I've never been much into the 'nuclear' setting, seems a bit too random to me. So, here's my suggestion: Rather than the current system of the territories that are on the cards being turned in getting nuked, allow a target territory to be selected. The selected territory has its armies reduced in the following way:
25% Reduction for Red Set 50% Reduction for Green Set 75% Reduction for Blue Set 100% Reduction for Rainbow Set
The territories on the cards turned in would then each receive a -2 'bonus', the opposite of what they get in other game settings.
PLAYER57832 wrote:Its not a bad idea, but I think there are a lot of other suggestions that would do far more.
For example.. what ever happened to the infected nuetral idea?
I don't see the need to shoot down a suggestion because you believe better ideas exist. Don't worry - if this is accepted, it will go to the abyss of Submitted Suggestions to die with the rest of them.
crazymilkshake5 wrote:not a bad idea, but they couldnt do the -2 bonus, that would be quite a bit of programming
I don't see why, there are plenty of games that certain territories are -1 at the start of a turn, etc.
Because there's a big difference between a territory that always has decay, and one that starts normal and then gets decay at some point in the game. At the current time, there's nothing like that in the game.
crazymilkshake5 wrote:not a bad idea, but they couldnt do the -2 bonus, that would be quite a bit of programming
I don't see why, there are plenty of games that certain territories are -1 at the start of a turn, etc.
Because there's a big difference between a territory that always has decay, and one that starts normal and then gets decay at some point in the game. At the current time, there's nothing like that in the game.
Ok, but if there is code in place to add 2 troops to cards used already, why would it take so much programming to subtract 2 instead? Not trying to be argumentative, I just seem to be missing something here.
crazymilkshake5 wrote:not a bad idea, but they couldnt do the -2 bonus, that would be quite a bit of programming
I don't see why, there are plenty of games that certain territories are -1 at the start of a turn, etc.
Because there's a big difference between a territory that always has decay, and one that starts normal and then gets decay at some point in the game. At the current time, there's nothing like that in the game.
Ok, but if there is code in place to add 2 troops to cards used already, why would it take so much programming to subtract 2 instead? Not trying to be argumentative, I just seem to be missing something here.
lacks keybord is missing.. that is why most suggs takes forever to implement.. imagine having to write all that code only through "edit>insert character" using only a mouse..
but hopefully the revenues from Conquer Cup will be enough to buy a new one and then changing the old +2 to -2 should be easy as pie!
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[bigimg]https://u.cubeupload.com/SoNic11111/eb7ezgifcomgifmaker2023.gif[/bigimg] [spoiler=BoganGod speaks the truth][/spoiler]