rotate it.
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Industrial Helix
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Re: Korean Peninsula 1/22/12 p1

Post by Industrial Helix »

Made a few tweaks and figured out my original image got scaled down somehow, lets see how this one is:


[bigimg]http://img840.imageshack.us/img840/9299/koreasmap.jpg[/bigimg]

EDIT still scaled down wtf?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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natty dread
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Re: Korean Peninsula 1/22/12 p1

Post by natty dread »

Do you have the "resize image" option on when you upload to imageshack? Change it to "do not resize"...
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bryguy
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Re: Korean Peninsula 1/22/12 p1

Post by bryguy »

natty_dread wrote:Do you have the "resize image" option on when you upload to imageshack? Change it to "do not resize"...

^Most likely this. Alternatively you could use Photobucket.
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ViperOverLord
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Re: Korean Peninsula 1/22/12 p1

Post by ViperOverLord »

Where's the 4*0*7*7* and the eight oh sixty-three and the eight oh double nickel?
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Oneyed
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Re: Korean Peninsula 1/22/12 p1

Post by Oneyed »

nice small map. and interesting, rare gameplay - only two big bonuses... :D

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AndyDufresne
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Re: Korean Peninsula 1/22/12 p1

Post by AndyDufresne »

I've long suggested this sort of area get a map, so it is nice to see it getting some love! I usually dislike maps that aren't anchored in geography (I.E. floating maps), but I can warm up to them, as I have done on some occasions.


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Industrial Helix
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Re: Korean Peninsula 1/22/12 p1

Post by Industrial Helix »

natty_dread wrote:Do you have the "resize image" option on when you upload to imageshack? Change it to "do not resize"...


You may be a genius sir Dread, let's try this again:

[bigimg]http://img703.imageshack.us/img703/9299/koreasmap.jpg[/bigimg]
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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natty dread
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Re: Korean Peninsula 1/23/12 p1

Post by natty dread »

Yeah, I still think you should rotate the image clockwise, for about 20-25 degrees... then move the legend to the bottom right corner. That would be a much more user-friendly configuration I think.
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thenobodies80
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Re: Korean Peninsula 1/23/12 p1

Post by thenobodies80 »

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Drafting Room, after an update has been made. ;-)
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