Conquer Kart Racing!

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Victor Sullivan
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Conquer Kart Racing!

Post by Victor Sullivan »

I thought of a kart racing map! Crazy items, shortcuts, the whole gambit. I figured on the track I'd have weapon orbs that could assault/bombard the different weapons:
-Warp: Can bombard any track territory (auto-decay 99999)
-Boost/Nos: Can bombard shortcut territories (auto-decay 2)
-Shield: Reinforcements (auto-deploy 2)
-Buzzsaw Trap: Assaults designated trap territories (auto-decay 1)
-Cannon: Bombards wall territories* (auto-decay 99999)
*I figured I'd place wall territories on the track (the track would be 2 territories wide, attacking each other like Circvs Maximvs, so there might be a wall territory in front of one of the track territories). The walls could one-way assault or bombard the adjacent track territories.

Anyways, I can try to get a draft up if you like it ;)

-Sully
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Contron13542
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Re: Conquer Kart Racing!

Post by Contron13542 »

I'd definitely be interested in seeing a draft for this map. It sounds like it'd be a blast to play.
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RedFlyingGolf
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Re: Conquer Kart Racing!

Post by RedFlyingGolf »

There is a map like this in development already but it is a bit different this
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Victor Sullivan
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Re: Conquer Kart Racing!

Post by Victor Sullivan »

Yeah, I've seen it ;) I'll make sure to make this much different.
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Re: Conquer Kart Racing!

Post by natty dread »

If you manage to make this different enough from C500 and still playable, why not, so good luck.
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Re: Conquer Kart Racing!

Post by dolomite13 »

I would love to see a cartoon like racing map to compliment the conquer 500 =)
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Victor Sullivan
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Re: Conquer Kart Racing!

Post by Victor Sullivan »

Hey, thanks! If a few more people would be willing to show support for this idea, I'd be willing to concoct a draft.
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Re: Conquer Kart Racing!

Post by TheSaxlad »

I like it. Draft it, Draft it!
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ljex
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Re: Conquer Kart Racing!

Post by ljex »

I would actually love to see this though if we are making it kart we should try to make it similar to how an actual Mario Kart race would be...I'm not sure if it could work but i would love to see you give it a try.

Note 8 starting positions

Yoshi
Mario
Toad
Bowser
Luigi
Wario
Peach
DK

You could make it a map where the goal is to get the objective by making it to the end of the race first. Items would be dispersed along the map and would allow you to slow down opponents like shells would allow you to bombard opponents regions or something. It would be cool if the xml allowed for neutrals to be added to a region when you conquer a different region to represent a upside down question mark/banana peal. All in all this is a cool idea though im not sure its workable under the current functionality of the xml

i like your idea for bosts though i would think one way attacks would work better...shells could bombard opponents for a certain number of regions based on turns ect. Also the starting neutrals could be different for each person to represent acceleration vs top speed.
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Victor Sullivan
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Re: Conquer Kart Racing!

Post by Victor Sullivan »

ljex wrote:I would actually love to see this though if we are making it kart we should try to make it similar to how an actual Mario Kart race would be...I'm not sure if it could work but i would love to see you give it a try.

Note 8 starting positions

Yoshi
Mario
Toad
Bowser
Luigi
Wario *Go Wario!!!*
Peach
DK

You could make it a map where the goal is to get the objective by making it to the end of the race first. Items would be dispersed along the map and would allow you to slow down opponents like shells would allow you to bombard opponents regions or something. It would be cool if the xml allowed for neutrals to be added to a region when you conquer a different region to represent a upside down question mark/banana peal. All in all this is a cool idea though im not sure its workable under the current functionality of the xml

i like your idea for bosts though i would think one way attacks would work better...shells could bombard opponents for a certain number of regions based on turns ect. Also the starting neutrals could be different for each person to represent acceleration vs top speed.

Obviously there'd be copyright issues with the Mario characters (Nintendo keeps a firm grip on those rights, trust me, I know), but your idea is good, and I thought of the 8 different karts and such, but wasn't really sure how to work them exactly (maybe have CC team leaders as the racers and the karts their respective colors :D). About the items, idk if you noticed, but their rather strange, and this is due to the xml limitations. I am most certainly open to suggestions in that department (or any department, really :)), as I don't have much. I may consider having designated "banana peel" territories and make them killer neutrals, but tht would be the extent of what I could do there. I want to try to make it so that if you reach the finish line first, you win, but there are a few problems:
1. Assuming the objective is to capture and hold the finish line, if you get there first, someone else could easily come along and take it from you.
2. If everyone's on the same path, what is there stopping them from eliminating each other early? If they each have their own lane, then items/weapons can't really be used.
Well, I think there's enough support to post a draft. I'll see what I can do, but I've also got another map project I'm working on for the contest. Feel free and please, continue to post your suggestions, they are greatly needed.
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Victor Sullivan
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Re: Conquer Kart Racing!

Post by Victor Sullivan »

Alright, I've got some great ideas for this map and am hoping to get a draft up soon :D
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RedFlyingGolf
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Re: Conquer Kart Racing!

Post by RedFlyingGolf »

Awesome :D
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Re: Conquer Kart Racing!

