Moderators: Multi Hunters, Cheating/Abuse Team

I like that point codiecodierose wrote:isn't that the same for the freestyle masters waiting to the last 2 seconds taking 3 4 winning territory's then win time after time people will say tactics sucks but what can you do
Codie's point has nothing to do with this. The freestyle technique that is mentioned is strategy, this report is based around manipulation of the intended game play.murphy16 wrote:I like that point codiecodierose wrote:isn't that the same for the freestyle masters waiting to the last 2 seconds taking 3 4 winning territory's then win time after time people will say tactics sucks but what can you do
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".


no because only deploying you are not gaining an advatage by conquering(gaining extra deploys and regions)and forting regions as you want like this guy is doing.Evil Semp wrote:If this is cheating then only deploying and not going for a card early in an escalating game is also cheating?
no because this is a strategy and is not abusing the game system.Evil Semp wrote:Would killing a team mate for their cards be cheating? The game is not set up for you to kill your team mate but it happens.
lol so if you make games that attract nr's it should be ok then because the objective of the game is to win.Evil Semp wrote:The object of the game is to win not kill your self. Is this a cheap tactic? Some may think so. Rate him accordingly.
drunkmonkey wrote:Called it.
Semp, if you take a territory, you get a spoil. That's how the game works. This guy is abusing the system by not pressing the "End Turn" button, exploiting a loophole of taking territories but not collecting spoils. HOW can this not be considered abuse of the game???
Really? You don't see the difference between:Evil Semp wrote:If this is cheating then only deploying and not going for a card early in an escalating game is also cheating
The intent of the game is to win. If not taking a card helps you get the win then so be it.Bones2484 wrote:Really? You don't see the difference between:Evil Semp wrote:If this is cheating then only deploying and not going for a card early in an escalating game is also cheating
1. Deploying and not attacking in order to avoid a card
2. Deploying, attacking, and letting the time run out in order to avoid a card
If you make an attack, the intent of the game is to get a card. One of the above situation does not attack, so you legitimately avoid a card. One of the above situations does attack but somehow still avoids it.
This is a strategy the same way not taking a card is a strategy. The intent of the game is not to kill your team mate, is it?eddie2 wrote:no because this is a strategy and is not abusing the game system.
Evil Semp wrote:The object of the game is to win not kill your self. Is this a cheap tactic? Some may think so. Rate him accordingly.
If you really believe that eddie2, why aren't you making those games?eddie2 wrote:lol so if you make games that attract nr's it should be ok then because the objective of the game is to win.
You sure did dm.drunkmonkey wrote:Called it.
So if you forget to hit end turn should you get the card if you are due one?drunkmonkey wrote:Semp, if you take a territory, you get a spoil. That's how the game works. This guy is abusing the system by not pressing the "End Turn" button, exploiting a loophole of taking territories but not collecting spoils. HOW can this not be considered abuse of the game???

In my opinion if you have taken a territory, yes. I've never understood why this does not happen.Evil Semp wrote: So if you forget to hit end turn should you get the card if you are due one?
Clearly it is avoiding the intended gameplay and purposely abusing the system if you "successfully conquer a region" but avoid taking a card.The Instructions wrote:You earn spoils at the end of every turn in which you successfully conquer a region, just like reality!
Proper call. Just a cheap tactic. Like the missed turns crap. Just someone else to foe.Evil Semp wrote:The object of the game is to win not kill your self. Is this a cheap tactic? Some may think so. Rate him accordingly.
jeffbroomhead is CLEARED.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
It also statesBones2484 wrote:In my opinion if you have taken a territory, yes. I've never understood why this does not happen.Evil Semp wrote: So if you forget to hit end turn should you get the card if you are due one?
Here are the rules of the website taken directly from the Instructions:
The Instructions wrote:You earn spoils at the end of every turn in which you successfully conquer a region, just like reality!
So if I go by your reasoning you MUST assault and reinforce each turn.The Instructions wrote:Players then take turns deploying troops, assaulting opponents and reinforcing their regions.
But they do relate. How was killing your team mate the intended way to play the game? But you think it is a good strategy when needed to you accept it. I do not see the difference.Bones2484 wrote:None of your other "examples" relate and I have no idea why you keep spouting them off. Killing your teammates has always been an accepted (and smart) strategy even before this website existed. Same with simply deploying and ending your turn. Both of those work in real life situations as well.

Yes. And if it works this way as a "punishment" for those who run out of time, it needs to be revisited now that nuclear spoils are an option. Previously, there was no advantage to not taking a card. With nukes there can be an advantage, and it is being exploited. In this instance, this player obviously holds the card for Nairobi, and as long as he reinforces back to it each turn, he knows that stack is safe. No person playing the game the way it is intended is afforded that luxury.Evil Semp wrote:So if you forget to hit end turn should you get the card if you are due one?drunkmonkey wrote:Semp, if you take a territory, you get a spoil. That's how the game works. This guy is abusing the system by not pressing the "End Turn" button, exploiting a loophole of taking territories but not collecting spoils. HOW can this not be considered abuse of the game???
