Anyone miss a turn on propose just to better your cash in during an escalating game?
Lets say you have 5 cards, and all you'll get is a 6 cash, but you notice that their 3 players with 5 cards behind you, and 1 with 4, and if you miss your turn, then your cash in goes from 6 to 12 or 15. Has anyone done this?
"You know what they say about Love and War...." "Yeah, one involves a lot of physical and psychological pain, and the other one's War."
I just recently quit playing freestyle games unless it is a rt game (for the most part). Since I have done that, I usually will try not to get a card on my first turn in escalating games, if it looks like I will be the first one to have five cards. Basically, I just try to make it to where I won't be the first one forced into turning in for only 4 men. But of course, this gets screwed up when everyone else in the game uses that same strategy. I did miss a turn on purpose one time; when I already had 5 cards and wanted to cash in for more. But then someone took me out before my next turn, lol.
Yo, AK_iceman, where do you live in Alaska? I went there a long time ago on a family trip to Anchorage, Sitka, Ketchekan, and Jueunea. I'm sure I massacred the spelling on all of those.
"War is an art and as such is not susceptible of explanation by fixed formula." - General George Patton
CivProBlows wrote:Yo, AK_iceman, where do you live in Alaska? I went there a long time ago on a family trip to Anchorage, Sitka, Ketchekan, and Jueunea. I'm sure I massacred the spelling on all of those.
Yep, you massacred Ketchikan and Juneau. I live out in Palmer, about 45 miles north of Anchorage.
Why is this even a discussion? This whole game is about choices. The question of skipping turns is just another one of those choices you have to make....... In an escalating game, I would think it silly to pass any chance at cards or armies though. However, I know for a fact that I have seen it done in "no cards" games where players are less aggressive towards opponents and more guarding of armies. It does not go unrecognized, and the player who practices the tactic takes the chance of being run over in his absence. It is a choice he makes, and if he is strong enough to survive a round or two without even showing up, he is probably strong enough to play the rounds.... Just do what is best for you at the time, and do not assume that the player who misses a turn is not coming back... In an escalating game, if all the players have five cards, and you are not trying to take them- regardless of the immediate cash- , then you made a serious error in deployment and fortification.
Actually... I've found in escalating it is better to try to get a set with 4 or less cards and then just fort up until the turn in amounts are high enough for you to perform a chain reaction to take the whole map.
Of course you need a really great sense of timing to pull it off and people need to leave you alone, which they will usually do if you are just fortifying in some small continent.
the ultimate escalating strategy would however be to have 5 cards and deadbeat 2 turns. Its the most annoying too....
http://www.conquerclub.com/game.php?game=222703 All of my opponants have deadbeated at least once, and one managed to deadbeat 4 turns. I am expecting him to deadbeat this last(last meaning current) one too.
ARG.
five cases of negative feedback i dont feel like giving out, but they are deserved...
Master Bush wrote:Anyone miss a turn on propose just to better your cash in during an escalating game?
Lets say you have 5 cards, and all you'll get is a 6 cash, but you notice that their 3 players with 5 cards behind you, and 1 with 4, and if you miss your turn, then your cash in goes from 6 to 12 or 15. Has anyone done this?
OK, so I'm in a game atm and blue misses a turn. 10 minutes later he plays the double turn bonus. Says he fell asleep. I'm not complaining, I just think he could at least use a better excuse.
If I had a world of my own, everything would be nonsense. Nothing would be what it is, because everything would be what it isn't. And contrary wise, what is, it wouldn't be. And what it wouldn't be, it would. You see?
SirSebstar wrote:All of my opponants have deadbeated at least once, and one managed to deadbeat 4 turns. I am expecting him to deadbeat this last(last meaning current) one too.
ARG. five cases of negative feedback i dont feel like giving out, but they are deserved...
Well. Technically I “dead beating” is when a player is kicked out after having missed three consecutive rounds.
So that player in your game probably didn’t dead beat four times. I assume he missed four turns. (It would like saying a person died four times).
However, missing turns isn’t really something that deserves negative feedback.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
Q wrote:Why is this even a discussion? This whole game is about choices. The question of skipping turns is just another one of those choices you have to make.......
I guess anything can fall in the "your choice" category, but skipping a turn delays everyone else from getting to play for 24hrs. If someone did that to me "my choice" would be to put them on ignore.