Post by AndyDufresne »

Toad-->Frog
Bowser-->Browser
Luigi-->Linguini
DK-->KO

;)

But I kind of like this idea. I'm interested to see how it develops.


--Andy
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Victor Sullivan
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Re: Conquer Kart Racing!

Post by Victor Sullivan »

AndyDufresne wrote:Toad-->Frog
Bowser-->Browser
Luigi-->Linguini
DK-->KO

;)

But I kind of like this idea. I'm interested to see how it develops.


--Andy

Haha! (I like KO best :)) I was actually thinking of having karts that correspond to the different CC teams for a total of ten (I'm merging all the greens, check the spoiler)
show


Still working on getting a draft up but I figure I'd post my ideas thus far:
  • Objective
    -Capture and hold the finish line to win.
  • 10 starting positions
    -10 karts at the starting line
    -starts as 7
    -auto-deploy 3 (acts as acceleration/speed)
    -The first map to feature 10 starting positions!! (that I know of) Would support the max players increase.
  • 10 lanes
    -Each kart attacks a specific lane then each lane can attack Circvs Maximvs-style
    -start neutral 1
    -I was thinking +1 per two track territories, but I'm not entirely sure.
  • Item orbs
    -assault items
  • Items
    -still thinking through these, and I've thought of several things, though most don't work. I'll list what I have so far (names subject to change):
    -Boost
    --killer neutral 2
    --assaults 2 to 3 territories ahead of the orb you got it from
    -Parabombers
    --neutral 3, auto-decay 2
    --assaults 2 to 3 territories behind the orb you got it from
    -Rewind Warp
    --killer neutral 5
    --assaults karts
    --only available for certain orbs (obviously further down the track)
  • Suggestions?
    -I could still use some more suggestions, as I only have like 2.5 items (since one of them is only available later on), and I'm not entirely certain on the territory bonus and what not.

I could really use all the comments I can get and I'll try to work on my draft this weekend.

-Sully
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Victor Sullivan
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Re: Conquer Kart Racing!

Post by Victor Sullivan »

Also thought of some other things for on the track itself: boost pads, ramps, and hazards. Fun, fun, fun! Spike's actually gonna sketch up a draft for me this time, after he finishes Pachisi's update (which he said will be tomorrow, so cross your fingers for a draft soon). He's especially excited about this map idea :D
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ljex
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Re: Conquer Kart Racing!

Post by ljex »

Victor Sullivan wrote:Also thought of some other things for on the track itself: boost pads, ramps, and hazards. Fun, fun, fun! Spike's actually gonna sketch up a draft for me this time, after he finishes Pachisi's update (which he said will be tomorrow, so cross your fingers for a draft soon). He's especially excited about this map idea :D


who is spike?
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Victor Sullivan
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Re: Conquer Kart Racing!

Post by Victor Sullivan »

ljex wrote:
Victor Sullivan wrote:Also thought of some other things for on the track itself: boost pads, ramps, and hazards. Fun, fun, fun! Spike's actually gonna sketch up a draft for me this time, after he finishes Pachisi's update (which he said will be tomorrow, so cross your fingers for a draft soon). He's especially excited about this map idea :D


who is spike?

Sorry, he's a graphic designer friend of mine (outside of CC). He's doing the graphics for my other map, Pachisi, as well.

-Sully
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Victor Sullivan
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Re: Conquer Kart Racing!

Post by Victor Sullivan »

I've been working on a rough draft with my good friends Pencil and Paper today. I'm implementing some new things, tossing out things that won't work, etc. I've quoted my post from earlier and edited it to show updated information (I've highlighted the changes in blue)

Victor Sullivan wrote:I was actually thinking of having karts that correspond to the different CC teams for a total of six (see spoiler)
show


Still working on getting a draft up but I figure I'd post my ideas thus far:
  • Objective
    -Capture and hold the finish line to win.
  • 6 starting positions
    -6 karts at the starting line
    -starts as 7
    -auto-deploy 3 (acts as acceleration/speed)
  • 6 lanes
    -Each kart attacks a specific lane then each lane can attack Circvs Maximvs-style
    -start neutral 1
    -I was thinking +1 per two track territories, but I'm not entirely sure.
  • Track Objects
    -Item gems
    --assault items
    -Boost Pads
    --assault two spaces ahead
    -Ramps
    --assault two spaces ahead to avoid hazards
    -Hazards
    --killer neutral obstacles

  • Items
    -Spring
    --killer neutral 2
    --assaults 2 to 3 territories ahead of the gem you got it from
    -Para-Bomb
    --neutral 3, auto-decay 2
    --assaults 2 to 3 territories behind the gem you got it from
    -RC Car
    --Consists of three territories: RC1, RC2, and RC3
    --Item gems attack RC1
    --RC1 is auto-deploy 2, one-way attacks RC2
    --RC2 is high killer neutral (maybe 10-20?), one-way attacks RC3
    --RC3 is auto-decay 2, one-way assaults the first six track territories (the row directly after the starting line)

    -Sabotage!
    --killer neutral 5
    --assaults karts
    --only available for certain gems (obviously further down the track)
  • Suggestions?
    -Always need more suggestions!

-Sully

There you have it! A little preview ;) I'll keep working on this and will have a draft for you eventually (hopefully soon).

-Sully
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